Who else thinks the "Item levelling system" has ruined this game? For less experienced players, It's almost impossible to get drops from higher standard bosses.
Personally from the moment the "Item levelling system" was introduced. it ruined the game!
How many of you would want this feature REMOVED!
I would guess what really ruined the game was the fact people started running 20 alts. When people started using 20 alts single people then went on boss trips rather then 4-8 people running 1-4 alts and went by themselves. When people went by themselves the people who couldnt or didnt want to run 20alts couldnt get boss drops. Whats the fun in playing if you cant better your character? A massive amount of people quit.
Then what happened, 1-alt came out which split the playerbase which split people up which over time also lowered the player base, but not nearly as much as 20alts did, instead it just hastened multi's downfall.
There shouldn't be less experienced players trying to get the items, and if there are, maybe the couple people who play multi should sell those items to them?
The original post was for multi. It seems the posts that followed were for 1-alt.
In relation to 1-alt leveling system, these things take time. I believe Maarten worked on the leveling system for about a year before it was released. He had different paths he could go for the alternate leveling sytem and I would guess he pretty much went the best route in that any person could get the leveling items by themselves. Once he chose the path he had a large quantity of monsters he could use for leveling. With 35-39 it was decided to switch it up to make it a little bit harder as the levels were increased but used the same premise for getting the items in using monsters and generally allowing classes to still get all the items mainly by themselves. However the problem now was the lack of monsters especially for clerics. The problem with developement over the years was that cleric training spots were created seperately from other classes training spot in that every other class could pretty much go anywhere and train on anything including the cleric training spots, where clerics could only go to cleric spots to train. So on top of having to design the leveling system, the new leveling guilds, the new items, staff also now needed to add in new monsters for clerics which required new areas.
I understand players on 1-alt are clamoring for the 1-alt system to be finished but look at what you've also gotten in the mean time. You got Blackweald (new training area, new monsters, new boss, leveling system), Sentant Cavern (new area, new monsters, leveling system), Crystal Caves [or whatever its called] (new area, new boss, new craftable item), Elmshire (new training area, new monsters, new boss, new equipment, leveling system), Blackthorn Mausoleum (new training area, new monsters, new boss, new equipment, leveling system). Most of the areas were put in to help with the leveling system but rather then just throw in useless empty areas there was actual developement to make them useful and it has slowed the progress of the leveling system down. You also got a bunch of new alternate boss drops, a large quantity of craftables, new training items, a JLH update and all this is because different (and the same) players ask for different things.
So as shown the 1-alt system has slowly been progressing but with only a 2 staff members (I have to be honest and say I don't know if other staff have helped with anything I haven't heard from them, talked to them etc in the years I've been an advisor so it could be more then just Oracle and Stig) everything will go relatively slow as they have real life stuff to do, 2 servers to manage updates for, quests to run, unruly players to deal with, well pretty much they have 2 servers to do everything for. But everything should eventually get done as long as the players don't run off the remaining staff.
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.
ScarletMuse 03/2/2005 11:20am