Race/Class: Male Halfling Journeyman Thief. Str: 18, Int: 13, Dex: 21, Con: 18, Wis: 18, Chr: 8, Lev: 15, Exp: 1,102,060, HP: 143, MP: 0, Stm: 3.
This character has been a level 19 Fighter, with 203 HP.
This character has been a level 13 Druid, with 126 HP, and 138 MP.
Fantasy is a Male Halfling Journeyman Thief. He looks strong, wise, extremely fast, and average looking. He is wearing a Ring of Windia, and Centipede Gloves on his hands. His feet are protected by Crocodile Skin Boots. He is a member of £ã Cò§â Ñó§trâ and he is in a healthy condition.
if interested memo/page ares ingame, ty
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Topics I've Started
Nm1a Ling Thief, Lvl 15
15 May 2007 - 11:11 PM
Just Curious
15 May 2007 - 08:00 AM
was just curious for some odd reason, whats the most active Users in nightmist history? not characters but users, i know long time ago i remember back when there were 50+ at all times
Raise Hit % On Paladins
15 May 2007 - 07:12 AM
I was just thinking about my paladin and how much it seems to miss with 22 dex at lvl 22, yet ive went over 150 hits without missing so far and counting with my lvl 13 human druid while morphed, i do think this is a bit unfair,
i know this has been brought up time and time again, but i still feel that paladins either need one more ability, of which raises their wisdom up by like 2 for a duration of 1minutes or so (and still allow one of the other stat buffers up) then not increase its hit% and leave them be, or increase the hit% so that their attacking is balaced with their aid abilitys, considering a cleric can hit for just as hard and often as a paladin yet heals for a considerable amount more.
i know this has been brought up time and time again, but i still feel that paladins either need one more ability, of which raises their wisdom up by like 2 for a duration of 1minutes or so (and still allow one of the other stat buffers up) then not increase its hit% and leave them be, or increase the hit% so that their attacking is balaced with their aid abilitys, considering a cleric can hit for just as hard and often as a paladin yet heals for a considerable amount more.
Making Justice Blade Magical
09 May 2007 - 06:33 AM
i was thinking, why shouldnt Justice blade be magical? first off it says its spell binded so that only paladins can use it, err not sure but dont that make it magical? plus the pic shows the wep giving off an aura, which makes me assume its magical?
i just think it should be cause its a lower base damage weapon so wouldnt be overpowering in any way. supported it or not?
i just think it should be cause its a lower base damage weapon so wouldnt be overpowering in any way. supported it or not?
Nm Trading Problem?
07 May 2007 - 07:04 AM
i was just under the impression that the new server was a chance for a fresh start. Maybe i was wrong considering the older players are buying what they want in most cases on nm1a by trading items/gold/characters on main server to get what they need/want.
i just personally want that type of trading to be stopped so that the newer players have a chance to get ahead, and the older players do not have that "push start" that they do currently.
just think thats something thats a slight problem in the nm1a economy, flame on!
i just personally want that type of trading to be stopped so that the newer players have a chance to get ahead, and the older players do not have that "push start" that they do currently.
just think thats something thats a slight problem in the nm1a economy, flame on!
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