Passive Abilities for Classes
Because I know that things will ultimately probably be tweaked or changed in some way, if they get implimented at all, I'm not foolish enough to think that these ideas are perfectly balanced as they are now. Rather, Im just laying out some ground work to get things started, leaving final calculations and balancing to the person, or people, that do it best (i.e. JLH, other staff members)
My thoughts currently would be to have these in place for all characters under the following set of restrictions.
- Only active in parties of 4 or more people.
- Same class abilities do not stack (or would stack at a marginal increase, instead of 2x, 3x, etc.)
- Abilities would become more potent the higher level the character that's producing it.
- Abilities would leave the party when the character producing them leaves the party, leaves the square, or dies. If that reduces the number of people on the square in the party below 4, all abilities shut off.
Passive Abilities
- FIGHTER -Battle Cry - Increased % of High End damage before armor calculation. (Meaning the percentage that dictates your damage between X and Y before armor calculation. Would make it lean closer to Y)
- THIEF -Penny Pincher - Increased gold dropped by monsters.
- MAGE - Arcane Focus - Increased outgoing spell damage from party members. (Similar to Fighter ability, but for magical damage from spells)
- DRUID - Gaea's Calling - Reduced cooldown on party members MP regain timer. (Reduce the 30 second timer for your MP Bar to refill that 1 point by a percentage)
- BERSERKER - Provoke - Increase on the % chance that they get targeted by monsters, would possibly overcome monster pre-sets to attack certain classes first)
- RANGER - Survival Instincts - Reduce cooldown on party members Stamina regain timer. (Something akin to the Jaguar Blood Potion, but not nearly that effective. Similar to the Druid ability.)
- CLERIC - Divine Aura - Reduce cooldown on part members HP regain timer. (Similar to Druid ability)
- PALADIN - Aura of Light - Reduce incoming damage to party members by a certain percentage. (Something akin to a reverse of the Fighter ability, on creatures.)
Again, these are a few of my own thoughts, on top of what Ive seen around the forum. Hopefully this wont recieve a poor audience and be flamed into oblivion, but as always, constructive criticism is always welcomed. Lets see what happens.
Edited by Shapeshifter, 01 October 2011 - 02:37 AM.