remove both the main and 1-alt servers (Having 2 servers splits the playerbase)
Start up a new server, using the maps/shops/guilds ect from main (coz people from both servers will know where everything is)
It would have the extra stam ect from 1a, and would be limited to 6 alts per player (people used to use around this number of alts when NM was at its best)
Of those 6 alts, you may log a max of 1 berserker at a time (to prevent boring overpowerd zerk/cleric parties dominating - can say that if you have more than 1 zerk theyt just fight amongt each other!)
Passyfists will be brought in after 6 months. (so they dont wreck the economy early)
Some maps (like halls of ail, tirantek, and dense jungles) would be changed slightly (death trap areas, would need to be re-explored
![:ph34r:](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/wink.gif)
At the moment there is very little competition on either server, main coz the playerbase has been depleted and it is nopk anyway, and 1a coz one clan is so much more powerful than the others.
The biggest rivalry in NM however, is unfightable - even in an arena. Thats because it is main VS 1alt.
So, the playerbase of each server would get to elect a chairman, and the 2 chairmen would each get a free l10 crit with a clan and clanhouse, and players of that server would be encouraged to join its clan. This would encourage a rivalry between ex-main and ex-1a players.
And finally, probably the biggest change.
All current accounts and crits on both servers would be transferred over to the new server. If accs had same names, the 1a one would be appended '1a', if crits had same name the one with lowest exp would be appended.
Crits would lose all thier exp, gold and items (just like a fresh roll).
This would achive 3 things:
1)Would let players keep thier names and stop name stealing
2)Would be part compensation to existing players for losing thier crits
3)Having loads of high statted unlevelled unwanted crits lying around would devalue the roller, which is a VERY GOOD thing. Take 2 people, one gets a party together and kills the TK, earning a bot. A second sits on the roller all day and churns out a 6er. The first is playing the game, the second is playing luck and earning Nightmist Gold without actually playing Nightmist. Why should someone be rewarded for just sitting on the roller? This idea would stop rolling as a profitable activity, and get people actually playing instead.
I put this in discussion instead of suggestions for that reason... discuss it
![;)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/wink.gif)