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«Chão§phê®ê»

Member Since 01 Jul 2007
Offline Last Active Jun 11 2022 05:58 AM
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Posts I've Made

In Topic: Any Leveling Guides Out There?

20 May 2022 - 12:39 PM

Hey, I'm all for bringing new people into the game, but there's only so much one can do without additions to the engine.  If you have any suggestions that can be implemented within the game's current capabilities, I'm all ears.

 
I think the only saving is basic area development. Keyword: basic. Nothing special. Plenty of good ideas on the forum with only current mobs and/or dupes of current mobs.
 
Personally I think 10 areas dumped all at once (sourced from players/ex players..) would suffice to at least double the average players online. There are multiple ideas on the forum that only source current mobs and/or mobs that can be duplicate/renamed current mobs (i.e vultures/eagles vs scorpions/spiders).
 
In this I believe the major bosses should be duplicated. (GSW, CG, TK, AM, Cappy, DG, Ect.) The drops and droprates should reflect a similar value to what its counterpart drops. Again, this could all mostly be sourced and peer-created on the forum. It would allow for more drops that are fair and fun. Whereas some items being added without transparency can be extremely overpowered. I.E Barbarians braid.Drops could be what i believe were missed over the last decade (3ac stat ammys, 5 ac rings with negative stat modifiers, ect ect; the 3 ac stat ammys would probabably best be added as a craft that requires a boss dropped 3 ac ammy and a trade in of a shop bought ammy and maybe mana core, to stop an influx of shops old ammy gold
 
 
And it doesnt have to be a difficult endeavor. This could very much be duplications of many small areas (lf, barrax, misty path, ect; I recall the Hedge maze once being duplicated for a quest, so i would imagine this would save a drastic amount of time.).. The kicker, is that you could connect the map in a more realistic way. Create a chasm that goes south of resthaven that connects to a new city. To the east of the city is an overgrowth (duplicate of hedge maze with ktp maneaters sprinkled in). Further east, you make your way to the southern portion of the enchanted forest/dendeya. South from the new city is a duplicate of entangled overgrowth with some teleport squares to add a bit of confusion. West a troll camp with GE dupe that leads to Mt Fen. (just examples)
 
I like the idea of chasms because it opens the doors to multiple area additions with a relatively decent roleplaying element. Additionally, you could make the chasms relatively difficult to traverse so that players could hide from potential pkers... all off the top of my head, but basic nuts is what the game needs. Not elaborate additions.

In Topic: Any Leveling Guides Out There?

11 May 2022 - 01:32 PM

It's kind of trial and error. I personally use potions and machete to kill the 4-5 vines near the entrance of the sawmp every 10 minutes when they spawn instead of staying logged in and grinding to stay alive.

The alternative is slower exp in like the large forest. Not too many options for areas after 20 years. Staff has always focused on grandiose stuff that doesn't get utilized instead.

In Topic: Its 2022

21 March 2022 - 02:58 PM

Might as well. The game is more unbalanced than ever anyways.

In Topic: Erebus Lance

16 March 2022 - 12:23 PM

Nobody would have cared about boo if blake leveled it.

In Topic: Legendary Druid 1Alt

06 March 2022 - 08:06 AM

Will also take:

Sarin Trident - 1m

 

royal sword - 1m

 

orcsbane - 1m

 

wooden stake - 1.5m

 

saphire/ruby/emerald ring - 1m

 

amethyst ring - 1.5m

 

bone skewer - 1.5m