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Spell: Otherling (A dumbed down version could be called decoy or duplicate.)
"You manipulate your life essence to summon an otherling"
"Allimac appears to tear in two, summoning an otherling."
Once off mana cost per casting: 50
Effect: The spell is designed as a diversionary tool for combat. Once cast, the spell creates a duplicate of the mage in the list of characters on the grid, directly above or below the spellcaster, the side it spawns is completly random (50/50 on either side). The duplicate serves no other purpose other than to sit and take damage from others on the grid who mistakenly attack it. The duplicate cannot be distinguished from the mage that cast the spell, and has a hp equal to the full hp of the casting mage.
The duplicate has an armor rating equal to that of the equipment on the mage who cast it (Meaning this excludes armor enhancing spells that are in effect on the caster) The duplicate has the same statistics as the casting mage, and damage & chance to hit is calculated against those stats like any other opponent..
This spell lasts as long as the Otherling has hp, or the casting mages hp expires (I.E is killed).
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I have most likely missed something or made an oversight in the attempt to spill the idea out of my head unburdened, if clarification is needed, say so, and I will do my best to resolve the issue.
Edited by Deval, 15 March 2004 - 03:37 AM.