paladins should be considered as leaders, not as a solo class
ok look at clerics
unless you are using a druid/mage plus ton of thieves with pots party, or entering an area that restricts them:
clerics have been made so they are damn near essential
if you are bragging about soloing a hard boss its always x rangers/zerks and x *clerics*
it is considered a bigger challenge to attempt an area with no clerics
if you are pking a party, you almost always drop the clerics first.
ie you dont get someone shouting on fc and forums 'wow i just soloed bd with no pallies!'
The same can be said, but in different situations, of zerks, rangers, theives, druids and mages.
So improve pallies so they have equivalant status.
I dont mean give them 120+ heal, thats what clerics are for. give em something different that turns anyone who dosnt take at least one in thier boss-run parties an idiot.
Anyone who mentions 'nm2' is barred from posting on this. Whatever staff have said to you in private is just that - private. No definative announcement has been made that NM is closed to development, so it isnt.
For example... if they had a rf-style spell that boosted wis of party by 3 for 3 mins, that would help the druids and clerics in the party, just like clerics help the rangers and zerks.
It might make someone look at a party and think 'crap theres paladins in that party i might think twice before jumping them', just like now people think 'crap theres zerkers in that party i might think twice before jumping them'
To be honest, who thinks like that now? If you saw a party with ten paladins in, you would think 'i can take them with 5 alts' rather than 'crap hes got paladins ill have to take 15 alts to get his 10'
Why should paladins be treated like this? They are supposed to be natural *party* leaders, not characters whos only claim to fame is they can beat nonspellcasters one versus one - pretty obvious when 7 mana to a healer is worth the equivilant of 40 points of health in a duel (heals for 60 but takes up 1/3 of fighting ability , ie stamina, to use it). Thats like 2290 health versus 350 (taking average hps). No wonder the paladin wins!
But its a 1v1. Its utterly meaningless. You cannot get even a crystal shard drop by winning 1v1's
Edited by joanna, 15 September 2006 - 12:25 AM.