Jump to content


Photo

Gm Thief Guild

1a

  • Please log in to reply
2 replies to this topic

#1 Banishment

Banishment
  • Members
  • 530 posts

Posted 07 January 2022 - 10:09 PM

Can we remove the traps?  I know yall hate thieves on 1a but gd.



#2 Nerve

Nerve
  • Members
  • 158 posts

Posted 07 January 2022 - 10:14 PM

I agree, so annoying getting trashed exploring gm guild. Not like any other class have damage traps they have to use pots or run back to the pub before dying to refresh.



#3 brewcrew

brewcrew
  • Members
  • 467 posts

Posted 08 January 2022 - 06:34 AM

100% agree with this post. I mean you would think thieves would be able to at least disable some traps (in a RP perspective) as they are very aware of them and use them in their line of work; but to be the only class that has to deal with dying while walking around their GM guild does seem very antagonistic towards an already underpowered and under used class.


Prophet 1a #1 pande pwning clan!





Also tagged with one or more of these keywords: 1a

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users