Restore Orcs!
#1
Posted 15 February 2006 - 07:22 PM
Bears, snakes, skeletons, SGH monsters are just some of the monsters that are closer to town than a ready supply of orcs (The 1 orc north of BT dosnt count coz its just 1 orc. If the reason orcs were made crap was coz of that 1 orc then, **duh!**)
The orc also hits harder and is tougher than those monsters, yet all get better (much better in some cases) POD than orcs
bring orcs back!
#2
Posted 15 February 2006 - 10:04 PM
#3
Posted 15 February 2006 - 10:12 PM
#4
Posted 15 February 2006 - 10:18 PM
#5
Posted 15 February 2006 - 11:02 PM
#6
Posted 15 February 2006 - 11:35 PM
nothingIs it so wrong to try and better the game if its done with reason?
within reason, whats the big deal about 12 less exp from a minor monster that should have been changed ages ago anyway
#7
Posted 16 February 2006 - 12:01 AM
I agree and further more it doesnt make sence to train off orcs anyways its just a waste of time with other monsters like warthogs or ogers that are very easy to find and decent exp for lower lvl players to lvl on. The only way you would notice some big differance of lowering 12 exp points on any monster is if u spent along time killing the monster over and over, when was the last time anyone thought to themselves well I really need to lvl up better go kill some orcs ???.... if it was sand vipers lowered or telatin loyalist then I understand but orc's or scarabsnothingIs it so wrong to try and better the game if its done with reason?
within reason, whats the big deal about 12 less exp from a minor monster that should have been changed ages ago anyway
#8
Posted 16 February 2006 - 03:29 AM
#9
Posted 16 February 2006 - 03:48 AM
Both are ridiculous in my opinion.
-Proverbs 4:7
#10
Posted 16 February 2006 - 05:02 AM
Edit: Changed HP to Xp
Edited by xxxxxxxxxxxxx, 16 February 2006 - 07:46 AM.
#11
Posted 16 February 2006 - 07:37 AM
#12
Posted 16 February 2006 - 07:45 AM
Yeah what I was thinking. The area is a total waste otherwise.Restoring Orc hp would give new players a safer place to train and bring back to life a area that is pritty much dead. (Orc Caves)
Hump in game.
#13
Posted 16 February 2006 - 09:41 AM
#14
Posted 16 February 2006 - 02:39 PM
this post is about orcs, not scarabs, teptock warriors, sand vipers or granite beasts
#15
Posted 16 February 2006 - 06:31 PM
Wrong i do... Lol when im bored and dont feel like being pkd i just clear the placeI agree to up the orc's pod, i think its something like 45 now which is pathetic, the area is useless and i dont think anyone even goes down their anymore because the experience is so bad.
#16
Posted 16 February 2006 - 08:44 PM
orcs are 30 atm
this post is about orcs, not scarabs, teptock warriors, sand vipers or granite beasts
Now that staff are changing monster pods
you use scarabs as reason to make this post, as well as refering to other monsters, post seems to be about every monster
#17
Posted 17 February 2006 - 12:37 AM
#18
Posted 17 February 2006 - 01:28 AM
But on side note the game needs useless places, all games do. It gives players a chance to do something by exploring just as in real life not all places have significance but we like to explore them anyway. So really not everything needs fixed.
#19
Posted 18 February 2006 - 11:08 PM
1: There are easier monsters with much higher exp, this justifies it enough, or should.
2: Why were they changed in the first place?
#20
Posted 19 February 2006 - 01:45 AM
Orcs on the other hand, lost thier exp coz staff members at the time had a desert fetish. (The only place ANYONE should be allowed to train non-healing crits is the desert. If any monster has a POD even approaching that of the desert is should be reduced, for one should ONLY ever train in the desert. If anyone complains, reply 'go to the desert'. If staff catch anyone training non-healing crits outside the desert, the POD of the monsters concerned is reduced, the area is made harder to get into and the offending player is daybanned. 'WTF do you think you are doing training crits outside the desert. You are exploiting bugs in the game! There is only one place in this game you are allowed to train, and that is the DESERT. If i catch you training outside the desert again you are abusing/exploiting the game and you will be permbanned.)
Also note that the only people opposing this thread are the ones who only train thier crits on certain monsters that are worth several million XP per kill. The area in question (thank god) has decent exp so has actually reduced the desert fetish, so now lets see the monster regarded as the most popular in all swords/sorcery style games be restored to how it should be.
#21
Posted 21 February 2006 - 03:41 PM
I too remember the Desert Fetish some staff seemed to get off on.
No crits ingame atm...
#22
Posted 14 April 2007 - 12:06 AM
Orcs on the other hand, lost thier exp coz staff members at the time had a desert fetish. (The only place ANYONE should be allowed to train non-healing crits is the desert. If any monster has a POD even approaching that of the desert is should be reduced, for one should ONLY ever train in the desert. If anyone complains, reply 'go to the desert'. If staff catch anyone training non-healing crits outside the desert, the POD of the monsters concerned is reduced, the area is made harder to get into and the offending player is daybanned. 'WTF do you think you are doing training crits outside the desert. You are exploiting bugs in the game! There is only one place in this game you are allowed to train, and that is the DESERT. If i catch you training outside the desert again you are abusing/exploiting the game and you will be permbanned.)
Sorry to ressurrect an old topic, but it seems this old statement of mine has been justified yet again......
(post opinions on recent changes to http://www.nightmist...showtopic=24294 , locking this)
Edited by joanna, 14 April 2007 - 12:26 AM.
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