I often thought that Nightmist could be more successful with a browser-based client. A lot of people these days prefer to play on their tablets, phones or direct from a browser without having to download software, at least if it's a small game with no graphics.
Online 2D games are becoming more popular on browsers, and I'm sure 3D MMO's will soon follow.
There is no reason at all why Nightmist should have a stand-alone client, given today's technologies, and the capabilities of modern browsers.
Not only that, the Nightmist client is windows-based. There is no support for Mac, iOS and android. A browser-based client would instantly resolve that problem.
I'm going to start developing a browser-based client for Nightmist. I very much doubt Jon or Simon would have any interest in this, so I will have to run my own server to test it on.
Nightmist 2 as a 2D game was just far too much work for 1 person to take on, so this will be my new project. Should it work well, I may decide to make an unofficial Nightmist sequel as a MUD instead of a 2D game. We'll see...
You can view any progress I make here:
http://nightmist.draignet.uk