Since the last update, there have been some minor changes to terrain types in the game. As a result, these are how terrain types are currently known to affect characters:
City / Open Plains
- No effects
Wetland / Underwater
- Chance to hit reduced by 50%
Forest
- Elf damage increased by 5%
- Half-Elf damage increased by 2.5%
- Druid damage increased by 10%
- Forageable for food and healing items
- Grasping Vines spell works
Underground / Large Building
- Dwarf damage increased by 5%
- Stormwrath spell does not work
Shady
- Smite chance to hit increased by 10%
- Assassinate chance to hit increased by 10%
- Assassinate damage increased by 10%
Sacred / Cemetery
- Healing potency increased by 10%
Enchanted / Church
- Spell damage increased by 10%
- Mana recharges 5 times faster
Mountainous
- Ranger chance to hit increased by 10%
- Characters get hungry twice as fast
Desert
- Forageable for water
- Characters get thirsty twice as fast