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Bugged Damage Traps


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#1 Crane

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Posted 23 May 2008 - 01:03 PM

This has been irritating me for a while now, but can the avalanche damage traps on Mt. Frostborn (both servers) be investigated and fixed? A bug in their set-up causes the client to lock up as it tries to download a non-existent sound effect. Of course, the quick-fix is to just turn sound off, but I feel that that is not much of a excuse to leave the bug in place; the trouble is that some monsters and areas do actually have sound effects, and turning them off takes away the pleasant surprises.
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#2 Shapeshifter

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Posted 23 May 2008 - 07:19 PM

Lol, like the scream of the banshee. That's a surprise :ph34r: Agreed. the sound effects are very well put together and are a part of nightmist, so something like that should be fixed, and probably wouldnt take much. But, all we can do is mention it and wait for it to be fixed.
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#3 Desendent

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Posted 23 May 2008 - 07:37 PM

agreed
fix plz :ph34r:
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#4 Gaddy

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Posted 23 May 2008 - 10:33 PM

Yea, if I had any idea about sounds...
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#5 Gaddy

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Posted 24 May 2008 - 12:34 AM

Mk, think I've got it fixed now.
Let me know if there are still problems or the sort.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#6 Pureza

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Posted 24 May 2008 - 07:11 PM

This game has sound fx?
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#7 Crane

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Posted 25 May 2008 - 12:30 AM

This game has sound fx?

They aren't common, but yes.
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#8 Crane

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Posted 25 May 2008 - 11:02 PM

I can confirm that the traps have been fixed on the multi-alt server. Players can now turn sound on without their clients jamming up - for Frostborn, it is fun to turn the sound on, trust me!
The Crane Temple Chairman

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Don't kill the messenger mathematician!




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