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Are Fighters Under Powered?
#31
Posted 08 July 2006 - 08:15 AM
#32
Posted 08 July 2006 - 01:35 PM
#33
Posted 08 July 2006 - 02:01 PM
![:wub:](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/mad.gif)
However, 7 is good let's stick with 7 (as if JLH will listen
![;)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/rolleyes.gif)
I think it's about time to say stop dreamin about it? unless JLH got somethin to say.
NOT
#34
Posted 11 July 2006 - 03:18 PM
quoting
Adding stances is a fantasic idea, Giving fighters abilities that force a boss to attack them, raising their armor/health/stamina/damage/damage reduction may also be ways of giving the people who like using fighters, myself included, a chance to actually have balanced fights.
The problem with that though, is that if things changed with fighters... the next big thing would be 3 arch clerics and 17 arch fighters.. And you'd see the whole game hit the rocks.
oh you forget just one thing the fighters need 20m in eq to even be good they better be damn good for the price I spent on Beatrix
![;)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/rolleyes.gif)
Edited by Rappy_Ninja, 11 July 2006 - 03:18 PM.
#35
Posted 12 July 2006 - 05:35 PM
7 stam is not enough
, make it 8 or 9, oooooorrr why not, make it 10 or 11 wait…… 12, 13, or 20 perhaps, the hell. Still under powered? Make it 30 (1 stam per level) not a bad idea eh?
Yeah! Lets do that!! What a wonderful idea!
Not.
Edited by Äññöÿäñcë, 12 July 2006 - 05:37 PM.
#36
Posted 12 July 2006 - 10:51 PM
Can be reached In-Game on:
Kazul
Stonesour
Hangover
Maximus
#37
Posted 13 July 2006 - 10:50 AM
Uh....if you can't tell, he was being sarcastic you re re.
![;)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/wink.gif)
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