Kill Lists And Multipcing
#1
Posted 22 April 2010 - 02:15 AM
#2
Posted 22 April 2010 - 02:20 AM
this multipcing thing is stupid as well.. people have no proof yet they feel they need to stir up some nuts to feel cool...
i nulled vote because this thread shouldnt exist
#3
Posted 22 April 2010 - 02:20 AM
MultiPC - Yes (cheating is bad mk)
Edited by Dangerous, 22 April 2010 - 02:22 AM.
#4
Posted 22 April 2010 - 02:24 AM
#5
Posted 22 April 2010 - 02:29 AM
did you bother to read the first post? we came to the conclusion that there were more ideas to be considered than just whether it should be toggleable or not...
this multipcing thing is stupid as well.. people have no proof yet they feel they need to stir up some nuts to feel cool...
i nulled vote because this thread shouldnt exist
Speaking of reading posts, i posted this cause everyone didnt get to post on the previous thread and i included the multipcing since it was already brought up.
Also for a kill list to be toggleable or not would be the only question as the other suggestions would less likely be input in game.
Also i will say what i voted for.
I voted no on toggleable.
I voted yes staff should enforce multipcing rule.
Reasons are that if your kill lists arent toggleable its forces you to train other places and to be diverse and lessens people losing interest in the game after constantly killing the same thing all the time. Also makes the game a lil bit harder as you cant camp a certain mob and lvl up at will.
Reasons for multipcing is obvious. If you arent good enough on your own get a sharer if you still cant hack it you might as quit. Cheaters should be banned and have their exp wiped out completely. I believe a stiffer punishment like this will most likely keep people from doing it.
Also on a side note i think people caught autotraining should have the same consequences as there is no way to tell how much of the exp they actually gained on their own.
#6
Posted 22 April 2010 - 02:50 AM
#7
Posted 22 April 2010 - 06:18 AM
I voted for every one of the choices, cuz this lame post lol :-)
that made me lol but I'm like ":|"... serious question thought
Who was phone?
#8
Posted 22 April 2010 - 10:40 AM
Reasons are that if your kill lists arent toggleable its forces you to train other places and to be diverse and lessens people losing interest in the game after constantly killing the same thing all the time. Also makes the game a lil bit harder as you cant camp a certain mob and lvl up at will.
Oh crap. Me and Jake agree on something. /shoot self
#9
Posted 22 April 2010 - 08:10 PM
MultiPC- Yes.
I don't understand what you aren't getting. You say it being their "makes people have to diversify where they train". It does the same thing if its not there? Just because the kill list is gone doesn't mean that a person can sit on sandy path and hit Sand Spiders all day. Sooner or later, Someone is going to run by and see them. The only logic behind you saying that you will have to move if you train when the kill list is on simply states that the kill list being there is the only way people find pks.
The point is if someone did diversify and find a sweet new spot that no one thought about to train on, it would be exposed the next day. Whats the point of exploring and trying new areas if someone is gonna notice that you found that spot. Either way, kill list or not, your not going to be able to sit in the same area all day and kill the same monsters. Your going to have to move eventually because someone is going to find you. Or is that not true because the only way people get found are through kill list?
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users