The Ability To Cancel Morph
#1
Posted 22 April 2007 - 12:12 PM
On 1a Azure, Melody, Faith, Solstice, Wylow, Hope in game.
#2
Posted 22 April 2007 - 12:14 PM
ADDENDUM: Should premature unmorphing have a mana cost too? Mana cost possibly dependent on how long it would have taken to unmorph naturally from the point that you cast the unmorph spell?
ADDENDUM DUO: Disagreeing with myself a little... unmorph mana cost can be bypassed by logging.
Edited by Crane, 22 April 2007 - 12:33 PM.
Main crits:
Crane
Europa
Don't kill the
#3
Posted 22 April 2007 - 12:44 PM
Druids in multi are pretty fair, but druids in 1alt are pretty powerful and can do alot, so lets make them able to anything whenever they want and atleast not limit them to stay with their form of training/attack for awhile? Yeah okay, bad idea.
Psychotic
Edited by Ryuku, 22 April 2007 - 12:55 PM.
#4
Posted 22 April 2007 - 12:51 PM
On 1a Azure, Melody, Faith, Solstice, Wylow, Hope in game.
#5
Posted 22 April 2007 - 05:04 PM
This isnt just for ktp mosnters... this is for druids ability to fight bosses too, i think for 100 mana cost druids should be able to unmorph
I don't want to shoot your idea down, Emma, but 100 mana to unmorph just to heal with either your Heal spell or by morphing again (totalling 200 mana), you might as well just use an Advanced Healing Potion... it is a lot more efficient on economy of space in your inventory.
My idea of mana usage here would be that it costs less mana to unmorph the nearer you are to it wearing off naturally anyway; for example, it could cost 100 mana if you unmorph right after morphing, but only 20 mana if you have a minute left. (My example formula: Mana Cost = Time Left (in seconds) ÷ 3)
Edited by Crane, 22 April 2007 - 05:08 PM.
Main crits:
Crane
Europa
Don't kill the
#6
Posted 22 April 2007 - 06:02 PM
Un-morphing could be something that would be good in situations, but I don't think it is a fair thing to add really.
-Proverbs 4:7
#7
Posted 22 April 2007 - 06:32 PM
Vegas 1a....formerly known as Memphis ¨¨*:·(^.^)·:*¨¨
#8
Posted 22 April 2007 - 07:46 PM
If you unmorph soon after morphing, the mana cost should be very high. You can get infinite health already by morphing, logging off, logging on, morphing, logging off, logging on... you get the idea!
Main crits:
Crane
Europa
Don't kill the
#9
Posted 22 April 2007 - 08:44 PM
#10
Posted 22 April 2007 - 09:58 PM
#11
Posted 23 April 2007 - 09:03 AM
Making it cost nothing would make it overpowing.
But maybe..
Since you gain hp when you morph (pretty much switching mp for hp), maybe it work in reverse for un-morphing?
#12
Posted 23 April 2007 - 04:12 PM
#13
Posted 24 April 2007 - 01:57 AM
It makes sense that the effects have to wear off.
#14
Posted 24 April 2007 - 04:50 AM
-Proverbs 4:7
#15
Posted 24 April 2007 - 05:18 AM
Or maybe a better analogy would be holding yourself in a really uncomfortable position, like standing on your head. You obviously can't do things you would normally standing up and it's pretty difficult to get up there (not to mention it requires a fair bit of practice). But coming down off that headstand is pretty easy, given, there's still the chance you'll botch it and hit your head off the corner of a table.
#16
Posted 24 April 2007 - 10:47 PM
#17
Posted 27 April 2007 - 04:30 PM
It's just awkward having to log off/on to unmorph. This isn't even something just for lazy people (like 90% of other additions), this is actually a logic advancement.
To take the idea further, unmorphing cost can be determined by how long you've been morphed (to expand on Crane above), where unmorphing within the first 30s would cost 150mp, 30s - 1m 100mp, 1m - 1:30m 50mp, after 1:30 just 20mp.
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