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Poll: Feathered Boots should be changed to which one of these ?

Feathered Boots should be changed to which one of these ?

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#1 Rappy_Ninja

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Posted 05 February 2006 - 12:09 AM

Original


Armor base: -20, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: A special piece of footwear used by the people of Windia for 'Speedy movement' when travelling around their city. The boots feel extremely light and comfortable on your feet and seem to fit perfectly. Made with small feathers these boots don't offer the wearer much protection., Level needed to equip it: 20, Strength modifier: -3, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.







#1 Armor base: -25, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: A special piece of footwear used by the people of Windia for 'Speedy movement' when travelling around their city. The boots feel extremely light and comfortable on your feet and seem to fit perfectly. Made with small feathers these boots don't offer the wearer much protection., Level needed to equip it: 20, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

and raise price to 1m




#2 Armor base: 0, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: A special piece of footwear used by the people of Windia for 'Speedy movement' when travelling around their city. The boots feel extremely light and comfortable on your feet and seem to fit perfectly. Made with small feathers these boots don't offer the wearer much protection., Level needed to equip it: 20, Strength modifier: -3, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.


and keep price as is


#3 Armor base: -20, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: A special piece of footwear used by the people of Windia for 'Speedy movement' when travelling around their city. The boots feel extremely light and comfortable on your feet and seem to fit perfectly. Made with small feathers these boots don't offer the wearer much protection., Level needed to equip it: 20, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1.


and keep price as is


if #1 seems to overpowering the price could be raised to say 1m but at least then people would buy them instead of the 1 pair ingame now and it wouldent mess with santas boots/boots of haste any


they would do fine for training only or something but would totally suck pvp


Edit - link to other topic http://www.nightmist...showtopic=17658

Edited by Rappy_Ninja, 05 February 2006 - 12:25 AM.

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#2 Perfection

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Posted 05 February 2006 - 12:14 AM

i think #1 would be the best option but increase the -20 ac a bit to -25/-30 ac
with the -3 str on the item no one will use it on anything but a mage or for some odd reason a cleric
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#3 Rappy_Ninja

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Posted 05 February 2006 - 12:15 AM

changed
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#4 Gaddy

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Posted 05 February 2006 - 12:46 AM

I would actually use versions 1 and 2.

But I have doubts about paying for either of them. That price takes dex to it's extreme values, and I don't think it's anywhere near worth wild.
Perhaps 1m for -10 ac, -1str, +1 dex, -2 char.
Would put a negative on every class, with the dex bonus, but they could still be used in training this way...
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#5 Russ

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Posted 06 February 2006 - 05:39 PM

why do featherd boots afect your armour and str when if you have 0 boots at all none is affected? i dnt get it :S
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#6 Rappy_Ninja

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Posted 06 February 2006 - 05:49 PM

why do featherd boots afect your armour and str when if you have 0 boots at all none is affected? i dnt get it :S

afk training mages/druids to win events/duels without any skill

Edited by Rappy_Ninja, 07 February 2006 - 04:12 AM.

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#7 Russ

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Posted 06 February 2006 - 07:06 PM

wot bout sg's thn ?
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#8 alone

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Posted 06 February 2006 - 07:21 PM

SGs are a basic game set. They've been around too long to change now. These boots have been around a long time also, but when they were introduced they were such a bad item, no one bothered with them. So it's only logical they get changed.
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#9 Muse

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Posted 06 February 2006 - 07:45 PM

Supported for #1.
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#10 Perfection

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Posted 06 February 2006 - 08:33 PM

why do featherd boots afect your armour and str when if you have 0 boots at all none is affected? i dnt get it :S

nightmist is a fantasy world, a wepon can even make you more ugly... picky picky
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#11 Dark

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Posted 07 February 2006 - 12:02 AM

Supported #2 as i think i would actually buy them for that

#12 Rappy_Ninja

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Posted 07 February 2006 - 02:27 AM

lets all sell our accts and buy mages/druids

Edited by Rappy_Ninja, 07 February 2006 - 04:12 AM.

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#13 Sneaky

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Posted 07 February 2006 - 03:22 AM

I wouldn't buy #1 but would buy #2
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deimos the noob said no


#14 Perfection

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Posted 07 February 2006 - 03:45 AM

both is cool, first one i'd use on my rangers second on my mages :(
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#15 Rappy_Ninja

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Posted 07 February 2006 - 04:11 AM

scrap the whole idea unless its #1 or #3 because this game doesnt need anymore mage useing noobs #2 is no longer an option

all we need is more mage/druids winning events :(


just lock this topic Crane

Edited by Rappy_Ninja, 07 February 2006 - 04:11 AM.

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#16 Gaddy

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Posted 07 February 2006 - 04:34 AM

scrap the whole idea unless its #1 or #3 because this game doesnt need anymore mage useing noobs #2 is no longer an option

all we need is more mage/druids winning events :(


just lock this topic Crane

...Well, come on now.
I don't think a mage is better off with ONE more dex than 10 more armor or 2 more dex than an extra wis, char, and 15 armor?
Druids pretty much the same--dex is not important enough for them to give up 3 str and armor.


Really though, I don't see much point to number 2 except for using on a dwarven/ling cleric or something of the sort. -shrug-
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#17 Dracon

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Posted 07 February 2006 - 05:12 AM

just a curiousity...
does that mean we should buy lots of feathered boots?
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#18 .?.

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Posted 07 February 2006 - 03:52 PM

Armor base: -15, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: A special piece of footwear used by the people of Windia for 'Speedy movement' when travelling around their city. The boots feel extremely light and comfortable on your feet and seem to fit perfectly. Made with small feathers these boots don't offer the wearer much protection., Level needed to equip it: 20, Strength modifier: -3, Intelligence modifier: -1, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: -1.


thats how i'd like to see them

these could be used for many things, thieves stealing, wouldn't over-power mages

if your not that hard up for 1int why not. druids dont need much dex, but if you want to be fancy slap some gaunts of virtue with these on. clerics be nice for dwarfs, would lack armor but who cares you got call upon deity. fighter may lack 3 strength..but theres enough equip out there to play about with.

Edited by .?., 07 February 2006 - 03:55 PM.

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#19 Sneaky

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Posted 07 February 2006 - 05:03 PM

scrap the whole idea unless its #1 or #3 because this game doesnt need anymore mage useing noobs #2 is no longer an option

all we need is more mage/druids winning events :(


just lock this topic Crane

So you threw a suggestion out there, and now you're taking it back because the option you don't like isn't winning?

And you mention the "mage noobs"; what about the "20 party noobs" who's rangers would have another point of dex. if number one was added?
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#20 Rappy_Ninja

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Posted 07 February 2006 - 05:33 PM

scrap the whole idea unless its #1 or #3 because this game doesnt need anymore mage useing noobs #2 is no longer an option

all we need is more mage/druids winning events  :(


just lock this topic Crane

So you threw a suggestion out there, and now you're taking it back because the option you don't like isn't winning?

And you mention the "mage noobs"; what about the "20 party noobs" who's rangers would have another point of dex. if number one was added?

after seeing every person vote for #2 and they are all known mage/druid #####s 1 dex still wouldent make rangers even HALF as good as zerks because they are hell loads overpowered esp when you get csotws on every single one you get to have a crit you NEVER need to heal again and doing 3x the damage of a ranger
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#21 Perfection

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Posted 07 February 2006 - 09:26 PM

just a curiousity...
does that mean we should buy lots of feathered boots?

at 750k each, go hard
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#22 combusta

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Posted 08 February 2006 - 06:24 AM

staff input?

ah the intelligence of combusta, the envy of all nightmist players...

o shut up tony


#23 Raylen

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Posted 08 February 2006 - 02:18 PM

Original

Armor base: -20, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: A special piece of footwear used by the people of Windia for 'Speedy movement' when travelling around their city. The boots feel extremely light and comfortable on your feet and seem to fit perfectly. Made with small feathers these boots don't offer the wearer much protection., Level needed to equip it: 20, Strength modifier: -3, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.


New

Armor base: -10, Can be worn by: rangers Description: A special piece of footwear used by the people of Windia for 'Speedy movement' when travelling around their city. The boots feel extremely light and comfortable on your feet and seem to fit perfectly. Made with small feathers these boots don't offer the wearer much protection., Level needed to equip it: 20, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

Loses 14 armor for 1 dex against vindicator's boots. It's not an entirely serious suggestion, but could be kinda cool if it was put in lol. I figure this should make rangers better against zerkers, and maybe won't affect much else.

thx for your time :(

And edit: also doesn't mess with existing quest items due to class restriction.

Edited by Raylen, 08 February 2006 - 02:19 PM.

+1 post count ggpwnedkthxbai

it's plausible that the SOB hasn't spawned


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#24 .?.

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Posted 08 February 2006 - 02:25 PM

Loses 14 armor for 1 dex against vindicator's boots. It's not an entirely serious suggestion, but could be kinda cool if it was put in lol. I figure this should make rangers better against zerkers, and maybe won't affect much else.

Rangers already rape zerkers...i've tested this my self, i have 105 armor rangers, 13 of them, ive dueld 12v12 against zerks, 10 zerks with blades of times on, against 23 dex/105 armor rangers, rangers obliterate zerks due to high armor
giving them 1 more dex will just over-power them, -10 armor is nothing still have 95 armor, these boots have to be balanced for all classes
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#25 Sneaky

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Posted 08 February 2006 - 02:27 PM

Original

Armor base: -20, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: A special piece of footwear used by the people of Windia for 'Speedy movement' when travelling around their city. The boots feel extremely light and comfortable on your feet and seem to fit perfectly. Made with small feathers these boots don't offer the wearer much protection., Level needed to equip it: 20, Strength modifier: -3, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.


New

Armor base: -10, Can be worn by: rangers Description: A special piece of footwear used by the people of Windia for 'Speedy movement' when travelling around their city. The boots feel extremely light and comfortable on your feet and seem to fit perfectly. Made with small feathers these boots don't offer the wearer much protection., Level needed to equip it: 20, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

Loses 14 armor for 1 dex against vindicator's boots. It's not an entirely serious suggestion, but could be kinda cool if it was put in lol. I figure this should make rangers better against zerkers, and maybe won't affect much else.

thx for your time :(

And edit: also doesn't mess with existing quest items due to class restriction.

Why don't we add more paci items while we're at it..I think we need some more of those too :ph34r:

And bad alan, no!
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deimos the noob said no


#26 Momba

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Posted 08 February 2006 - 02:46 PM

I believe Frank was holding you back Rappy. Every since getting rid of him for mullet man you have actually came up with some good ideas.

Now if I can only find some help for me the world will be perfect. :(
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#27 Raylen

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Posted 08 February 2006 - 03:58 PM

Yes but. I like rangers! And everyone knows zerks are for nerds anyway, so lets make em more easy to kill.

:(
+1 post count ggpwnedkthxbai

it's plausible that the SOB hasn't spawned


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#28 Sneaky

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Posted 26 March 2006 - 12:38 AM

Bumping this topic--

My suggestion:

Armor base: -5, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: A special piece of footwear used by the people of Windia for 'Speedy movement' when travelling around their city. The boots feel extremely light and comfortable on your feet and seem to fit perfectly. Made with small feathers these boots don't offer the wearer much protection, and even the people of Windia agree that the boots do make the wearer look a bit silly.., Level needed to equip it: 20, Strength modifier: -1, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: -1.

-5 armor makes it a slight disadvantage for mages to wear them, -1 str. makes it slight dis. for fighters/rangers/paladins/thieves/druids, and -1 charisma makes it a slight disadvantage for paladins/clerics/pacifits.

With these changes the benefits and losses are more spread out, just not as severe-- ie people may actually use the. Before anyone argues that -5 armor isn't enough off for mages-- Remember that you're taking away 4 ac from removing vindi. boots AND taking off another 5-- so a loss of 23 ac.
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deimos the noob said no


#29 Hemp

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Posted 28 March 2006 - 07:14 PM

why worry with it now when no one has bothered to worry with it before?...i would not really buy a stat decressing item anyway...pfft.... ;)




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