Should Nm Multi Have Pk Turned Back On?
#1
Posted 01 January 2009 - 07:32 PM
#2
Posted 01 January 2009 - 08:06 PM
#3
Posted 01 January 2009 - 08:16 PM
#4
Posted 01 January 2009 - 08:18 PM
#5
Posted 01 January 2009 - 08:25 PM
And for you guys who strictly have played main for the last few years, if it does get turned on, pwn their faces good, and keep up the 1A tradition. Oh, and get used to afterpages of name calling and cheating. So you bad pkers on 1A, I guess you guys keep up that tradition as well?
Edited by Walt, 01 January 2009 - 08:26 PM.
#6
Posted 01 January 2009 - 08:28 PM
Jµ§t å fîgméñt øf yøµ® îmågîñåtîøñ
1a - Rise/Mythical
#7
Posted 01 January 2009 - 08:47 PM
Edited by Cadabra, 01 January 2009 - 08:59 PM.
#8
Posted 01 January 2009 - 08:54 PM
PKing will take on a different role on multi-alt; it is generally easier to stay out of trouble and keep out of each other's way. Those who PK and then rub it in their victims' faces will probably find themselves not having very many friends, and definitely no teammates for places like Shifting Sands and the Dvergar Stronghold, but at the same time, the option to PK is there for those who want to stop a kill-thief or someone blocking a spawn.
Main crits:
Crane
Europa
Don't kill the
#9
Posted 01 January 2009 - 10:10 PM
And as Crane stated above players who rub it in will not be invited on trips to teamwork area's. I think we should have the option to kill or not-to-kill
I am glad to see the Admin and Staff of Nightmist listening to the player's views of this matter and I hope this works out for the majority of us.
Character Name: Wind on both servers!
#10
Posted 01 January 2009 - 10:23 PM
Crumbs... there's a lot at stake...
Main crits:
Crane
Europa
Don't kill the
#11
Posted 02 January 2009 - 12:31 AM
Ingame:
Scripto (Staff)
Kannabis (Mortal)
#12
Posted 02 January 2009 - 12:37 AM
Turn it back on and bring the little kids that want to use 20 to kill i'll own them all... MUAHAHAHAHA!!!
You have too much stuffz... Think marks account needs a reset
#13
Posted 02 January 2009 - 01:59 AM
#14
Posted 02 January 2009 - 03:24 AM
Main crits:
Crane
Europa
Don't kill the
#15
Posted 02 January 2009 - 08:09 AM
Turn it on.
#16
Posted 02 January 2009 - 08:32 PM
This would bring me back for sure
Quick-note:
It appears I have 7 stam on alot of my crits
Edited by Prophet, 02 January 2009 - 08:33 PM.
#17
Posted 02 January 2009 - 08:58 PM
#18
Posted 03 January 2009 - 04:28 AM
#19
Posted 03 January 2009 - 06:29 AM
I voted yes for the pk to be turned back on as well.
#20
Posted 03 January 2009 - 08:23 AM
#21
Posted 03 January 2009 - 09:53 AM
#22
Posted 03 January 2009 - 11:52 AM
lol.. tony and walt try to ruin everything.. its fun for them... and i meant if there was a big enough shift that 1a has the numbers main currently has(very few)
I say, turn pk back on for nm main and shut down nm1a for good. Would be best the update to ever happen to nightmist.
#23
Posted 03 January 2009 - 12:16 PM
lol.. tony and walt try to ruin everything.. its fun for them... and i meant if there was a big enough shift that 1a has the numbers main currently has(very few)
I say, turn pk back on for nm main and shut down nm1a for good. Would be best the update to ever happen to nightmist.
im up.. would really be up if 1a stuff could transfer to main ..
#24
Posted 03 January 2009 - 01:05 PM
lol.. tony and walt try to ruin everything.. its fun for them... and i meant if there was a big enough shift that 1a has the numbers main currently has(very few)
I say, turn pk back on for nm main and shut down nm1a for good. Would be best the update to ever happen to nightmist.
im up.. would really be up if 1a stuff could transfer to main ..
Or keep nm1a but block registering new characters on there so it would wither away slowly. Anyways, pk should be back on 100%
#25
Posted 03 January 2009 - 01:40 PM
Turn it back on and bring the little kids that want to use 20 to kill i'll own them all... MUAHAHAHAHA!!!
ahh i wrote a big reply but the forum ko'd me
it went along the lines of saying "orly " to mark then talking about if turning it on would bring more people? whats the current situation with multi atm anyway. i logged on for the first time in a long time today to check memo's and restore names etc and i didnt see a soul (this is multi btw).
i think it'd be worth a try. as far as i can tell, the economy isn't really at its greatest. turning it on might just bring more people - whats the worst that could happen?
#26
Posted 03 January 2009 - 04:08 PM
Character Name: Wind on both servers!
#27
Posted 03 January 2009 - 04:31 PM
#28
Posted 03 January 2009 - 05:04 PM
........
Meeting you was fate,
Becoming your friend was a choice,
But falling in love with you was beyond my control..
#29
Posted 03 January 2009 - 05:13 PM
change what ?
........
I can only think of one thing. Bombs
Character Name: Wind on both servers!
#30
Posted 03 January 2009 - 07:19 PM
I actually am not even sure if I know all of the bombs...
Then, we need to chat as a team about a few things-
The Museum
Random Bosses (new and to be put in)
Limiting Crafting (no quest like items)
Potions (new? Values with 31+ hp, costs)
But before most of these, we can just wait to see if people even come with PKing back.
-Proverbs 4:7
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