Jump to content


Photo

Desert Poison


  • Please log in to reply
8 replies to this topic

#1 Walt

Walt
  • Members
  • 993 posts

Posted 07 April 2010 - 08:10 PM

Sand spiders poison for 1, the same as the garden spider and small snake.

The Sand Viper only poisons for 10.

Scorpions don't even poison.

I suggest upping all poisons for desert mobs on 1alt, and adding poison for scorpions.

Sand Spiders should do 10.

Scorpion should do 25.

And Sand Vipers should do 50.

Desert is super simple now, and should be a bit rougher, since it was once the best area on nm at one point.

Discuss.

Edited by Walt, 07 April 2010 - 08:10 PM.

I would ask myself why, but even I do not know everything.

#2 Gaddy

Gaddy
  • Advisors
  • 5244 posts

Posted 07 April 2010 - 08:44 PM

Desert Snakes on the way to Chronos do 50; it can be a bit annoying.
However, no area of the NORMAL desert is log-to-local except the Giant Sand Wurm square. Thus, any poisoned player would be able to log, be unpoisoned, and log back on fine. This seems like it would be pretty easy to do and keep track of on 1-Alt...

However, editing the monsters would make them a bit more of a task in their random spawn locations, such as on the way to Telatin and in the trap by Captain Wylsen. I just cannot see changing their poison on 1-Alt making a big difference...so I also don't have a strong reason to not alter the poison damage. It's an old area, it was designed with old poison levels in mind...
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#3 Freek

Freek
  • Members
  • 1200 posts

Posted 09 April 2010 - 06:13 AM

Desert it super simple now?

It might be to those who now have level 35+ characters, hell what area isn't. Altering the Desert to compare with the high level characters isn't very smart. Also, gaddy already pointed out that you can re-log to get rid of such things, and now with no kill list to update on log that seems to be easily negate-able.
Freek ingame.

#4 Apocalypto

Apocalypto
  • Members
  • 1204 posts

Posted 09 April 2010 - 11:06 AM

not only does 35+ make areas easier, but a cobalt makes everything really simple too....
Apocalypto

#5 Sausage

Sausage

    Old School Nub

  • Members
  • 1409 posts

Posted 09 April 2010 - 03:47 PM

I think Sand Vipers should be 25 dmg and Scorps and Sand Spiders be 10 dmg.

/t Freek & Apocalypto - Come on now, dessy is ezpk. Don't play stupid. It used to be the leet exp and have a full party to pwn it. Now you just need a crit or two and it's slain.

Retired... Now I know how it feels to quit NM and troll forums.


#6 Freek

Freek
  • Members
  • 1200 posts

Posted 09 April 2010 - 05:31 PM

I think Sand Vipers should be 25 dmg and Scorps and Sand Spiders be 10 dmg.

/t Freek & Apocalypto - Come on now, dessy is ezpk. Don't play stupid. It used to be the leet exp and have a full party to pwn it. Now you just need a crit or two and it's slain.


I guess giant leeches should do 100's next huh.
Freek ingame.

#7 Apocalypto

Apocalypto
  • Members
  • 1204 posts

Posted 09 April 2010 - 06:46 PM

makes no sense to change imo.. another one of those things where we used it to train but if it were changed experts that want to get good exp have to deal with more poison...



edit: point being, just because the majority has bigger characters now doesnt mean everyone does..

Edited by Apocalypto, 09 April 2010 - 06:46 PM.

Apocalypto

#8 Cruxis

Cruxis
  • Members
  • 573 posts

Posted 12 April 2010 - 08:01 PM

Clay, desert has always only required a few crits, even of the expert variety. It used to be 1337 exp...but now it's not? I think that's called leveling and needing more exp per level.

I've always thought the games exp system was screwed up beyond fixing, an area as simple as desert being 80-95 pod, and areas that can be up to 10x harder (literally) can't be given even twice as much pod.

I was hoping since 31+ came out, pod could be risen and hard boss areas that are usually only boss areas could actually be trained in and worth it. Sadly, this is yet to happen.

All in all.
-Hard areas made easier
-Hard areas made more exp
-Easy areas made harder
-Easy areas made less exp
-Leave things the way they are

It should be clear to everyone that NM areas aren't balanced with one another (comparing damage and exp)...but, should they even be? Many people like areas vastly different, but I personally would like all areas to be proportional and any increase of difficulty would reveal more exp/gold.

I think the problem is most of best exp areas, even though they're difficult (or not), are also great gold. The best exp should never be near good gold, and vise versa, the best golding should not be anywhere near good exp.

This is done to some extent, i.e. maneaters, it is the best consistent exp ingame, and a little difficult, but is terrible for gold, and usually takes gold to train there, but most areas are not balanced like this.

Btw, I measure difficulty as the number of clerics needed, and the stamina of the clerics. If abunch of attackers are just..attacking, is there difficulty? lol

I ramble for lawlz

#9 Apocalypto

Apocalypto
  • Members
  • 1204 posts

Posted 12 April 2010 - 08:04 PM

i agree... expert rangers and an arch cleric and dessy has always been ezpk... changing it now to compensate with the new level additions just doesnt seem like the thing to do at all to me..
Apocalypto




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users