I cannot speak for 1-Alt, but Main really needs a systematic change - in my opinion.
I'm going to put this concept out at a level that I hope fully conveys the idea. However, I understand a TON more work is needed to implement - which bosses with which drops, percentage suggestions, and probably recreating the items so they are identical-ish alternatives rather than quest duplicates.
So, if there is an open mind to actually taking this suggestion, I am willing to help with the leg work on any aspects that would help with implementation. But I will put this out at a conceptual level for now.
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Conceptual Overview:
- Increase bosses drops to 20-30%+
- Release former quest items like we have been releasing uber boss drops. Put them out there on top-end bosses at 3-15%, depending on the equipment quality, usefulness, etc.
The approach for new areas and bosses over the past several years has been to make them take longer, require more investment toward keys, seals, and warrants, and then to REDUCE their likelihood to drop their best items.
Recent posts have highlighted how backwards that is to me. The biggest bosses should drop boons - not be made good by how rare they drop their gear. So, I suggest a change to boss drops.
Conceptual Details/Justification:
I suggest the increase drop rates on existing boss drops for pretty much all things that swap for Platinum Coins. Perhaps a few drops are quest items already - and they could be relabeled that way through this process. If any current drop should be a questie, put it below 20% and maybe duplicate it through quests sometimes - just re-brand it as quest item instead of a boss drop.
The big change - bring questies into Nightmist. Folks have had the quest items handed to them at this point. Almost no one (myself included) actually got their quest item drops. No one should have a claim on preventing items from being released into the game, and we do not need to continue pushing the idea that quest items are somehow special unique things that no one else should ever have access to play around with one day.
Plus, this would give that very rare, "O WOW!" moment to Nightmist players. Currently, quests are not fair to expect, and quest items are often duplicates or less-than historical items anyway. This pushes back on that condition - let players get the huge boon of joy sometimes by having unexpected questie options 1/30 to 1/8 of trips. And let boss drops flow a little bit more like one would expect - 1/5 to 1/2 of trips resulting in the good drops.
With the most extreme case, Inquisitor's Ring duplicate as Inferno Ring and dropping 1/30 times or so from Gothmog --- come on, killing Gothmog 120-ish times is unreal. That would be years of a single player killing the highest-end boss in-game. Give them a set of uber-rings - they earned it. It's not going to break anything, and if it somehow does - nerf the Inferno Ring slightly to offset.
But we need to stop having the basis be that we can do nothing fun or extreme because it might unbalance the game. If it is actually broken, retroactively adjust downward. But give players some cool stuff to get on very rare occasion.
My made up terms for boss scales:
Big boss = bosses with Kill XP of 1m+ (Imhotep, Ku'Nal, Time Knight, Blue Dragon, etc.)
Uber boss = bosses with Kill XP of 10m+ (Resca, Grande Inquisitor, Warrant Bosses, etc.)
Actual quest item suggestions (could crowd-source alternative names and descriptions):
- Semi-common on big boss:
- Stat-mod amulets
- Christmas Blade
- Joy to the World
- Chains of Krampus
- Silent Night
- Kiss of the North
- Bracelet of Defense
- Obsidian Battleaxe
- Black Sword
- Rune Staff
- Rare on big boss
- Aegis of Light
- Ring of the Wise
- Bracelet of Wisdom
- Glacial Crown
- Witches Gloves
- Rune Blade
- Rare on uber boss
- Snowflake of Insight
- Frosted Festoon
- Rose Garland
- Ring of Eminence
- 5-ac ring
- Ultra-rare on big and/or uber bosses
- Double-stat mod amulets
- Ruby Ring
- Inquisitor's Ring
- Boots of Haste
- Bracelet of Protection
- Staff of Light
TL;DR
Increase boss drops to 20-30%+, and release former quest items as rare and uber-rare drops from bosses.