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Halloween Quest Items

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#1 Stig

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Posted 27 October 2015 - 05:51 AM

So I pose a challenge to the players of both servers... design some Halloween Quest items.  Try to be sensible in their designs.  Who knows, it might end up in the game!  Item can be for either server (or both!)



#2 Perfection

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Posted 27 October 2015 - 06:18 AM

Hallows Scythe

Base damage: 26, Can be used by: clerics, druids, mages, paladins, Description:  Sinister looking, this Scythe was said to be once used by a saint of church to slay the unholy vampires and undead that claimed rule over the lands long ago. Only the pure of heart may wield it; as darkness resides within its blood stained blade. Level needed to equip it: 28, Magical: Yes, Vamparic: 0.2, Armor: -2, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: -1, Charisma modifier: -1, Poison chance: 0, Poison/30s damage: 0, Monster damage table: skeleton:1.25|skeletal:1.25|blackguard:1:25|vampire:1:25|ghoul:1:25|ghast:1:25, Mana leech:


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#3 Perfection

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Posted 27 October 2015 - 06:41 AM

Library info for Ring of the dead:

Armor base: 3, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: The Ring of the Dead possesses a purely malevolent spirit contained within; it has the power to draw ones attention to the point of obsessive desire., Level needed to equip it: 1, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1.

 

You knew i'd throw a ring of charisma at you, so there it is  :rolleyes: 


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#4 BerserkedFrenzy

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Posted 27 October 2015 - 07:04 AM

Library info for Pumpkin Pie:
Description: A large steaming pumpkin pie., Type of item: Potion.

Heals like the Nightshade Elixir. Craftable from Pumpkin. Jack O'Lantern Enemies, Pumpkin Bee Swarm, Pumptreant, et cetera.
 

Library info for Brain:
Description: A large edible brain., Type of item: Food.

Can be fed to Zombies for reward.

 

Library info for Tombstone Fragment:

Description: A fragment of an ancient tomb. The engraving says, "Da." Type of item:Doesn't do anything special, or is a key.

 

Place where you can find undead to fight.


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#5 Perfection

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Posted 27 October 2015 - 07:29 AM

Library info for Ivory Guard:

Description: , Type of item: Doesn't do anything special, or is a key.

 
some method to get this item during a quest?  
ability to craft a black sword or two would be cool

Edited by Perfection, 27 October 2015 - 07:29 AM.

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#6 Perfection

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Posted 27 October 2015 - 08:20 AM

Library info for Werewolf's Arm:

 

Base damage: 27, Can be used by: druids, mages, paladins, fighters, berserkers, thieves, Description:  Brutally torn from the body of a dead lycan, the arm acts as an amazing weapon, its light and flexible with a long reach; it would surly scare any foe. Who in their right mind would use a severed limb to attack another with!! . Level needed to equip it: 29, Magical: Yes, Vamparic: 0.15, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0.50, Poison/30s damage: 10, Monster damage table: paladin:1.25|inquis:1.25|blackguard:1:25|vampire:2|drow:1:25|dvergar:1:25, Mana leech: .


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#7 Perfection

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Posted 27 October 2015 - 08:48 AM

Library info for Witches Bracelet:

Armor base: 0, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: A band made the darkest forces the world had ever known, lost for decades this thin band of black and blue is made from the same materials infused into the fabled rune blade; who really knows where it came from. Level needed to equip it: 1, Strength modifier: 1, Intelligence modifier: 1, Dexterity modifier: -1, Constitution modifier: 1, Wisdom modifier: 1, Charisma modifier: 1.

 

super item, could throw it in there as super rare however.. as the scroll of devastate was done many many years ago on a christmas quest .. equitable 1 per character max?


Edited by Perfection, 27 October 2015 - 09:25 AM.

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#8 Terron

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Posted 27 October 2015 - 06:48 PM

My Holloween items are created based on a Jungle world known as Arumar Jungle, that is twisted by madness and evil magic.  At its source an evil abyss called the Nether.  An evil necromancer commands nether beasts and undead to oppose heroes.  and even the heroes are a bit dark.  some classes tend to be a little different in this world.  i.e. druids tend to spellcast and be more tribal.(shaman/witch-doctor)

 

 

Voodoo Doll  (shield) 
Armor base: 0, Can be worn by: Druids, mages,
Description: Sinister creations created by the witchdoctors of Arumar. Specifically for torture these dolls are made to look like the intended victim. It is said that just carrying one spreads fear to any who see it.,
Level needed to equip it: 10, Strength modifier: 0, Intelligence modifier: 0, Dexterity 
modifier: 0, Constitution modifier: 0, Wisdom modifier: 2, Charisma modifier: -1, Absorb spell: -0.05, Max equip: 0.
 
 
Ritual Dagger   
Base damage: 7,
Can be used by: berserkers, clerics, druids, fighters, mages, paladins, rangers, thieves, 
Description: Of the many knives used in rites and rituals, some actually harness magical essence from their victims.  It is said that these select blades 
actually drink the blood of their spoils and the blades remain clean.
Level needed to equip it: 7, Magical: Yes, Vamparic: 0.25, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
 
 
Nethervoid amulet
Armor base: 6, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves,  
Description: Said to be the collar of championed nether beasts in Arumar Jungle. It is said to harness some of the power of the netherworld. Plentiful defensive power but the drawback of being sought after by the nether.,
Level needed to equip it: 27, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: -1, Charisma modifier: 0, Absorb spell: 0, Max equip: 0.
 
 
Robes of Discord: 
Armor base: 27, Can be worn by: clerics, paladins, mages,
Description:  Sometimes less focused spellcasters choose wrath. These robes embody Wrath in woven form. Vibrant red robes that glow with rage. ,
Level needed to equip it: 24, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: -1, Charisma modifier: 0, Absorb spell: , Max equip: 0.
 
 
Ring of Distraught: 
Armor base: 5, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, 
Description: A mere whisper of it can draw the gaze of many.  It becons to fall upon those too young and foolish to resist its embrace.  Most heroes are driven to madness by its sinister power, The ring is cursed and intends to stay that way.,
Level needed to equip it: 25, Strength modifier: 0, Intelligence modifier: -1, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: -1, Charisma modifier: 0, Absorb spell: 0, Max equip: 1.
 
 
Blackstone Mace 
Base damage: 26, Can be used by: berserkers, clerics, fighters, mages, paladins,  
Description: This weapon was never forged, it was grown. Grown from a darkroot seed laid opon a bed of crushed wraith essence and wight bones and watered with liquid shadow and nightshade. The seed took the form of a mace, so dire, that it slowly absorbs the soul of its wielder., 
Level needed to equip it: 31, Magical: yes, Vamparic: -0.02, Armor: 0, Strength modifier: 2, Intelligence modifier: 0, Dexterity modifier: -1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
 
 
Skeletal Band (bracelet)
Armor base: 1, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves,
Description: A band fashioned from the fingers of fallen warriors. It is cast with the purest of titanium. Once the titanium is poured on the fleshy fingers and the odor dissipates the band cools off and takes on an ominous white glow.,
Level needed to equip it: 15, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Absorb spell: 0, Max equip: 1.
 
 
Bone Wand 
Base damage: 1, Can be used by: Druids, Mages, 
Description: An item usually sought after by the ritualistic Witchdoctors and shamans of Arumar. Seeking it out for rumors of great power,they must be careful not to be consumed by it. ,
Level needed to equip it: 17, Magical: yes, Vamparic: -0.10, Armor: -2, Strength modifier: 0, Intelligence modifier: 0,Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 2, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
 
 
Darkroot Blowgun:
Base damage: 19, Can be used by: rangers, thieves,
Description: Created by Hunters in the Arumar Jungle with branches from the darkroot tree. By sacrificing accuracy for stealth and mobility, this weapon is perfect for traveling the dense terrain. Darts passing through the darkroot casing are bestowed with some of the trees darkness.
 Level needed to equip it: 23, Magical: Yes, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: -1, Constitution modifier: 1, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: .2, Poison/30s damage: 13, Monster damage table: , Mana leech: .

Edited by Terron, 27 October 2015 - 11:34 PM.

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#9 Terron

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Posted 28 October 2015 - 12:50 AM

In the heart of the Abyss, the Netherworld's true master is revealed, a behemoth clad in obsidian, eyes burning with dark flame. Armed with sword, shuriken, and dark spells he unleashes a barrage of attacks to destroy anyone that stands in his path and follows it up with a vanishing spell.

 

Obsidian Shuriken:

Base damage: 26, Can be used by: rangers, thieves,

Description:  Once held by the Lord of Nether, this throwing weapon burns with dark fire. Ready to consume any its new master dares throw it at, absorbing their very essence, only to return to be tossed again.

Level needed to equip it: 36, Magical: yes, Vamparic: 0.12, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

 

Obsidian Sabre:

Base damage: 28, Can be used by: berserkers, fighters, paladins,

Description: Once held by the Lord of Nether, this blade seems weightless to its new master.  It burns with dark fire, ready to destroy any and all within its path.

Level needed to equip it: 36, Magical: yes, Vamparic: 0.12, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

 

Obsidian Gauntlets:

Armor base: 5, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves,

Description:  Once worn by the Lord of Nether, these gauntlets burn with dark fire, granting the wearer massive power in both physique and magical casting.  They are ready to oppose any and all.

Level needed to equip it: 36, Strength modifier: 2, Intelligence modifier: 1, Dexterity modifier: 0 Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Absorb spell: 0.05, Max equip: 1.

 

Obsidian Relic (amulet)

Armor base: 2, Can be worn by: clerics, druids,  mages, 

Description: Once worn by the Lord of Nether, this amulet burns with dark fire, it feels warm around the neck granting the wearer power of spell and arm alike..  It is ready to endure any and all.

Level needed to equip it: 36, Strength modifier: 1, Intelligence modifier: 1, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1, Absorb spell: 0.05, Max equip: 1.

 

 


Edited by Terron, 28 October 2015 - 06:15 AM.

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#10 Sneaky

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Posted 28 October 2015 - 06:25 PM

Library info for Eye of Newt:

Armor base: 2, Can be worn by: clericsdruidsfightersmagespaladinsrangersthievespacifists, Description: Perfectly preserved, this silver amphibian's eye hangs from a single greasy strand of witch's hair. The Eye of Newt should provide the wearer with mental clarity to assist with all toiling and troubling, be it over a bubbling cauldron or otherwise., Level needed to equip it: 1, Strength modifier: 0, Intelligence modifier: 1, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 1, Charisma modifier: 0.

(snowflake of insight alternative)


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#11 Perfection

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Posted 30 October 2015 - 05:28 AM

Library info for Sword of the Damned:

 

Base damage: 26, Can be used by: druids, mages, paladins, fighters, berserkers, thieves, Description:  Cast of the purest of silver this elegant sword has a strange effect on living and undead alike. There are small engravings along the blade; a wolf; a bat and some funny looking elves.. Level needed to equip it: 25, Magical: Yes, Vamparic: 0, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1, Poison chance: 0, Poison/30s damage: 0, Monster damage table: wolf:1.5|vampire:1.5|wight:1:5|drow:1:25, Mana leech: .

 

 

Library info for Skeletal Crossbow:

 

Base damage: 27, Can be used by: druids, mages, rangers, paladins, thieves, Description:  Long ago there was an extremely powerful mage... bones are all that remains of his corpse, fashioned into a crossbow and imbued with the skill and power of the magi this weapon has the ability to become completely invisible; making it a true assassins weapon. You would never see it coming.  Level needed to equip it: 29, Magical: Yes, Vamparic: 0.15, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 1, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table:, Mana leech: .


Edited by Perfection, 30 October 2015 - 05:29 AM.

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#12 Perfection

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Posted 30 October 2015 - 05:45 AM

Library info for Black Mamba:

 

Base damage: 18, Can be used by: druids, clerics, fighters, berserkers,  paladins, thieves, Description:  A large and extremely long Black snake, the snake is very aggressive to any moving animal that comes close; quite a pet to have on your side! Level needed to equip it: 20, Magical: Yes, Vamparic: 0, Armor: 0, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 1, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 30, Monster damage table: rat:1.5|owl:1.5|snake:1:5|bear:1:25|wolf:1:15|orc:1:15|goblin:1:3|troll:1:25|lion:1:2, Mana leech: .


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#13 Perfection

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Posted 30 October 2015 - 07:45 AM

Library info for Ruby Ring:
Armor base: 6, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: The Ruby Ring is a simple band of gold, encrusted with a large ruby., Level needed to equip it: 20, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 1.
 
Library info for Emerald Ring:
Armor base: 2, Can be worn by: clerics, druids, fighters, mages, paladins, rangers, thieves, pacifists, Description: The Emerald Ring is a band of gold, encrusted with a large green emerald., Level needed to equip it: 20, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 1, Charisma modifier: 0.
 
Library info for Rune Staff:
Base damage: 13, Can be used by: clerics, druids, fighters, mages, paladins, rangers, thieves, berserkers, Description: The Rune Staff has been forged many centuries ago from a rare, highly magical, light blue metal, of which a few grams is worth an entire kingdom. There are magical symbols engraved upon it, and embedded in the end is a glowing green emerald. The Runestaff radiates huge amounts of magical energy, and crackles with power when it is waved through the air. For most, it is a deadly weapon, but in the hands of a master, it is possibly the most powerful relic known to exist., Level needed to equip it: 10, Magical: Yes, Vamparic: 0.6, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
 
Library info for Rune Blade:
Base damage: 18, Can be used by: fighters, paladins, berserkers, Description: Encrusted with hundreds of the rarest stones found in the land. This one of a kind sword has the unmatchable ability to drain the life of a foe, and heal the warrior using this incredible weapon! The stones fitted into the blade of this sword are heavy, making it rather awkward to wield., Level needed to equip it: 20, Magical: Yes, Vamparic: 0.5, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
 

"shrug" use old rares although they really don't match up to items i would use today lol.. the rings would be good


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#14 Terron

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Posted 31 October 2015 - 03:21 AM

is 19 cobalt replacements and 6 ac chr rings really all you want?  should 12x Quest item be stotic equipment for every alt? if so whats the reason to play the game when no quest is active? 

 

 

 

 

 

lol 


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#15 Perfection

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Posted 03 November 2015 - 09:05 PM

i don't see any cobalt replacments


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#16 Terron

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Posted 03 November 2015 - 10:05 PM

Hallows Scythe
Library info for Werewolf's Arm:
Library info for Skeletal Crossbow:
Library info for Rune Blade:
Library info for Rune Blade:
 
 
ok just 5, 7 if you count the ones I proposed. but I also know that .12 vamp is about worthless on 1a , so I didn't count them.  

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#17 Perfection

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Posted 05 November 2015 - 11:31 AM

Base damage: 27,

equip it: 25, Magical: Yes, Vamparic: 0.3,

 

 

any item above i wouldn't use over my cobalts, they are fun items only, 

even cobalt bows are better then anything above..

 

so again where are the replacment cobalts? lol  (only skeletal crossbow is a drop btw)

 

rune blade and rune staff are also nuts in comparison. 


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