All Spelled Up
#1
Posted 21 February 2004 - 10:48 PM
#2
Posted 23 February 2004 - 02:33 PM
Edited by Penguin, 23 February 2004 - 02:33 PM.
#3
Posted 23 February 2004 - 11:10 PM
This is a nice idea...
#4
Posted 23 February 2004 - 11:57 PM
Also- fighters/clerics resist zerkers pretty well (fighters especially since they do alot of damage back).
#5
Posted 24 February 2004 - 02:12 AM
exactly, although I do think they are still slightly overpowered without spells =\Most people's perceptions of how powerful zerkers really are come from being pk'd by spelled
that isn't the issue
#6
Posted 24 February 2004 - 12:45 PM
2. berserkers are NOT too powerfull without spells, as they dont hit for ****, and have ZERO armor, making the opponents hits on them just as damaging as the oh so "powerfull" zerker's.
3. Quit b*tching about zerkers being overpowered, untill you take one from 0 to 250 mil exp yourself and then decide to start dueling other classes One on One. Or rather then wasting your time, listen to someone who has. One on one, almost ANY class decimates zerkers with EASE 9 out of 10 times.
Sorry, but these posts are really starting to get on my nerves, as I have a 4 stat Zerk equipped with a BoT, and I have yet to duel ANYONE one vs one, and the outcome NOT make me feel like deleting the pos zerker. Toe to toe, the guy who hits hardest, with the baddest weapon should win every time.. that being zerkers. Fighters should have to use a little strategy to win..as brains are the only thing they would have over a zerk.. dex being kinda bs because they have on full armor. Rangers vs a zerk toe to toe... come on, get real.. how the hell are you going to be rapidly firing your bow at something that is swinging a blade at your head.. not happening. Rangers should win only outside, in open areas, and only if they can drop the zerk before the first swing of his halberd. Mages and thieves.. same goes for them.. the ONLY way they should ever be able to beat the muscle bound, gnarly axe toting berzerker would be to catch him off guard, and not give him the chance to swing his weapon.
This is how it should be, and it's not even close.. so PLEASE, quit whining because you may have been dropped by the lucky, and/or Spelled Zerker.
One more thing.. Cleric spells have the same effects no matter what class they are cast on. In other words the make a ranger just as much More powerfull, and gives the fighter the exact same increased chances on hitting as it gives the zerker.. granted it may be more noticable on the crits who never hit without the spells, then the crits who knock home 8-9 out of 10 swings. Next time you are hit by a spelled zerk, or a spelled ranger for that matter.. take it as getting hit by not just the one crit.. As half that damage is comming from the cleric.
#7
Posted 24 February 2004 - 02:57 PM
and maybe it'd help if your zerker wasn't a h-e lmao (j/k)
#8
Posted 24 February 2004 - 07:12 PM
#9
Posted 24 February 2004 - 10:45 PM
1 str does make a difference to the high end hits.
1 con does make a difference as well.
Anyone stating that zerkers rarely miss when spelled needs to get out websters and look up the word rare.
Knine is no half elf.
#10
Posted 25 February 2004 - 07:35 AM
-Adventure To Fate Game Dev- https://itunes.apple...d871690289?mt=8
#11
Posted 25 February 2004 - 09:09 PM
Please.. don't give me that crap. I've played a level 30 half orc zerker ya know. I know how much they stink compared to dwarves.Soo tired of trying to get these people to understand.. Done with the long winded posts, and will instead stick with facts, without an explination.
1 str does make a difference to the high end hits.
1 con does make a difference as well.
Anyone stating that zerkers rarely miss when spelled needs to get out websters and look up the word rare.
Knine is no half elf.
#12
Posted 26 February 2004 - 02:27 AM
Dwarves may be better, and I'm sure they are in alot of ways, that most likely being the reason they are more popular. I can also give props to human Zerkers as I lost quite a few duels to a certain arch. All races have thier strengths and weakness's, and everyone has their own tastes and favorites. No one should be dogged on for choosing a certain race or class within the game.. thats what the variety is there for. Play what makes you happy, reguardless of what other people say about your crit. The first thief I ever rolled had 15 con, and 9 wis... but ya know what, I loved that thief, and even arched him. In the end it was everyone dogging on my stats that made me basicly give him away. (was gunna delete, but someone close to me wanted him) Lesson learned.
I know I went off topic, but hey.. it happens. /shrug
#13
Posted 26 February 2004 - 05:17 PM
thought you said they were too powerfull lolPlease.. don't give me that crap. I've played a level 30 half orc zerker ya know. I know how much they stink compared to dwarves.
and if you don't mind me asking. what was the nick on the half-orc archmaster you've played?
#14
Posted 26 February 2004 - 09:33 PM
#15
Posted 26 February 2004 - 11:12 PM
#16
Posted 26 February 2004 - 11:24 PM
I believe them to be fine. People will complain about any class that's able to cause alot of damage to another player.
#17
Posted 27 February 2004 - 05:39 PM
cobalt is the baddest weapon not bot1. Zerks can be rounded by other zerks..
2. berserkers are NOT too powerfull without spells, as they dont hit for ****, and have ZERO armor, making the opponents hits on them just as damaging as the oh so "powerfull" zerker's.
3. Quit b*tching about zerkers being overpowered, untill you take one from 0 to 250 mil exp yourself and then decide to start dueling other classes One on One. Or rather then wasting your time, listen to someone who has. One on one, almost ANY class decimates zerkers with EASE 9 out of 10 times.
Sorry, but these posts are really starting to get on my nerves, as I have a 4 stat Zerk equipped with a BoT, and I have yet to duel ANYONE one vs one, and the outcome NOT make me feel like deleting the pos zerker. Toe to toe, the guy who hits hardest, with the baddest weapon should win every time.. that being zerkers. Fighters should have to use a little strategy to win..as brains are the only thing they would have over a zerk.. dex being kinda bs because they have on full armor. Rangers vs a zerk toe to toe... come on, get real.. how the hell are you going to be rapidly firing your bow at something that is swinging a blade at your head.. not happening. Rangers should win only outside, in open areas, and only if they can drop the zerk before the first swing of his halberd. Mages and thieves.. same goes for them.. the ONLY way they should ever be able to beat the muscle bound, gnarly axe toting berzerker would be to catch him off guard, and not give him the chance to swing his weapon.
This is how it should be, and it's not even close.. so PLEASE, quit whining because you may have been dropped by the lucky, and/or Spelled Zerker.
One more thing.. Cleric spells have the same effects no matter what class they are cast on. In other words the make a ranger just as much More powerfull, and gives the fighter the exact same increased chances on hitting as it gives the zerker.. granted it may be more noticable on the crits who never hit without the spells, then the crits who knock home 8-9 out of 10 swings. Next time you are hit by a spelled zerk, or a spelled ranger for that matter.. take it as getting hit by not just the one crit.. As half that damage is comming from the cleric.
#18
Posted 27 February 2004 - 09:35 PM
And yeh I agree, I would bet money on those who has any complains that they get pked alot
And I still didn't get an answer on the nick of the half-orc archmaster berserker Mavalon played with. I guess he never played with any archy berserker lol
Edited by Mia, 27 February 2004 - 09:40 PM.
#19
Posted 28 February 2004 - 02:54 AM
*Nods in agreement with Mia.
#20
Posted 29 February 2004 - 07:21 AM
#21
Posted 29 February 2004 - 07:33 PM
Yes there are exeptions to this with people with cobalts because of the hp regain.
#22
Posted 29 February 2004 - 10:11 PM
Edited by Penguin, 29 February 2004 - 10:12 PM.
#23
Posted 29 February 2004 - 10:55 PM
#24
Posted 01 March 2004 - 01:14 AM
they overpower other classes 1 on 1
RF not only removes there only weakness (missing) but provides more damage
#25
Posted 01 March 2004 - 08:50 AM
zerkers do hurt themselves though that wont matter with a cleric.
anyways 1 class has to hit hard or else this game would suck
#26
Posted 03 March 2004 - 07:30 PM
*nods in agreement*this is almost as pointless as the stupid conversation about druids and cleric spells
zerkers do hurt themselves though that wont matter with a cleric.
anyways 1 class has to hit hard or else this game would suck
#27
Posted 06 March 2004 - 10:32 PM
He's making sense if you listen to what he says. Not allowing them to have RF casted would cause them to be complained about far less. Allowing them to lose pretty much all of their 'bad things' makes them overpowered to all of the other classes. He didn't say a 1v1 with a zerk always makes the zerker win (if he did he is dumb, but ya). You take a crit with no armor, and end with 30 armor, you take something that misses a lot and make it miss way way less, and then the thing that hits hardest and make it hit even harder....that is why they are too strong with RF, as are rangers in my opinion though.-.-;;;;;;;;
they overpower other classes 1 on 1
RF not only removes there only weakness (missing) but provides more damage
I think it would be much better to see if it is possible to make RF only work when it is a crit attacking monsters, then when they're attacking players the extra hit aim stuff doesnt come into play...it would keep it from making things so much stronger than they really should be vrs. other players.
-Proverbs 4:7
#28
Posted 06 March 2004 - 10:34 PM
The game didn't suck before before berserkers...they are the newest class other than pacifists....everyone bitches about both of the classes, and everyone bitches for good reason..they screw with a lot of the stuff in game, especially pacis who use their spells to hurt other players rather than help....if they were suppose to be a helpful class to protect people and just work on their own, why are they constantly used to abuse and annoy players and then just sit in zeum for months at a time to make gold....and why do zerkers hit a little less than rangers and harder than fighters, then get allowed a spell that makes them hit for 150+ 6 times because they've got a spell that lets them hit harder and more often?this is almost as pointless as the stupid conversation about druids and cleric spells
zerkers do hurt themselves though that wont matter with a cleric.
anyways 1 class has to hit hard or else this game would suck
-Proverbs 4:7
#29
Posted 18 March 2004 - 04:37 PM
zerker can't round a druid, pally, or fighter -- either that or I just have really bad luck with them. (not to mention the other class can be still be improve by equiping sgs, aoh, crs, etc..., and zerker can't)
zerker can be round by other zerker, ranger, maybe even fighter and druid.
150+ damage? my arch zerk 21 16 18 21 18 16 w/ adamant warhammer hit mostly in the 90s and 100s against other zerk(no armor)(there are times he hit for 80s and 140 but that rarely the case)...even less against other class...so I don't really know where this 150+ come from....maybe he was equip with bot?
... and losing hp using berzerk does matter even if there's a cleric. Why? Because good players know to take down the cleric first in a 3vs3, 4vs4 or an all out attack...so really, the cleric probably only live long enough to cast rf if he/she is lucky.
*remember a line from the matrix* ...they follow a set of rules and restriction. Because of that, they can never be as strong or as fast as you can be Neo.
With that, zerkers might be said to be powerful now, but if new armors, rings, and equips with mod keep on comming out, would they still be as powerful in the future?...the potential for the other class is limitless....while zerker is stuck with no armor, no mod.
#30
Posted 19 March 2004 - 03:47 AM
i got a great idea, lets give zerkers armor, give them 5 stam, make it so they can't get spelled up, lower their damage by half, and have a class of rangers that use swords instead of bows. God u ppl need to stfu, w/o being spelled up a zerker depends solely on luck to connect against high dex chars. I have rounded arch zerkers w/a spelled up ranger, does that mean rangers are overpowered? Just play the game and quit #$#@ing about every little thing u think is unfair.
Edited by Kazul, 19 March 2004 - 03:50 AM.
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