2. the community has shrank, and cannot currently support an influx of players significant enough to turn the tide over to growth in nightmist again. there are helpful players and helpful clans but mostly it's a chat room here. some clans do things, most dont, and there's only a few that have a membership strong enough to help new players. most clans will be too apathetic or absent from that process.
i posit that nightmist's previous and current policies in respect to encouraging perpetual gameplay for new and continuing has failed, and that earlier success can be attributed to the absence of the above predominant characteristics listed.
I submit to you a new direction. i believe that sysops have no purpose in nightmist in their current duties. it is too large, and there are too few players, thus their work is in vain. i think that sysops and administrators should take up roles that have a mythological aspect instead of a productive role. i believe that creating a dozen or so immortals can encourage old players to be more active, and new players to hop on this activity. sysops should be immortals in their role and do less operating and more playing. they should have the freedom to actively participate in the goings on of mortal life, rewarding, admonishing, observing, and sabotaging as their role or disposition warrants. we have enough stuff, we need to provide an amusing way for our "staff" to contribute to the game now that we've reached the limits of land and events for the time being. people still collect the drops, but that's obviously not enough to keep this going. i believe if we transition towards a realm occupied with real beings of myth and immortality we can move away from the "tanking" style of gameplay that use for accomplish most things now. we have good resources in people, there are trustworthy players who have been waiting for something different or new or nightmist 2 or whatever. they're not gone, and some are still here and active.
nightmist needs more new players, and the course that it's been following has done little to that effect. i think that if we focus on developing the community as apposed to the bits and pieces of the game that this can be worthwhile again. of course i know this is just one more session of what has always been wasted time, but for the sake of a game we like, what do you think we can do to change the community of nightmist and get us more active?
Edited by EvilDognapot, 25 February 2007 - 11:06 PM.