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Poll: The current version of Nightmist is slowly suffocating itself does something need to be done?read below and vote . . .

The current version of Nightmist is slowly suffocating itself does something need to be done?read below and vote . . .

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#1 Despair

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Posted 14 November 2004 - 12:35 AM

*First off the game should become a single alt server . . . this means you have to work together as a team . . . or use potions when training . . . it means certain areas will only be accessable with parties so it means not everything in the game can be achieved on your own . . .

*Secondly this leaves the people who have worked their asses off to gain a ton of crits to run around pking out of pocket and that is one of the main reasons people vote no for this being a single alt server . . . I do believe the people who have put time and effort into the game deserve rewarding somehow . . . So I suggest the ability to trade crits to the server for an amount based on their level stats and hp be introduced (their armor can be sold back to the stores) . . . this would be avaliable for level 25+ crits only (and from a role playing prospective, this could be seen as selling them off as mercenaries) . . .

*Finally I suggest with these changes comes a whole ton of new equipment to be added that with a wide range of prices and a with that wide range of stats making your character fully customisable . . .

I've spoke to several people about this and I've found that one of the main things that has been lost from Nightmist is the importance of your character and name . . . what was once your main character and identity has just become an alt in your party . . .

I know JLH and Pandilex have been working on Nightmist 2 and Im sure that a lot of the things mentioned above are to be introduced into that . . . however the people who have been playing this game for several years love Nightmist 1 and want the downward spiral to cease . . .
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#2 Matty

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Posted 14 November 2004 - 01:36 AM

I agree. Running around with a massive party of Berserkers/Rangers isn't skill.
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#3 Teh_Fluff

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Posted 14 November 2004 - 02:08 AM

I think more cheese and insanity needs to be involved! Long Live Teh Fluffism!
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#4 Crane

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Posted 14 November 2004 - 02:21 AM

Well... I do like single alts, but most of the Nightmist areas are not suited for single-crit use.

Nothing against JLH and Pandilex, if they are making Nightmist II then this Nightmist they are not going to save in this sense. I say leave Nightmist mostly as it is, and leave the good stuff like you suggest for Nightmist II.

I mean, if single-alt was put in place, places like Chronos, Harabec Dungeon and the Mountain of Sentant will be virtually impossible to complete alone, and will be very hard to find enough people willing to group together and go through them together.
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#5 jurian

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Posted 14 November 2004 - 09:46 AM

well i do agree something eneds to change but i don't agree with all your suggestions. so what option should i vote then? ---- bad poll :P
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#6 Deval

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Posted 14 November 2004 - 09:54 AM

The problems you've described form alot of reasoning for my quitting.
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#7 Despair

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Posted 14 November 2004 - 10:18 AM

well i do agree something eneds to change but i don't agree with all your suggestions. so what option should i vote then? ---- bad poll :P

If u agree something needs to change vote yes and type what u do and dont agree with . . . or what you suggest that could change things . . . instead of knocking the poll add some positive feedback
If I were the rain... that binds together the Earth and the Sky, whom in all eternity will never mingle... would I be able to bind two hearts together?

#8 Vodka

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Posted 14 November 2004 - 02:29 PM

I as well as many other people have gotten bored with Nightmist. We've stopped playing altogether and just use Nightmist as an everyday chat.. or we train and join events every blue moon.

Nightmist has definitely lost something.

I don't see many people out of town as much (this could be because I don't leave my ch often).. because they're probably scared they're going to get 'owned' .. by an army of crits.. against their few. They figure they don't stand a chance, so why bother.

I think the ones who sit.. if it came down to training alt by alt.. would actually get motivated to train and do other things. They wouldn't have loads of characters like before.. killing them and such when wanting to go out and about. It'd definitely be a more fair / interactive environment if this were to happen.

Alt rule, I'd like to see changed.

If you could change the player's attitudes too, that'd even be better. ^.^
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#9 Rappy_Ninja

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Posted 14 November 2004 - 02:47 PM

in my openion I say bring a 3/4 alt limit in to where it took skill before (2002/2003 most people used just 4 alts it seems)

so just have 3 or 4 alt limit

think there should be loads of new eq

personally I think haveing just 1 alt limit would make mages dominate to much by element of suprise
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#10 Redheart

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Posted 14 November 2004 - 03:01 PM

Only using one alt would simply not work but having one of every class now that might work. :P

Keep in mind the way it was suggested to work as a team .......some people are just not team players

Edited by Redheart, 14 November 2004 - 03:03 PM.

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#11 jurian

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Posted 14 November 2004 - 03:27 PM

pfft be amazed by what i am going to say :P

i.......... i agreee....... i agree with.............. i can't do it! it's too mooseing hard.

ok let me try again.

i agree with .......... crappy

the horror :S
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#12 Lady_Maha

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Posted 14 November 2004 - 03:40 PM

The horror! I have as much difficulty doing this as Jurian has, but...





Rappy has a point and I agree...


*washes her mouth out with soap*
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#13 Zelimos

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Posted 14 November 2004 - 04:12 PM

didn't even read it and i voted the top option.

but bear in mind nightmist 2 is being developed, which will be a 1 alt p2p version with new maps, items, monsters etc.

#14 Zylia

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Posted 14 November 2004 - 09:19 PM

The game is too reliant on alts, and when I say alts I mean alts in mass numbers. The only way to PK effectively is with massive amounts of alts, primarily berserkers, rangers, and thieves and of course a mage of some sort for invisibility purposes only.

One of the nicest features that probably wrecked the game was the Account Manager. It's nice for keeping all your stuff safe from others (as long as you're not careless with your password and such) but honestly it makes the use of alts TOO easy.

I might add that gold is very easy to get nowadays as well. Especially with alts. Pacifists have proved time and time again that they are nothing but gold horders.

The game in my opinion was at its peak years ago, before all the alterations and actually just after I had begun to really play. Some additions were great but many were great on the outside and had underlying negative effects...

As Jimmy (Despair) said, all characters are now is nothing more than damage dealers and damage takers. Clerics are for restoring hit points, etc etc, you get my point.... If I said that my character is Zylia the thief and elaborated on my physical attributes beyond my look over, I would more than likely be made of a fool on this game. This game to my understanding was created to be at least similar to a rp game. Not strict RP, but similar in nature. If you try to rp in this game you either get someone saying 'Wtf?' or someone who says something vulgar or something involving a bodily function.....

The community on this game is easily a quarter of the reason why it has degenerated - p2p would be a blessing.

#15 Stigmata

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Posted 14 November 2004 - 09:55 PM

I'm not so sure saving nightmist is on certain people's priority list.
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#16 Squee

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Posted 14 November 2004 - 10:39 PM

People should try to train crits solo (and by solo, I mean without logging on alts; not without a party). You'll have more fun. Trust me.
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#17 Bishop

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Posted 14 November 2004 - 10:39 PM

I'm not so sure saving nightmist is on certain people's priority list.

And the players that 'do' care about the best possible progression of Nightmist tend to get ...forced aside (so-to-speak), while the unruly mob forces other shifts that promote their personal agenda.

But, then again, I'm unreasonably paranoid and quite possibly disturbed :P

#18 Crane

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Posted 14 November 2004 - 11:14 PM

The gold hoarding issue with Pacifists has more or less been sorted now - I know from experience that a team of 5 alts can harvest gold several times faster than a Pacifist.

But as Squee says, try training some solo crits. I find it quite enjoyable using Paladins and Druids by themselves.
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#19 2Pac

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Posted 15 November 2004 - 12:21 AM

Yes i think these changes would make the Nightmist community and Nightmist in general a better place to be and meet people. And also good for Rpgers to actually be able to rpg once again. But i have heard about the Nightmist 2 idea quite a few times and i tihnk it would work good.But i think if Nightmist@ would be made it should go to a some what 2d world and realm making it more interesting and fun, the coding would take for ever i do agree on that but Nightmist1 can still keep ppl waiting for NM2 to be released. And if JLH and Pandilex need some idea's of some good 2d games i can post up some screenie's from a game i was playing most the time when i had first quit nightmsit long ago.
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#20 Gaddy

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Posted 15 November 2004 - 02:56 AM

NM2 is apperently going to be the new thing...

I really don't see the point in entirely re-vamping Nightmist. Basically NM2 is a way to 'reset' Nightmist, making it, hopefully, better.

I really like NM without the alt limit or having to depend on other players. I cannot stand most of the people who play this game. There are huge egos and things like that, which I simply find annoying or frustrating when they show themselves.


I also think we'd have a bit of a problem in evening out the playing field without alts...I don't really feel like going into much detail about that.

Realize, I don't feel that the playing field is or should be even in a game with or without alts---as for old players to new players, obviously an older player has an advantage and should, but newer players should be able to catch up fairly well. It'd be hard to even a playing field where there are three or four people who could simply put items on that no one else has or can get.

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#21 Zelimos

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Posted 15 November 2004 - 04:23 AM

I'm not so sure saving nightmist is on certain people's priority list.

And the players that 'do' care about the best possible progression of Nightmist tend to get ...forced aside (so-to-speak), while the unruly mob forces other shifts that promote their personal agenda.

But, then again, I'm unreasonably paranoid and quite possibly disturbed :P

or just completely and utterly 100% right. Perhaps if we were all Cyric worshippers like myself, the realm of nightmist would be a much better place. I'm with you all the way ^_^

#22 Lady_Maha

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Posted 15 November 2004 - 06:12 AM

I'm not so sure saving nightmist is on certain people's priority list.

And the players that 'do' care about the best possible progression of Nightmist tend to get ...forced aside (so-to-speak), while the unruly mob forces other shifts that promote their personal agenda.

I don't agree with you very often, but in this case I do.
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#23 Dan

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Posted 15 November 2004 - 06:28 AM

IMO, Nightmist died a long time ago. It has turned into a place where the people want to train alone with a massive ammount of alts, then they turn arround and brag that they can kill this or that all by themselves. Although thats great for them, people who can't run a massive ammount of crits at 1 time by themselves are left biting thier tongues while others are getting richer.

Basically the game should be a 2alt limit making it where even the little people stand at chance at achieving something.

Paci's were a start, and a good idea at first, but the downside is people mainly use them just to gather gold so they can buy the items they couldn't otherwise achieve themselves.

Edit: When I played, I did all the above so I'm stating anything I don't know about allready.

Edited by Dan, 15 November 2004 - 06:34 AM.


#24 frozensun

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Posted 15 November 2004 - 06:36 AM

NM2 is apperently going to be the new thing...

I really don't see the point in entirely re-vamping Nightmist. Basically NM2 is a way to 'reset' Nightmist, making it, hopefully, better.

I really like NM without the alt limit or having to depend on other players. I cannot stand most of the people who play this game. There are huge egos and things like that, which I simply find annoying or frustrating when they show themselves.


I also think we'd have a bit of a problem in evening out the playing field without alts...I don't really feel like going into much detail about that.

Realize, I don't feel that the playing field is or should be even in a game with or without alts---as for old players to new players, obviously an older player has an advantage and should, but newer players should be able to catch up fairly well. It'd be hard to even a playing field where there are three or four people who could simply put items on that no one else has or can get.

i definately agree with gaddy. it should be easier to open up to the economy. maybe that would mean setting the economy of the game higher (which would lower the price of items, and should be replaced by better, newer items...killing two birds with one stone ;o). but don't make the mistake of penning items that only a person who's played the game for a long time and devoted so many hours into gathering enough gold for a cobalt staff of the winds.

the problem with nightmist is that at the end of the day, when i put all my hours into the game. I don't feel like i've gone that far at all. i just feel .0001cm closer.
The game loses effect when it takes a long amount of straight hours playing to get an archmaster. when more fortunate people lucked out and won some rare item that makes the infinately better in an old questie. if you still want to keep soemthing liek that around, make it happen more often. make more moshes. give everyone a chance to be just as good. when at the end of the day, you feel like ou haven't gotten any farther. the game dulls quickly. which is why i left for awhile.

theres not enough bosses, and nm is not big enough for all of these people with all of their alts, because they're lucky enough to be on when the cg spawns. or whatever.
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#25 Exilus

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Posted 15 November 2004 - 06:47 AM

NM2 is apperently going to be the new thing...

I really don't see the point in entirely re-vamping Nightmist.  Basically NM2 is a way to 'reset' Nightmist, making it, hopefully, better.

I really like NM without the alt limit or having to depend on other players.  I cannot stand most of the people who play this game.  There are huge egos and things like that, which I simply find annoying or frustrating when they show themselves.


I also think we'd have a bit of a problem in evening out the playing field without alts...I don't really feel like going into much detail about that.

Realize, I don't feel that the playing field is or should be even in a game with or without alts---as for old players to new players, obviously an older player has an advantage and should, but newer players should be able to catch up fairly well.  It'd be hard to even a playing field where there are three or four people who could simply put items on that no one else has or can get.

Arent you the same person, that said Paci's are bad because why should a noob be able to even the odds with mewhen i have been playing for 6 months.

Edited by Exilus, 15 November 2004 - 06:47 AM.

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#26 Zelimos

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Posted 15 November 2004 - 09:07 AM

NM2 will be p2p, but you will still have the option to play NMC (Classic) hopefully.

#27 Lady_Maha

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Posted 15 November 2004 - 09:24 AM

In order for me to play NM2 a lot of things will have to change. I am not only talking about the setup of the game, an alt limit etc, but a few more essential things.

I put my money where I feel appreciated as a customer, and to be frank, players on NM are not exactly appreciated anymore. I don't buy my clothes in a store where I am told "either cope with the cut of those jeans or get out of my store" and I see no reason why I would put up with it on a game.

If I enter a store where other customers are rude and the shop owner will not kick them out, I leave and take my money elsewhere. Same applies to a game.

Hopefully those things will change in the p2p version. If so, count me in, but if not, I'm out.
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#28 Thunderja

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Posted 15 November 2004 - 09:48 AM

Nightmist needs saving!

David_Hasselhoff just logged on.

Now you've done it!

Edited by Thunderja, 15 November 2004 - 10:31 AM.

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#29 Thunderja

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Posted 15 November 2004 - 10:31 AM

In order for me to play NM2 a lot of things will have to change. I am not only talking about the setup of the game, an alt limit etc, but a few more essential things.

I put my money where I feel appreciated as a customer, and to be frank, players on NM are not exactly appreciated anymore. I don't buy my clothes in a store where I am told "either cope with the cut of those jeans or get out of my store" and I see no reason why I would put up with it on a game.

If I enter a store where other customers are rude and the shop owner will not kick them out, I leave and take my money elsewhere. Same applies to a game.

Hopefully those things will change in the p2p version. If so, count me in, but if not, I'm out.

You go girl! Well said, if it's going to cost me money I want value for money. That would be frequent new areas, enough player events to break occasional boredom and no nazi nuts.
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#30 Ryuku

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Posted 15 November 2004 - 10:40 AM

My dad wouldn't pay for my nightmist and I don't make an allowance, I'd ne left in the dust to play NMC.




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