2) Goblins are ruthless creatures, they only know how to destroy and survive. Rarely do any of these creatures bury a new member of death, but settled goblins are slightly more civilized and seek out arcane magick for purpose. Rituals of death have been spied by Arillian Scouts; they have reported gatherings south of their fortress and they have described it as a burial chamber.
Arcane Magick with a deathly race of creature is obviously a dangerous and catastrophic occurance amongst the already warring realm. Fearful the Republic of Harabec can be of difference in the absense of understanding. They feared necromancy and an attempt to raise enough goblin dead to conquer over the mountains and into royal grounds. Rangers of Harabec were dispatched to cross Bluefrost and journy deep into the Plains of Faravar where the scouts had marked and described.
The Rangers had arrived to a desert-like patch of earth, emptied by goblins and local wildlife. Only a stone totem had remained there in midst of desertion; markings describing it as the blockade to enter the burial site. Rangers in their ignorance shattered the totem, and the ground shifted; it revealed piles fresh goblin carcasses in the stairwell just below, abandoned there seemingly in a hastey retreat for the exit. The Rangers had seen no sign of struggle outside, yet a ravaged pile of goblin dead just inside the tomb.
Two of the men had stayed behind to guard their discovery, their names were Vincent Darkclaw of Harabec and Ichiro of Arilin. Vincent Darkclaw stays guard at the entry way protecting it from the animated bones that try to escape just below. Ichiro is stationed inside the southern outpost to endlessly retrieve supplies for his comrade. They know not of their companion, but only that they have no way to seal the exit from the numerous undead.
3) Area Restriction: (Level 29+ Restriction?) (No Race Restriction) (No Class Restriction)
4) Contents:
NPCs:
Vincent Darkclaw: This man appears to be of a noble stature, his eyes see as they have seen blood more than once. He appears weary, yet stands with confidence. He is in a moderate condition.
Vincent Darkclaw: My partner has went for supplies and I am exhausted. I would allow you through gave me Aid.
Vincent Darkclaw: Ahh, thanks traveler. Where you are going, there will be no return. If you see my brother, send him my gratitude.
Vincent Darkclaw leads you down into the tomb, where the light has forsaken you.
-
Maxim Darkclaw: This Ranger has an uncanny resemblance to his brother, but with many more scars on his face. He appears more of a dark nature, yet is struggling with his eyes to stay abroad. He is in a healthy condition.
Maxim Darkclaw: I have been down here too long and it's starting to affect my vision. Do you have a spare torch, mine has ran out.
Maxim Darkclaw: So, you know my brother? If you make it out, tell him I'll be done here soon.
Maxim Darkclaw: Here stranger, I won't need this orb any longer.
Maxim Darkclaw gives you a Earth Orb.
Monsters:
Goblin Burial: (Below Plains of Faravar) - Good for levels 29+
Animated Bones: These animated bones are actively chattering around the corridor, stabbing the wall with their sharp points. The Animated Bones are in a good condition.
HP: 200 (Draggable)
5 stam - 10's Dmg - Every 5 seconds
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Goblin Remains: This Goblin has been animated by dark magick from the tomb. It appears to be a peon of the colony, but grasps a long sword in his hands. The Goblin Remains are in a good condition.
HP: 600 (Similar to Demonic) - (Draggable) - (Drops Long Sword - Low % Drop)
1 Stam - 30's Dmg - Every 5 Seconds
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Mummified Goblin: This beast is a monstrosity not the be reckoned with; his former rank of nobility has ritualized him into mummification. He was laid to rest with a ceremonial dagger, which even in death he knows how to wield. The Mummified Goblin is in a healthy condition.
HP: 10000 (KTP) (Drops Jewel Key - 20% or low % Drop)
2 Stam - 50's Dmg - Every 10 seconds
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Goblin Archmage: Apparently the one responsible for this necromancy, the Archmage is very skilled in the dark arts. He is able to revive only the remains of the piled goblins at his feet, which he uses to his advantage. His purpose and origin is unknown, but he appears to seek fresh blood from you.
HP: 50000 (KTP) - (Boss) - (Vampire) - (③Heals?) - (Summons 2 Mummified Goblins)- (Drops ①Gloves of the Condemned - ②Amulet of the Damned)
4 stam - 50's dmg - Every 7-8 seconds - (③Random Heals for % of health)
Library info for Amulet of the Damned:
Armor base: 10, Can be worn by: clerics, Description: This medal appears to have the engraving of the underworld. It appears to have markings that may be part of a language never before seen. Your soul feels cold while it is in your possession, Level needed to equip it: 32, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Absorb spell: 0.10.
(Amulet of the Damned: May or could be used for entry to a future area named Underworld. (33+ Area?!)
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Library info for Gloves of Charisma:
Armor base: 7, Can be worn by: clerics, druids, paladins, Description: The gloves appear to be made from a highly durable fiber with lightweight golden bands tracing out your hand. Enchanted by a vampiric aura, you appear serene and calm because you have seen death and are not afraid. , Level needed to equip it: 32, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 2, Absorb spell: 0.
Library info for Earth Orb:
Description: This globe of dirt appears to have indentons, designated for a pedastal., Type of item: Doesn't do anything special, or is a key.
(Allows entry past Animated Bones)
Library info for Jewel Key:
Description: This key is made from pure ruby, yet looks identical to a skeletal goblin body., Type of item: Doesn't do anything special, or is a key.
(Allows entry to Goblin Archmage)
END CONTENTS
-This area was thought up from past experience in finding high level undead monsters to train on. I have suggested this area be limited to Master Characters and above in hopes to gain a slightly higher POD on these healable monsters.
-Items are just suggestions I had come up with, I am not at the moment in a position to test balancing.
-I did this for fun, but constructive critism helps. If we can conjure ideas together, it would help more than agreeing/disagreeing with this post. Cooperate to get things done!
Edited by Tietsu, 17 April 2009 - 09:12 PM.