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Righteous Fury
#1
Posted 03 April 2004 - 04:06 AM
I think this spell should be removed as it seems to unbalance the game a lot.
#2
Posted 26 April 2004 - 07:16 PM
#4
Posted 27 April 2004 - 07:31 PM
(I just posted this so you'd know there are people who use it for things other than pking/boss killing)
Crith/Angelic in-game.
#5
Posted 28 April 2004 - 05:14 PM
#6
Posted 23 May 2004 - 02:57 AM
*nods his head in agreement*Yeah i use RF alot while training, since you hit harder/more often, you gain exp a little bit faster.
Although, RF may be a little bit overpowered, the basic idea stands strong. Maybe making the spell add less str. or something might level the playing field for those who wish to complain or are not satisfied with the way it is now.
#7
Posted 23 May 2004 - 04:04 AM
![:)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/tongue.gif)
no honestly it is a bit powerful although it does help when training and when dueling, but by the same respect also while pking but I guess thats the trade off. why not remove enhance too while your at it. it helps in all three of those places in a much similar way.
#8
Posted 06 June 2004 - 01:31 PM
my zerker does 120s at lvl 24 with rf,enhance, and does like 125s with rage too, dont take that joy away from me!
ive drank ye blood
ze vampires are back
#9
Posted 06 June 2004 - 09:25 PM
ie my ling fighter 319 hps crs gov aolp etc gets rounded with just 5 stam now thats just a lil over powered correct me if I am wrong ? o.o also I think hitting for like 140-150 on monsters with just adament is just a lil TO strong
dunno but meh I think rf shouldent effect zerkers as much
dont get me wrong rf isnt over powered but I just think that both rf and enhance shouldent be castable on a zerker at same time or maybe lower zerkers hit rate...?
Edited by Rappy_Ninja, 06 June 2004 - 09:26 PM.
#10
Posted 17 June 2004 - 12:52 PM
#11
Posted 18 June 2004 - 02:51 PM
i still say they're not overpowered because of no-armor/missing alot....
Yeah sure i can round tons of peops when spelled up wit zerker...
But i can round peops spelled up wit my rangers/fighters too.
#12
Posted 04 July 2004 - 07:10 PM
#13
Posted 05 July 2004 - 04:01 PM
I sold impulsion because I perfer high defense and zerkers are boring and when useing it I felt like I was cheatingIf you think zerks are over powered... why did u sell impulsion?? lol..
i still say they're not overpowered because of no-armor/missing alot....
Yeah sure i can round tons of peops when spelled up wit zerker...
But i can round peops spelled up wit my rangers/fighters too.
another perfect example to proove my point is other day corey zerked me just 3 tiems each landed for 110 my
Race/Class: Male Halfling Cleric. Str: 18, Int: 10, Dex: 21, Con: 18, Wis: 18, Chr: 17, Lev: 30, Exp: 249,649,622, HP: 287, MP: 319, Stm: 5.
rounded right off just 3 stamina still had half left
Calculator: 110+110+110+110+110+110 = 660
correct me if I am wrong but eeh thats impossible to live from pvp ?
rangers do max of 70 pvp on something with max armor
Edited by Rappy_Ninja, 05 July 2004 - 04:02 PM.
#14
Posted 07 July 2004 - 10:21 AM
What exactly does it prove?
The fact that you can experiment when using alts in an arena and keep on hitting yourself until it looks overpowered enough to post?
lol.
And before you say, 'no it was someone else that hit me' - well it's bound to happen sooner or later, for all we know you could have been fighting for hours before the zerker hit you for 110 x3, you obviously had no armor spells on, and the zerker looks like it had enhance on too.
It's easy to attempt to prove a point regarding class strength, as each class in the right conditions can look to be overpowered.
#15
Posted 07 July 2004 - 02:21 PM
eeeh actually we were fighting around 10 minutes before it happened but still killing something with 3 stam ? I mean spelled or no spelled cmonPosting 'duel logs' on class threads is becoming tiresome.
What exactly does it prove?
The fact that you can experiment when using alts in an arena and keep on hitting yourself until it looks overpowered enough to post?
lol.
And before you say, 'no it was someone else that hit me' - well it's bound to happen sooner or later, for all we know you could have been fighting for hours before the zerker hit you for 110 x3, you obviously had no armor spells on, and the zerker looks like it had enhance on too.
It's easy to attempt to prove a point regarding class strength, as each class in the right conditions can look to be overpowered.
#16
Posted 10 July 2004 - 04:14 AM
RF could simply be made so that it doesn't effect PvP or something, I am sure that is codeable somehow. Have it cancel being 'righteous' when you start to hit a person....makes sense to me.
I don't go to bosses and RF just to get kill, when I spell at a boss, I usually spell the whole way though. Ya, I always spell at mort, it's a habit, but that's not really a problem because so does everyone else.
The simple fact is that I can't always spare 10 stam to enhance all of my crits, but 1 stam every so often is always negotiable. So I would like RF not to be removed because I like the way it helps me.
-Proverbs 4:7
#17
Posted 10 July 2004 - 02:18 PM
just zerkers toned down then its fine
#18
Posted 13 July 2004 - 05:02 PM
I don't play zerkers, they don't fit with the stuff I do...at least not for me, others who do the same do play them.
(also don't use pallys or mages, mage only to invis, have 1 in acct....i have 0 pallys and 0 zerkers in my account..i should fix that :X)
Rangers with spells can be too strong sometimes, too. I've had mine round arch crits with good hp and good stats. I don't see have an arch crit get rounded..it's just not right imo. Even masters should be a bit tough to round.
-Proverbs 4:7
#19
Posted 15 September 2004 - 04:25 PM
and why get rid of RF? Gaia's blessing is just a watered down version and if people can't use RF they'll to go using that or Pally spells. For the record I love RF...it takes up one stamina and granted it takes some mp...but it spells up all my crits at once.
#20
Posted 16 September 2004 - 02:09 PM
#21
Posted 16 September 2004 - 06:54 PM
yes mages are over powered too but at least thieves/zerkers can click them easyTo Rappy : You think zerks are overpowered....try killing a mage with aura of protection on. Heh...you hit like 50's and 60's if your lucky. Least thats been my experience.
#22
Posted 16 September 2004 - 10:44 PM
#23
Posted 17 September 2004 - 12:15 PM
#24
Posted 30 September 2004 - 12:52 AM
#25
Posted 22 October 2004 - 12:22 AM
I have not had the privilege of getting Righteous Fury for myself yet, but I have had it cast on a few of my crits by other players. It does make a difference with strength and chance to hit, but I am assuming the mana cost for the Cleric is quite great, so it does become slightly prohibitive when it comes to training.
Main crits:
Crane
Europa
Don't kill the
#26
Posted 22 October 2004 - 09:39 AM
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#27
Posted 05 November 2004 - 04:47 AM
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