Just a couple random thoughts on some balance etc in 1alt.
End game scenarios,
With newer berserker gear, GM dwarf zerks can have 20 dex which with their hit rate (especially pvp) causes them to be a very good foil with mages in pvp.
Just a thought for some balance: Mages recently had a -1 overall int nerf for their end game gear. What if Staff of light had an added intel mod bringing it to a +2 int mod weapon, would cause more people to grind out the crafting items for it. Obviously this brings mages back to having 33 intel at 40, but 2 of the intel mods are either extremely time consuming (staff of light), or require high luck for an area that is not done much (aetherium paragon).
Even with an added int, the increased damage is like 15 to 20 damage per full stam round would still make zerks overpower mages, but would give an added item to grind out that would help with some training buffs etc.
With the grind required to get a +6 ac boost vs dragon wand, this would increase the drive of players to make this end game item. Even with the Crystal Caves, it is an extreme time sink to craft and would grant it more relevance and create more interest in the item. Just a thought!
Edited by brewcrew, 19 May 2022 - 08:12 PM.