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Experimental Weapons


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#1 Wolfgang

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Posted 17 April 2006 - 09:01 AM

Library info for Saint Halberd:
Base damage: -30 (?), Can be used by: paladins. Description: The Saint Halberd is a large, somewhat difficult weapon to weild, consisting of an axe blade topped with a spike mounted on a long shaft. The weapon itself was origionally created to be used by the Knights Templar in order to slay the undead, though it is rumored that if a living creature is struck with the blade, a small amount of life energy will be restored., Level needed to equip it: 25, Magical: Yes, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: skeleton:1.25|skeletal:1.25|undead:1.5, Mana leech: .

I'm really not sure how this would be put in, but I dunno. I like the idea behind it. Maybe it would be put in the paladin area? (I haven't really explored it very much yet...), or given away to the winner of an event of some sort.

Library info for Guan Dao
Base damage: -15 (?), Can be used by: Clerics. Description: Also known as the Yanyue dao, or the "reclining moon blade", the Guan Dao is a very ornate weapon which is somewhat like a long handled Sabre. The heavy blade of the weapon sits atop a 6 foot metal pole, which is weighted at the other end by a pointed piece of metal. The deeply curved blade glows brightly, reflecting the strong spiritual force of the wielder., Level needed to equip it: 25, Magical: Yes, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: skeleton:1.25|skeletal:1.25|undead:1.5, Mana leech: .

Umm. I really have no idea how this would be put in either. Again, I'd have to say, I think it would make an interesting addition to the game, and I think it would make a decent item to fight for in some kind of staff run event.

The base damage to both is just kind of guessed, since i have no figures on how one would work negative base damage. But I do remember that I once paged JLH and asked if negative base damage would imply that you would heal by attacking, and he said yes. So. Well. Thats the basic idea. But still. The figures are kind of random, and would have to be played with a bit... I also dont understand the monster damage tables completely, but... still. I figured I'd give it a shot. If depurate undead can damage all undead monsters, and only undead monsters, why can't this?

My idea is to give paladins (and/or clerics) a weapon with a negative base damage, but not one thats too far into the negatives, so it doesn't come to replace aid.

I think the best place would be somewhere that would have it healing for (depending on the strength of the wielder), somwhere between 20 and 40 HP.
I think the lower the better, but not low enough that it becomes completely useless. This would increase the use of paladins as a support class, though they wouldn't be able to use it to heal themselves, as a player cannot attack themselves. But it would make healing players easier and more effective. However, I'm really not sure if the general player base would agree with this, but the same idea is applicable to clerics. It would increase the lasting ability of clerics as far as mana goes, while doing so at the expense of any attacking power.

The reason I support this for paladins over clerics is because of the spell Wrath of God. Using this weapon on a paladin would remove any chance of attack, meanwhile, a cleric could would still be able to attack.


But yeah, like I've said, the figures seem to need some tweaking, and the monster damage table is pretty much copied from the quarterstaff, but... well. I added undead.

Umm. Pardon my spelling and grammar. Its late, and I've had a rather long day.

Edited by Wolfgang, 17 April 2006 - 09:26 AM.

What the what?


#2 Hemp

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Posted 17 April 2006 - 04:57 PM

i like the idea...would be interesting to use..supported ;)

#3 Wolfgang

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Posted 17 April 2006 - 05:39 PM

It was brought to my attention that the descriptions of both weapons were similar to halberds.
And well... the paladin weapon is a halberd, just.. you know... not used to kill people.

The Guan Dao, however, is somewhat different.
(if you're interested in seeing what it actually looks like... http://img.photobuck...resser/W061.jpg )

The reason I suggested this as a weapon for clerics is: its an ornamental, and usually rather decorated. This suggests that its not used for actual battle as much as it would be used for a ceremony of some sort.
And well, that was my train of thought.

Erm.... the base damage and monster damage tables could also be manipulated so that the paladin heals for less when he attacks a player, but deals greater damage to the undead, meanwhile the cleric might heal for more when a normal character is struck, but not do as much when an undead monster is struck.

The reason I think a paladin should do more damage to the undead is because they're combining their healing abilities with their physical strength, combinging the two strong points of the class to do pretty much what they were designed to.

Edited by Wolfgang, 17 April 2006 - 06:12 PM.

What the what?


#4 Venture

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Posted 17 April 2006 - 09:24 PM

Looks like a good idea... Supported by me (not like that makes much difference)

#5 Crane

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Posted 23 April 2006 - 10:09 AM

The Guan-Dao already exists.

Library info for Guan-Dao:
Base damage: 28, Can be used by: fighters, Description: The weapon of choice for General Guan-Yu, the Chinese God of War. This weapon is exceptionally difficult to wield due to its extreme weight, but its design allows it to fatally injure a mounted rider and his horse with one fell swoop. This weapon is not to be taken lightly!, Level needed to equip it: 30, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: -1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .


I'm not sure if negative base weapons will work or not, and if they do cause negative damage, then it won't differentiate between living and undead.
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#6 alone

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Posted 23 April 2006 - 10:20 AM

Can you not just make one and test it out? Surely?
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#7 Crane

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Posted 23 April 2006 - 10:49 AM

Tested against some weak monsters with a base of -30... it does negative damage, but it heals monsters beyond their maximum HP. Could not confirm the exact effect on experience, but it won't fall below 0.
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#8 Wolfgang

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Posted 23 April 2006 - 10:18 PM

Damn. I didn't hyphenate Guan-Dao, so I didn't see that it was in the library.

And... oh well. Thank you for your time, and for trying, though.

What the what?





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