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Moving Npcs


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#1 Vardoth

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Posted 14 September 2004 - 09:08 PM

I think there should be more NPCS that move around i think there is like 5 ingame and they arnt really that good. It would make the game more challenging rather than everyone waiting next to one square for a boss to get to mort before they run in. It would also give the less dominant players a chance. Oh and stuff like PKKing would increase or decrease or i dont really know but anway tell me what you think.

#2 Crane

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Posted 14 September 2004 - 09:10 PM

Do you mean NPCs as in monsters here?

Edited by Crane, 14 September 2004 - 09:10 PM.

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#3 Vardoth

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Posted 14 September 2004 - 09:11 PM

Yes

#4 Vardoth

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Posted 14 September 2004 - 09:14 PM

Actually when you think about it, things like the town cryer should move too.

#5 MCM

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Posted 14 September 2004 - 09:15 PM

it would up the server load, everytime one moved it'd need to be updated
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#6 Vardoth

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Posted 14 September 2004 - 09:16 PM

it would up the server load, everytime one moved it'd need to be updated

Why? When the Spirit of Ariat moves it dosent need to be updated :P

#7 MCM

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Posted 14 September 2004 - 09:23 PM

wouldn't the fact that it changed locations be sent to everyone/everyone near by? if so then ever time it moves it'd need to update it's location
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#8 Crane

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Posted 14 September 2004 - 09:31 PM

I doubt it would cause much more server load than a player moving.

EDIT: I said lag instead of load!

Edited by Crane, 14 September 2004 - 09:31 PM.

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#9 Gaddy

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Posted 14 September 2004 - 09:33 PM

spirit of arait, misquitos, and the NPC People that move are the only one's I know of....I don't really like the idea of them moving because it could cause many to stack up if the monster was on a non-spawn square and the spawn square opened...allowing another to spawn...and so on.
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#10 Repair_man_man_man

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Posted 14 September 2004 - 09:37 PM

Don't monsters already move when we drag them? That doesn't make the game any slower.
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#11 Crane

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Posted 14 September 2004 - 09:48 PM

spirit of arait, misquitos, and the NPC People that move are the only one's I know of....I don't really like the idea of them moving because it could cause many to stack up if the monster was on a non-spawn square and the spawn square opened...allowing another to spawn...and so on.

I think there's something that stops this from happening, as I've never seen 2 of the Spirit of Ariat, and there's the possibility that the invincible Time Master will spawn twice if he has moved off of his spawn square, making the Boots of Time inaccessible.
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#12 JLH

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Posted 15 September 2004 - 12:23 AM

monster moving was added to the game after most of the map was built, hence older stuff wasn't added
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#13 Ryuku

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Posted 15 September 2004 - 04:21 AM

I'm sure he didn't mean all the NPC monsters, just dragable ones (cept kill to pass ones).

#14 Cule

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Posted 15 September 2004 - 06:55 AM

i say no.

#15 SABE

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Posted 15 September 2004 - 09:13 AM

yeah put tax collector again :P
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#16 Oracle

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Posted 15 September 2004 - 06:00 PM

Why was the tax collector removed?

#17 Gaddy

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Posted 15 September 2004 - 09:29 PM

JLH said that Pandilex killed him for being annoying -shrug-
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#18 Bun

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Posted 16 September 2004 - 02:54 AM

tbh i think that bosses moving is a great idea

reason behind it

HAVE A NICE DAY PACIFISTS!
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#19 Ryuku

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Posted 16 September 2004 - 11:07 AM

Tax Collecter should come back, since Pandilex is evil, he would let him stay on to annoy others.

#20 Crane

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Posted 16 September 2004 - 12:33 PM

tbh i think that bosses moving is a great idea

reason behind it

HAVE A NICE DAY PACIFISTS!

What's your logic behind that reason?
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#21 Rappy_Ninja

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Posted 17 September 2004 - 08:00 PM

HAVE A NICE DAY PACIFISTS!

Word
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#22 MCM

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Posted 17 September 2004 - 09:47 PM

HAVE A NICE DAY PACIFISTS!

Word

can't you read? thats 5 words(6 including your word)
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#23 Charon

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Posted 18 September 2004 - 08:28 PM

Wow! And they say the people of nightmist aren't nice to the pacifist population- It's so nice of you to wish me a nice day XD

Thankyou, have a nice day too :P
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#24 Eden

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Posted 19 September 2004 - 11:46 AM

I think his point was a paci cannot move with jz cast, so if a boss moved around then it would be very difficult for a paci to protect players killing it.
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#25 Stigmata

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Posted 19 September 2004 - 01:52 PM

Moving npc's made by myself that i know of = Hurbert in winda, a guard in windia that drops the ring, Tax collector (lol anyone remember what happened when i first tried to get that walking from nm bank to arilin bank?).

Moving npc's made by myself and al (wodan) = time master, the hired guides in chronos that your SUPPOSED to follow through the jungle (hence why they heal you), Fisherman in chronos, traders/villagers in chronos.

Before myself and wodan left staff we were actually working on a very complex area involving alot of moving monsters/npc - for those interested the area was going to be an added section west of nightmist where an army of monsters were attacking the houses. Basically all the monsters ran around the battle field protecting the mini boss etc. Then leading on from that were several big areas designed for each class - a graveyard, mage tower, underground passage etc where each class could opt to take a short cut. Basically the idea was that the end boss (general of the army) would run from you when his army was slain, and basically you would have to track him down taking the shortcuts etc to gain on him. We were very pleased with how it turned out actually and some of you may remember seeing some weird monsters spawning in clan houses that were actually from there - half orc paladin's half orc fighters etc.
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