Two Useful Abilities
#1
Posted 23 September 2008 - 01:23 AM
FIghters are a very good class they just need tweaking like minor abilities...
this is kind of like the Backslash idea...
I think they should have a pvp ability called gash... or a weapon that did this... kind of like an open wound...
Tehy have this percentage of causing a gash or open wound...
When this takes place what the gash causses is the hp of the wounded or gashed to decrease... like the poison ability...
it could help them against mages and stand a chance against druids as well with their high armor spells n such...
it could be like a weapon only ability... or an ability gained at a higher lvl...
I also have another idea that is kind of similar
THis ability is called Fatal Blow
This would allow the fighter to be able to cause such a blow to a player or even creature that would be instant death or cause enough damage to almost kill them...
These are just some ideas to help open the class up and help more people use them so they are not as plain...
#2
Posted 23 September 2008 - 02:40 AM
Other one, not so much at all really. As I've said before, I don't like the idea of an assass/smite like ability for fighters.
Retired... Now I know how it feels to quit NM and troll forums.
#3
Posted 23 September 2008 - 05:40 AM
#4
Posted 23 September 2008 - 05:11 PM
Retired... Now I know how it feels to quit NM and troll forums.
#5
Posted 24 September 2008 - 10:16 PM
#6
Posted 26 October 2008 - 04:45 PM
Masochist attacked Annonymous with her Blade of Time for 30 points of damage.
Masochist attacked Annonymous with her Blade of Time for 30 points of damage.
Masochist attacked Annonymous with her Blade of Time for 30 points of damage.
Masochist attacked Annonymous with her Blade of Time for 30 points of damage.
Masochist attacked Annonymous with her Blade of Time for 30 points of damage.
Masochist unleashes a hateful blow at Annonymous with her Blade of Time for 60 points of damage.
For this attack to work, it would require full stam. Or maybe not. Just a suggestion.
#7
Posted 26 October 2008 - 04:52 PM
#8
Posted 26 October 2008 - 05:09 PM
#9
Posted 21 February 2009 - 01:40 PM
#10
Posted 21 February 2009 - 02:27 PM
Although coding isn't something to not support an idea, this is in fact pretty tricky. The game does not know if you started at 6 or, let's say, 4 stam. In theory it could be done by using a timer, it could check your standard stamina amount (let's say 6). Then when you would attack: If stamina amount = 6 then stamina amount(6) - 1 = 5 stamina uses happen within let's say 5 sec, then the last stamina would deal x2 damage.
But I believe this will be to heavy on game mechanics and there can be an easier solution tho this. Like always last stam dealing x1,5 no matter if it's 4 or 6. Would save a lot on complications.
edit: this was for tietsu's idea, not the original one. I know it's old but I'm just waiting around anyways
Edited by Angelus, 21 February 2009 - 02:29 PM.
Back into the shadows once again...
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