The Hp/con Debate
#1
Posted 17 April 2006 - 11:13 AM
17 con = 7 hps per level
18 con = 8 hps per level
19 con = 8 hps per level
Has the world of nightmist changed enough recently to allow mages that have 19con to receive 9 hps/level ?
Or a chance of receiving 9 hps over the standard 8 hps, dependant on the other stats and class attributes.
An max stat elf mage should be stronger in spell casting than a half-elf / human, but not have the same amount of hps as a half-elf / human to withstand physical attacks.
This simple view-point raised a flurry of responses last time including well thoughtout re-workings of stats, and their effects between the different classes of mages.
So what do you all think?
Has Nightmist evolved enough to allow the different mage races to really be a choice, instead of elf & gnome?
Simply because 19 con SHOULD equal a good chance at 9 hps/level..
#2
Posted 17 April 2006 - 04:38 PM
#3
Posted 17 April 2006 - 04:49 PM
Its fine how it is.
Character Name: Wind on both servers!
#4
Posted 17 April 2006 - 08:45 PM
ah the intelligence of combusta, the envy of all nightmist players...
o shut up tony
#5
Posted 18 April 2006 - 02:25 AM
It's all in the interest of diversity.
Elf = ultimate in spell attack and defense,
18 21 19 18 20 21
Gnome = ultimate in spell attack, high dodge physical attacks,
17 21 20 18 19 18
Half-elf = high in spell attack, high in hps, low in spell defence, (High intel counteracts high con giving a percentage chance of gaining 9 hps for 19 con)
18 20 19 19 19 20
Human = low in spell attack, ultimate in hps, low in spell defence, (low intel + low spell defence gives 9 hps for 19con)
19 19 19 19 19 19
So why shouldnt the all-rounder be exactly that?
#6
Posted 18 April 2006 - 03:59 PM
deimos the noob said no
#7
Posted 18 April 2006 - 08:11 PM
#8
Posted 18 April 2006 - 08:58 PM
deimos the noob said no
#9
Posted 19 April 2006 - 07:05 AM
human mage will get teh poont
ah the intelligence of combusta, the envy of all nightmist players...
o shut up tony
#10
Posted 19 April 2006 - 12:38 PM
but you must admit it would give people second thoughts as to what race they make their future mages.
And that's the whole point, make it an interesting class, not all mages are gnome or elf due to their high related spell attack/defense stats.
People might actually have an incentive to use the other races available....
#11
Posted 21 April 2006 - 05:57 AM
#12
Posted 22 April 2006 - 01:06 AM
Should do a poll to find out huh?
#13
Posted 22 April 2006 - 05:03 AM
I have a human mage and he rocks.
#14
Posted 22 April 2006 - 02:31 PM
..I'd like to see half-elf / human start off with more hp.
I have a human mage and he rocks.
The way you say that kind of implies that human mages are good enough already.
Since the Beam formula has been changed, Humans with 19 Intelligence now do slightly less damage; a boost in HP would be nice compensation, but that means it would have to apply for Half-Elves as well, and assuming they have the maximum base Intelligence of 20, they are not affected by the Beam change so an HP boost for them might make them unbalanced and totally superior to Humans; then again, the only weakness that Half-Elves have to Humans is their strength, and Mages don't usually need that, so I suppose Half-Elves are already a superior Mage race to Humans.
Main crits:
Crane
Europa
Don't kill the
#15
Posted 08 May 2006 - 02:43 PM
but then again, i'ld be happy just to keep things simple, 19 con = 9 hps would be fine
#16
Posted 08 May 2006 - 08:55 PM
..I'd like to see half-elf / human start off with more hp.
I have a human mage and he rocks.
The way you say that kind of implies that human mages are good enough already.
Since the Beam formula has been changed, Humans with 19 Intelligence now do slightly less damage; a boost in HP would be nice compensation, but that means it would have to apply for Half-Elves as well, and assuming they have the maximum base Intelligence of 20, they are not affected by the Beam change so an HP boost for them might make them unbalanced and totally superior to Humans; then again, the only weakness that Half-Elves have to Humans is their strength, and Mages don't usually need that, so I suppose Half-Elves are already a superior Mage race to Humans.
Would be nice to see halfelves superior to all other classes at something.
Personally i would like them to get 21 wis, so at least they are the best race in game at one point (ie mana)
Edited by joanna, 08 May 2006 - 08:58 PM.
#17
Posted 09 May 2006 - 01:17 AM
..I'd like to see half-elf / human start off with more hp.
I have a human mage and he rocks.
The way you say that kind of implies that human mages are good enough already.
Since the Beam formula has been changed, Humans with 19 Intelligence now do slightly less damage; a boost in HP would be nice compensation, but that means it would have to apply for Half-Elves as well, and assuming they have the maximum base Intelligence of 20, they are not affected by the Beam change so an HP boost for them might make them unbalanced and totally superior to Humans; then again, the only weakness that Half-Elves have to Humans is their strength, and Mages don't usually need that, so I suppose Half-Elves are already a superior Mage race to Humans.
Would be nice to see halfelves superior to all other classes at something.
Personally i would like them to get 21 wis, so at least they are the best race in game at one point (ie mana)
That wouldn't make sense. Half-Elves can't be as wise as Pure-blood elves, as they have Human blood inside them, and Humans just aren't as wise as the elves, if you know where I'm coming from. Its all about the blood.
#18
Posted 09 May 2006 - 05:15 AM
Does that mean that you agree that Half-Elves should have more hps than pure blood Elves ?
because they have that Human part in them?
Edited by lowmion, 09 May 2006 - 05:16 AM.
#19
Posted 09 May 2006 - 11:03 AM
The way HP is set up on all classes is that it is dependent on base constitution alone, and changing it so Mages with 19 base constitution gain more HP leaves a new problem... Humans have 19 Constitution and 19 Intelligence, and Half-Elves have 19 Constitution and 20 Intelligence. The lower strength in Half-Elves hardly compares to higher Intelligence and hence more damage (as much as +3 Beam damage for +1 Intelligence). Admittedly, Humans will train faster than Half-Elves, but with a difference of only 2.5% the two races are not too far apart, plus at level 30 it isn't applicable unless you're shooting for the advanced class name of Sorcerer.
Main crits:
Crane
Europa
Don't kill the
#20
Posted 09 May 2006 - 11:45 AM
..I'd like to see half-elf / human start off with more hp.
I have a human mage and he rocks.
The way you say that kind of implies that human mages are good enough already.
Since the Beam formula has been changed, Humans with 19 Intelligence now do slightly less damage; a boost in HP would be nice compensation, but that means it would have to apply for Half-Elves as well, and assuming they have the maximum base Intelligence of 20, they are not affected by the Beam change so an HP boost for them might make them unbalanced and totally superior to Humans; then again, the only weakness that Half-Elves have to Humans is their strength, and Mages don't usually need that, so I suppose Half-Elves are already a superior Mage race to Humans.
Would be nice to see halfelves superior to all other classes at something.
Personally i would like them to get 21 wis, so at least they are the best race in game at one point (ie mana)
That wouldn't make sense. Half-Elves can't be as wise as Pure-blood elves, as they have Human blood inside them, and Humans just aren't as wise as the elves, if you know where I'm coming from. Its all about the blood.
They would carry the *combined* wisdom of both the Human and Elven races in thier blood.
#21
Posted 26 May 2006 - 07:35 AM
Does that mean you're another convert?
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