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Anyway.
Artificers are like the engineers of the world. They dabble in machinery, and explosives, and various other things. They don't really use hand-to-hand melee weapons very much.
So, basically they are like other classes in the way they train and level up. I'd probably start them off with the Oak Staff like everyone else for the first couple of levels. The main difference would be the Artificer's Guild (where they level up).
In the Guild, you'd have a Crafter NPC (like the JLH Crafter guy in Boar's Tusk). You could give him some stuff like a Tarma Potion and a Fire Bands and a Mana Crystal, and he gives you back a Fire Potion. Which can only be held by Artificers, and when thrown at someone/something, causes them like 150 damage. It would also have a % chance of causing some collateral damage to anyone else on the square.
The Crafter can also make you weapons, maybe at level 10 you can give them an Iron Staff and 3 Fire Potions, and they make you a Pistol (works like a bow, can Dual Shot at lvl 15 etc...maybe not Flaming Arrow though lol).
If I really thought this should be put in game, I'd make a whole list of what things you get at what level, and what you do to get them, and so on and so forth. But yeah.
Although, it would be interesting to have the first truly ranged class in the game (/throw north Fire Potion). Heh, and once you got to like lvl 28, you could have a "/set fuse length x" command. But then all the bad kids would just sit one south of sgh and cause trouble
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Flames/comments/criticisms/ideas/improvements/freebies accepted ty
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PS. Could work ok as a 1-alt class maybe?