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New Class O.o


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#1 Raylen

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Posted 28 February 2006 - 03:45 PM

This is an idea that I thought of a couple of years ago lol. Thought I'd post it because I want to. It's possibly a little far-fetched, but I guess you never know ;)

Anyway.

Artificers are like the engineers of the world. They dabble in machinery, and explosives, and various other things. They don't really use hand-to-hand melee weapons very much.

So, basically they are like other classes in the way they train and level up. I'd probably start them off with the Oak Staff like everyone else for the first couple of levels. The main difference would be the Artificer's Guild (where they level up).

In the Guild, you'd have a Crafter NPC (like the JLH Crafter guy in Boar's Tusk). You could give him some stuff like a Tarma Potion and a Fire Bands and a Mana Crystal, and he gives you back a Fire Potion. Which can only be held by Artificers, and when thrown at someone/something, causes them like 150 damage. It would also have a % chance of causing some collateral damage to anyone else on the square.

The Crafter can also make you weapons, maybe at level 10 you can give them an Iron Staff and 3 Fire Potions, and they make you a Pistol (works like a bow, can Dual Shot at lvl 15 etc...maybe not Flaming Arrow though lol).

If I really thought this should be put in game, I'd make a whole list of what things you get at what level, and what you do to get them, and so on and so forth. But yeah.

Although, it would be interesting to have the first truly ranged class in the game (/throw north Fire Potion). Heh, and once you got to like lvl 28, you could have a "/set fuse length x" command. But then all the bad kids would just sit one south of sgh and cause trouble :wub:

Flames/comments/criticisms/ideas/improvements/freebies accepted ty :wub:


PS. Could work ok as a 1-alt class maybe?
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#2 AnEskimo

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Posted 28 February 2006 - 09:53 PM

Sorry, doesn't sound all that cool though. Also seems like it'd be pretty complicated.
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#3 Elrik

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Posted 01 March 2006 - 04:15 AM

I like it (Artificer reminds me of Magic the Gathering a bit).
My input:
For the 1-alt deal, you could make it like the pacifist. Instead of a deity to protect it, it could be a mana shield which halves damage. The cost could be that they could not use weapons, and only can use the tools they create to attack. This could make them an interesting class.
For example, rather than run up to a player and *click**click*, you could set a trap in the square to either kill them outright, or simply screw them up pretty badly (like assassinate, or smite). But if you wanted them to use weapons, they could "create" a weapon at level 1, just like Druids choose a morph. From then on, thier abilities would be dependant on that weapon. Cross-Bows could be a choice perhaps, and upgraded at higher levels.
For example:
Crossbow -> Twin Shot Crossbow -> Repeater Crossbow -> Flame Thrower XD(BURN EVERYTHANG!!!)
...Anyways, I like the idea. Just add one more thing:
Greek Fire- Burns everyone in square for nice damage. Yes, even your allies. And while were at it, it burns you too! Makes it a bit more fair (Reminds me of Merton...without Flame Shield).

Thats all I have to say. Except:
Supported

Edit: Fixed a few errors and expanded on weapon idea.

Edited by Elrik, 01 March 2006 - 04:22 AM.


#4 Sneaky

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Posted 01 March 2006 - 04:19 AM

Can i use my tools to drill peekholes in alan's wall?

Maybe this should be in a suggestion for nm2, sounds like a cool idea and goes along with a previous idea of "skills" (tailoring etc)...maybe it could work out that a form of Engineering was a trainable skill.
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#5 §møké

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Posted 01 March 2006 - 10:09 PM

personally i dont really agree with it being put into nm1 but nm2 possibly and i would have to say i love the idea of "making" your own weapons that determine kinda how the char works( kinda like making a character that can be used in more then one way(as mages have beam,rangers have rapid fire and so forth))

thats just my opinion..<<IQ=5

#6 Lowlife

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Posted 02 March 2006 - 01:48 AM

I love the idea. Nice thinking.
Things would be so much easier if people would only see them my way...

#7 Raylen

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Posted 03 March 2006 - 09:44 AM

Sorry, doesn't sound all that cool though. Also seems like it'd be pretty complicated.

In what sense? There's not really anything that's much more complicated than what we already have. Apart from the class-restricted items. Obviously you'd have to disallow /give Raylen fire potion (cuz Raylen is a pally), not sure how simple that is.

Heh and I envisaged maybe using these things for training purposes, but since /throw orc fire potion doesn't use any stam...could be interesting lol.
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#8 ºBìrÐMåѺ

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Posted 11 March 2006 - 05:34 PM

Supported.

Edited by ºBìrÐMåѺ, 11 March 2006 - 05:35 PM.


#9 Prophet

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Posted 12 March 2006 - 01:27 PM

No new classes will be added :wub: Otherwise, I geuss so ;)
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