Posted 29 April 2004 - 03:15 AM
Ummm...no seriously Andy...clerics hard to train? They easily get to do damage of 100 4 times each round for an extra 20 xp per damage on the monsters they hit...
I've got a place where my cleric can heal 4 times for max of 114 min of 108 (unless fizzle of course) with it being 105 xpd. That is...well, not hard to train.
-Mages are hard mana sucking crits who aren't worth it to train
-druids aren't easy at all
-fighters are kind of dumb anyway in NM
-rangers blow at low level
-pacis have to do it alone
-clerics are annoying to get to 18 sometimes i suppose
-pallys i don't work with, wouldn't know
-thieves are much harder now with PT taken out, but still not too diff from other -hitters
-zerkers are pretty easy, don't actually miss on monsters as much as people say they do, or at least that has been my experience
Anyway, on topic-
RF causes some problems at times, but why, if you've got a problem with spelled up crits, do you insist on not leaving petes or south of nightmist?
I need RF for some bosses, it would be annoying to take on bandit leader w/o RF due to missing a lot and stuff with his higher hp.
I use it at TK because if i spend too long in the square something will end up being bad and i'll lose a crit or something.
Captain wylsen would only be killed by huge huge #s because he'd be missed more and hit for less, he's already to where I can't solo him, don't see why a boss with THAT low of a drop rate would need to take more than 2 people with SEVERAL arches hitting with spells.
If you feel it is too strong, I'd have to agree, but it's mana cost prevents it from being used TOO often. I don't see people train with it (ok, i do sometimes, but i honestly think I'm the only one who i've seen who's like that, even i RF just when training off the atrium and when my crits are close to level)
If you get jumped by a spelled party that rapes you because of RF, they would probably rape you without it.
Zerkers without it would be weakend a great deal, which I won't go into, i think they're too strong, but i also do not use them at all anymore. (zerks and pallys = none in my account at any level whatsoever) So i feel it is unfair for me to say too much about them being too strong.
Anyway, in all, I think it should be left as it is. There are too many times when things are simply too annoying to miss constantly (CG has far too much hp for missing 3 out of 5 times each round and only being able to use rangers and thieves).
STOP SITTING NEXT TO TOWN AND EXPECTING TO LIVE!
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7