We thougth that a Monk could be a good class for this.
-Int- determines how accuratly they hit (more accurate = more damage obviously, throat vrs. arm damage...which is more? duh)
-Str- as usual determines how hard they can hit, power wise.
-Cons- it helps determine how much armor they have, give them a spell that is consx3 addition to armor then give them your normal mage or cleric armor as their type of armor, cloaks and robes of the sort...maybe more mage armor.
-They would use their hands to attack rather than weapons, and have a hypnotise ability similar to ranger's.
-Also fun things i am thinking about- give them abilitys-
-Focus- give around 4 max increase to int, very much like enhance, however for int.... fun for mages too
![:)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/ph34r.gif)
-Killing monsters gives them small bonuses similar to that of paci's bonus.
Multiple abilities which are designed as their attack point-
-Throat Jab - Similar to assassinate
-Leg Swipe- If succesful intx2 % chance of taking a stam off of the opponent. (other factors to determine opponent and monster resistance to this)
-A few others to be determined
(Have these all work agianst monsters because they're against monsters, hence why their "deity" gives them health or mana for killing monsters like a paci does for undead)
Seeing how powerful this class seems like it would be, it would take a good bit of balancing, or could be made to have high hp and be a solo class, which would be pretty cool for it. Giving them a spell to heal for around 40 would make them a decent solo-fighting class if they also recieved their bonus from killing monsters and had a whole lot of hp and mana.
-note- I realize there are many more things that need to be added about them and balancing would be highly required...much less deciding if it should be a solo class or a new class, if the idea is liked enough to be considered and tested out I would, of course, be very willing to work with any of the staffers on editing, making descs, determining armors, helping balance out their attacks and spells, and anything else asked.
-Gaddy