Why Not Dwarves?
#1
Posted 03 February 2009 - 05:00 PM
Is the reason why they cannot become Paladins due to their stats being too overpowering, even though Paladins need all the Dexterity they can get?
Main crits:
Crane
Europa
Don't kill the
#2
Posted 10 February 2009 - 05:29 AM
Main crits:
Crane
Europa
Don't kill the
#3
Posted 10 February 2009 - 05:33 PM
In terms of game balance, the only argument that I can see is that having a class that has (1) healing ability, (2) moderately good attacks without mana use, (3) high armor and base damage, and (4) *very high HP* would be unbalanced. I don't think that this really makes up for their current in-game faults, but in principle, the high constitution of dwarves would likely rule this out.
#4
Posted 10 February 2009 - 06:59 PM
I mean you can make a ling paladin that can get up to 29 dex with holy speed. And do the same amount of self healing, and hit more (which paladins already have a problem with).
I think a dwarf paladins hp/damage wouldn't even been worth the loss of the dex. Paladins already have a horrid hit rate and with 18 base dex I don't see why not.
#5
Posted 11 February 2009 - 05:17 PM
#6
Posted 12 February 2009 - 01:56 PM
#7
Posted 13 February 2009 - 05:16 AM
#8
Posted 19 February 2009 - 04:11 PM
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#9
Posted 19 February 2009 - 05:03 PM
Found a few things in the AD&D Handbook on Dwarves:
Glory Seeker
The Glory Seeker hopes to become famous by performing heroic deeds. He dreams of becoming one of the heroes of legend whose deeds are still sung though the hero died a thousand years ago.
Best Suited For: Axe for Hire, Battlerager, Highborn, or any priest or warrior/priest kit. Lawful and good alignments are best for a Glory Seeker, but chaotics may also fill this role.
Combat Situations: He fights for glory, reveiling in the action, and dreams of his portrayal by storytellers to generations yet unborn. His love for action causes him to take risks, but he will try to avoid endangering his companions. He will place himself in grave danger to protect others or to rescue them, or even just to see if he can survive it, if that action alone would be heroic.
Role-Playing Situations: He enjoys being the centre of attention, but is not necessarily a skilled speaker. He may recognise his weaknesses and allow others to lead in negotiations. He wishes only to be acknowledged for the hero he is. When dealing with dwarves, particularly if he is the only dwarf in the party, he will take command of the situation, or at least make it clear that he is the leader of the party, even if he is not. He wishes others to see him as an epic figure.
If I was a bishop, I might be a little concerned by his lust for glory and action and the desire to be recognised in a bit of a selfish way (even I attempt to get recognised by posting on the "Boss Thread" and "Best Pally Ingame" topics), but I wouldn't think they were fatal personality flaws in a Paladin, especially if the Dwarf is Lawful Good, which most Paladins are (although some are Neutral Good); and after all, they are warriors.
A Dwarven Paladin, if rolled perfectly, would have the same MP as a Halfling and slightly less than that of a human. Their HP and attack strength would be higher than both other races, but their hit rate would be lower and their heal would be slightly weaker. They get a damage bonus while fighting underground, while humans get an experience bonus and Halflings get +7 armour. The higher HP and strength might be slightly unbalancing in that case even with the other penalties and bonuses taken into account, but not so unbalancing that it is a definite no-no, at least in my eyes.
ADDENDUM: It was the 2nd edition of the AD&D handbook that I possessed and quoted from, not the 3rd as I erroneously stated before.
Edited by Crane, 19 February 2009 - 11:42 PM.
Main crits:
Crane
Europa
Don't kill the
#10
Posted 20 February 2009 - 03:24 PM
#11
Posted 01 March 2009 - 04:40 AM
#12
Posted 01 March 2009 - 10:39 AM
Most classes have 4 out of 7 races that can follow their path, while Clerics, Fighters and Pacifists have 6 out of 7. Paladins, on the other hand, only have 2 out of 7: Humans and Halflings. While allowing Dwarves to be Paladins will only raise it to 3 races, it is closer to par with the other classes and keeps a kind of 'exclusive' feel about the Paladin class in general.
Main crits:
Crane
Europa
Don't kill the
#13
Posted 02 May 2009 - 07:05 PM
i would like to point oit, again though, pallys dont suck. people dont use them because they dont heal for as much as clerics, and they cant kill someone in a single turn or for that matter a couple. paladins can beat any class but a druid. people, please, lvl a paladin and keep in mind other aspects of the game besides how fast you can pk before saying they suck.
ScarletMuse 03/2/2005 11:20am
#14
Posted 23 June 2009 - 01:52 AM
I have a feeling that Half-Elves still have some connection to their Elven roots that they struggle to let go of, so they may struggle to accept the ways of the cloth. I will have to look up some more information on Half-Elves before I can air my support, although it would give 4 out of 7 races the ability to be a Paladin, to match other classes that have 4 races available to them (which is most of them).
Paladins are relatively low-damage in comparison to the likes of Fighters and Berserkers, and a Dwarven Paladin would still be fairly low-damage, albeit it would be an improvement if you can handle the reduced hit rate. *decks out a new Dwarven Paladin with all the Dexterity modifiers he can find!*
Still, it is up to the staff and, ultimately, JLH to decide if they want Nightmist to have Dwarven Paladins.
Edited by Crane, 23 June 2009 - 06:56 AM.
Main crits:
Crane
Europa
Don't kill the
#15
Posted 23 June 2009 - 08:36 AM
As I always prefer halflings to humans that limits the choice even more... which for me is silly. I always understood the elves to be people of the forest which is a fair ommitence of the paladin class but other races perhaps should have better arguments as crane stated above. To be honest the one which did exist briefly and I support is Gnome Paladins. Even If they weren't to be used much.
#16
Posted 06 October 2009 - 10:25 PM
If decided to keep, nothing changes - players who trained them get to keep what they have. If decided to ditch, the Dwarf Paladins are reset to level 1 Dwarf Fighters, since they may be good rolls with some gold on them, and it wouldn't be fair to destroy that.
Main crits:
Crane
Europa
Don't kill the
#17
Posted 07 October 2009 - 03:38 AM
Edited by DragonHeart, 07 October 2009 - 03:40 AM.
#18
Posted 07 October 2009 - 06:37 PM
#19
Posted 07 October 2009 - 08:00 PM
#20
Posted 02 November 2009 - 08:41 AM
Edited by ice_cold, 02 November 2009 - 08:45 AM.
ScarletMuse 03/2/2005 11:20am
#21
Posted 09 November 2009 - 01:51 PM
Main crits:
Crane
Europa
Don't kill the
#22
Posted 09 November 2009 - 11:22 PM
Edited by Deadly Assassin, 09 November 2009 - 11:28 PM.
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