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Arrows
#1
Posted 29 February 2004 - 03:50 AM
#2
Posted 29 February 2004 - 02:16 PM
#3
Posted 29 February 2004 - 03:35 PM
Mhmm, I like that alot..I think Regular arrows should be infinate and u could buy arrows that are poison, Paralysis etc.
But doesn't it just make the rich more able to kill things - Making them more gold.
Where as the poor have to suffer with normal arrows - Making less gold.
And so increasing the gap further?
#4
Posted 29 February 2004 - 07:21 PM
#5
Posted 29 February 2004 - 11:36 PM
example: fire arrow
base damage:0 description:this attachment glows red, and radiates a little heat.
By equipping this attachment a ranger causes his/her bow to deal an additional 2-7 points of fire dmage as well this causes the arrows launched from the bow to have the effect of torches
#6
Posted 01 March 2004 - 05:56 PM
Edited by Megalomaniac, 01 March 2004 - 05:57 PM.
#7
Posted 02 March 2004 - 05:07 AM
But there would have to be other rules like no dropouts or something, it would have to be thought through before attempted.
Edited by Zapatak, 02 March 2004 - 05:08 AM.
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#8
Posted 06 March 2004 - 07:26 AM
Edited by Drac, 06 March 2004 - 07:27 AM.
#9
Posted 06 March 2004 - 05:39 PM
#10
Posted 07 March 2004 - 09:09 AM
(sigh) no one really reads anymore
#11
Posted 10 March 2004 - 09:04 AM
--Monte
#12
Posted 10 March 2004 - 04:59 PM
because ranger isn't like 'other class'None of the other classes have to buy consumable weapons, why should rangers?
seem it would be reasonable for each class to have a something that could be call 'unique'. Something that make them stand out. In this case, something that say 'RANGER'.
I like the idea a lot. This might unbalance the 'already powerful' ranger....but it can easily be fix by changing bow's base damage -- maybe??
#13
Posted 10 March 2004 - 08:29 PM
anyway... Pick any of the suggested ways of implimenting them, and it means a lot of extra work for game programmers and staff.
I dont think its gonna happen.
Edited by Wolfgang, 10 March 2004 - 08:32 PM.
What the what?
#14
Posted 11 March 2004 - 09:00 PM
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#15
Posted 12 March 2004 - 12:17 AM
I fail to see the logic in this statement.if you dont think it is going to happen what are you doing posting on the forum?
I do not think it is going to happen because it means a lot of extra work for game staff (namely the programmers). They would need to create whole sets of items, and recode every existing bow so that it can be equipped to.
My reason for posting was to point that out, while stating the fact that the idea intruiges me, and if the game staff are willing to put in the time and effort it would be interesting. Though it could easily go horribly horribly wrong.
Plus it would be very buggy at first.
Edit: Changed phrasing, slightly
Edit 2: ... Dont even ask. *fixed grammer on edit 1*
Edit 3: ... Fixed grammer on edit 2. ...
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Edited by Wolfgang, 12 March 2004 - 12:21 AM.
What the what?
#16
Posted 12 March 2004 - 04:03 AM
(JLH)
Westcoast
#17
Posted 12 March 2004 - 02:27 PM
fire arrow - poison
ice arrow - lose stam
acid arrow - hardly ever misses
bodkin arrow - ignores armour
Deathsnake arrow - 90% chance of missing, does 4*damage
+ any others
These would be abilities (like rapid fire) so you coudnt use them together with rapid
You would buy the abilities from guilds, or get them from boss drops (powerful ones like the Deathsnake)
The number of 'special' arrows you have is given by your mana bar, you recieve 3 'mana' per level, so an arch would have 90 'mana' ie special arrows. The special arrows could be put into game as 'spells' costing 1mp and requiring a bow in hand
Manacrystals would be changed so only magic users can use them. A new item is added, a 'quiver', which is a 30 point manacrystal usable only by rangers.
Regular arrows would be unlimited
#18
Posted 12 March 2004 - 07:15 PM
What the what?
#19
Posted 13 March 2004 - 11:21 AM
#20
Posted 14 March 2004 - 08:41 AM
#21
Posted 14 March 2004 - 03:25 PM
Wooden arrows 1 bd
Steel arrows 2 bd
Sliverleaf arrows 3bd
goldentip arrows 4bd
Ðëåth §§ú®àñÇë
#22
Posted 14 March 2004 - 04:47 PM
#23
Posted 15 March 2004 - 03:17 PM
now, i never said that you should have to buy arrows but you should have to buy attachments that would add modifiers to the bow you are using (ie fire arrows would add fire damage and burn enemies and ice arrows would add cold damage and slow enemies)This would be Good to have. But the arrows dmg cant exceed more then 5 bd for it would be too powerful for ever one. soo you would have..
Wooden arrows 1 bd
Steel arrows 2 bd
Sliverleaf arrows 3bd
goldentip arrows 4bd
#24
Posted 15 March 2004 - 07:28 PM
#25
Posted 15 March 2004 - 08:01 PM
Magesthe idea of usable arrows that you must buy is a bad idea and would unbalance the class. None of the other classes have to buy consumable weapons, why should rangers? however, i do think it is a good idea to perhaps make a scroll that rangers can 'study' to learn new bow skills. Maybe a fire or an ice arrow? (may clash with flaming arrow, but maybe it should be removed, modified, and turned into a scroll?)
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ScarletMuse 03/2/2005 11:20am
#26
Posted 15 March 2004 - 08:06 PM
20 damage onto the powerful damage a ranger does, is still incredibly highThis would be Good to have. But the arrows dmg cant exceed more then 5 bd for it would be too powerful for ever one. soo you would have..
Wooden arrows 1 bd
Steel arrows 2 bd
Sliverleaf arrows 3bd
goldentip arrows 4bd
ScarletMuse 03/2/2005 11:20am
#27
Posted 15 March 2004 - 08:13 PM
No... not really.how i had said it it would require relatively few changes compared to the mana replacement idea
Your idea would mean reprogramming every single bow in the game. As does every other suggestion made here, plus they require the creation of new items, and then ideas for how each one would work, what they would affect, by how much, where you would get them, how much they would cost, what level you have to be used at, can they be used by any bow or just this specific one or maybe even a few specific ones.
In response to the one about everyone having to reset, they wouldnt. It would be programmed in that rangers get 3 mana at every level, and if i'm thinking correctly (which i'm not sure that i am), they would all automatically be given the correct amount of mana. Downsides to this is that it might require editing all mana restorative items, and the creation of a new item, which would be sold (probably at a supply shop) for a yet to be decided price.
Though rather than make them "spells" you could just make them abilities, and have them available at a high level (kinda like Flaming Arrow, which is available at level 29
Instead of making them spells, you could just make them abilities... like... Flaming Arrow. o.O
as i've said before... "The idea is cool, but I dont think that it will work in Nightmist."
And before green_mantis comes in and asks me why i'm posting if I dont support the idea, again, is that I dont think it would work well in nightmist.
I have to give you props for at least suggesting things, and being active in the forums, but you need to think things through a little bit more before you post them.
What the what?
#28
Posted 17 March 2004 - 03:11 AM
80's 90's? sometimes 100's
berserkers.. Hit for 110's unspelled
and to armor Kills rangers
you rapid fire people with armor your 80's 90's -100's cuts in half too 20's 30's and some 40's soo i would think its needed But oh well
Ðëåth §§ú®àñÇë
#29
Posted 17 March 2004 - 03:26 AM
berserker has no armor. So it wouldnt be cut down. What you should be complaining about it berserkers being unbalanced. Go post in the berserker class discussion. Rangers do not need arrows, methinks.
What the what?
#30
Posted 18 March 2004 - 04:47 PM
hmm i doubt they do 20s 30s and 40s more like 50s 60s and 70s on armored Crits....What is the Maxium damage a Ranger does at lvl 30 with out spells rapid fire>
80's 90's? sometimes 100's
berserkers.. Hit for 110's unspelled
and to armor Kills rangers
you rapid fire people with armor your 80's 90's -100's cuts in half too 20's 30's and some 40's soo i would think its needed But oh well
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