edit:think it will be great for the game.
Edited by Apocalypto, 16 November 2009 - 04:55 AM.
Posted 16 November 2009 - 04:55 AM
Edited by Apocalypto, 16 November 2009 - 04:55 AM.
Posted 16 November 2009 - 04:58 AM
Edited by Apocalypto, 16 November 2009 - 08:24 AM.
Posted 16 November 2009 - 05:05 AM
Posted 16 November 2009 - 05:14 AM
Posted 16 November 2009 - 08:23 AM
Posted 16 November 2009 - 11:56 AM
Instead of nerfing shades, why don't you people think outside the box and come up with something like this.
You drank the nightshade elixir. Your heartrate becomes very rapid and you clutch at your chest, exploding the muslce, and you die.
Hitokiri fell to the floor, as his heart gave out on him.
Hitokiri was resurected here, after overdosing on Nightshade Elixirs.
Overdosing on shades could be a possible solution to this problem. If you do it to frequently, then you just may die, just like taking any kind of drug, stimulant, enhancer.
There you are ryan, now you still look like a bottom, but people know the reason why. All hail Ryan, king of the twinks.Much love to the king noob of pande.
Edited by Walt, 16 November 2009 - 11:57 AM.
Posted 16 November 2009 - 12:10 PM
Posted 16 November 2009 - 12:29 PM
Edited by Walt, 16 November 2009 - 12:29 PM.
Posted 16 November 2009 - 05:41 PM
Posted 22 November 2009 - 11:34 PM
Posted 22 November 2009 - 11:43 PM
Posted 23 November 2009 - 03:03 AM
Posted 23 November 2009 - 04:35 AM
I was told to come to the forums with my raincoat, squeegee and tissues, to help clean up the wwwwwhhhhhaaaaaaaaaaahhhhhhhh. I have arived.
Posted 23 November 2009 - 05:51 PM
Edited by Cruxis, 23 November 2009 - 05:55 PM.
Posted 23 November 2009 - 07:29 PM
Posted 23 November 2009 - 07:56 PM
Lol the maths in the previous post really made me laugh, learn some distributions please.
Posted 23 November 2009 - 08:16 PM
Lol the maths in the previous post really made me laugh, learn some distributions please.
Posted 23 November 2009 - 10:25 PM
Lol the maths in the previous post really made me laugh, learn some distributions please.
I think you were confused. The part in parenthesis means anyone having 2 shades "used on them" (hence the word victim) would almost always die, unless they are prepared by holding a potion macro.
20%, 50%, and 80%, so then if you used 3 shades, your total chance of dying is 92%, Better math?
Of course, every one from there should just stay 80%
Posted 23 November 2009 - 11:03 PM
Posted 23 November 2009 - 11:13 PM
An initial assumption that I am going to make is that you will lose exp from this death? Correct me if I am wrong. However, that being the case a higher level character won't want to risk losing the obsene amount of exp that a death will cause, whatever the % risk.
This current solution to Nightshades in my opinion is a total knee jerk reaction that has not been thought through in the slightest, and has stemmed from players moaning that 1 character can take down a whole party be it at token bosses or not. Do you think Nightshades are really the problem? Personally I don't, however, if the answer is still yes.....
The subsequent problem lies in the relative ease that a Nightshade Elixir can be attained; with little or no cost. That being the case removing them from /examines, low level monster drops and shops would have been the obvious answer. With minor changes to how these potions are brewed i.e. make it difficult. Make the items required to brew the potion expensive, hard to come by, maybe make them brewable by only high level mages. Simple!
Or...failing those perfectly adequate ideas; make them a % alternative drop from the Time Mage or Imhotep (Masters of Magic).
Posted 23 November 2009 - 11:36 PM
An initial assumption that I am going to make is that you will lose exp from this death? Correct me if I am wrong. However, that being the case a higher level character won't want to risk losing the obsene amount of exp that a death will cause, whatever the % risk.
This current solution to Nightshades in my opinion is a total knee jerk reaction that has not been thought through in the slightest, and has stemmed from players moaning that 1 character can take down a whole party be it at token bosses or not. Do you think Nightshades are really the problem? Personally I don't, however, if the answer is still yes.....
The subsequent problem lies in the relative ease that a Nightshade Elixir can be attained; with little or no cost. That being the case removing them from /examines, low level monster drops and shops would have been the obvious answer. With minor changes to how these potions are brewed i.e. make it difficult. Make the items required to brew the potion expensive, hard to come by, maybe make them brewable by only high level mages. Simple!
Or...failing those perfectly adequate ideas; make them a % alternative drop from the Time Mage or Imhotep (Masters of Magic).
I completely agree with you.
Posted 23 November 2009 - 11:41 PM
Lol the maths in the previous post really made me laugh, learn some distributions please.
I think you were confused. The part in parenthesis means anyone having 2 shades "used on them" (hence the word victim) would almost always die, unless they are prepared by holding a potion macro.
20%, 50%, and 80%, so then if you used 3 shades, your total chance of dying is 92%, Better math?
Of course, every one from there should just stay 80%
Edited by Prophet, 23 November 2009 - 11:57 PM.
Posted 23 November 2009 - 11:54 PM
An initial assumption that I am going to make is that you will lose exp from this death? Correct me if I am wrong. However, that being the case a higher level character won't want to risk losing the obsene amount of exp that a death will cause, whatever the % risk.
This current solution to Nightshades in my opinion is a total knee jerk reaction that has not been thought through in the slightest, and has stemmed from players moaning that 1 character can take down a whole party be it at token bosses or not. Do you think Nightshades are really the problem? Personally I don't, however, if the answer is still yes.....
The subsequent problem lies in the relative ease that a Nightshade Elixir can be attained; with little or no cost. That being the case removing them from /examines, low level monster drops and shops would have been the obvious answer. With minor changes to how these potions are brewed i.e. make it difficult. Make the items required to brew the potion expensive, hard to come by, maybe make them brewable by only high level mages. Simple!
Or...failing those perfectly adequate ideas; make them a % alternative drop from the Time Mage or Imhotep (Masters of Magic).
I completely agree with you.
We all know jake agrees cause his pks are gone .
On another note, I like the idea of changing the way you get them.
But the chance at death is a nice touch. I don't get why the real hardcore nightshade fans don't just get a lvl 31 thief or so and just use that to pk with now and say, screw the exp. But who knows.
Posted 24 November 2009 - 12:31 AM
Posted 24 November 2009 - 01:00 AM
Thanks to all involved in changing nightshade elixirs on the 1alt server.
edit:think it will be great for the game.
Retired... Now I know how it feels to quit NM and troll forums.
Posted 24 November 2009 - 01:55 AM
Loss of experience means nothing to me. At level 36, it comes as fast as it goes. The more exp you lose, imo, means the more gold you can aquire getting that exp back.
Posted 24 November 2009 - 09:17 PM
Posted 24 November 2009 - 09:36 PM
"Nightshades should be completely removed from the game?"
Piggy Or Derlok ingame
Posted 24 November 2009 - 10:41 PM
Posted 24 November 2009 - 10:51 PM
Piggy Or Derlok ingame
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