Vision
#1
Posted 20 May 2004 - 05:21 AM
Post your thoughts, please.
Crith/Angelic in-game.
#2
Posted 20 May 2004 - 05:22 AM
Edited by Abandoned, 20 May 2004 - 05:23 AM.
#3
Posted 20 May 2004 - 05:23 AM
Agreed
#4
Posted 20 May 2004 - 05:28 AM
Perfect idea.
*Hugs Rikah* ^^
#5
Posted 20 May 2004 - 05:29 AM
#6
Posted 20 May 2004 - 05:31 AM
I like the idea, but have to agree with Shannon, it probably won't happen.
-Proverbs 4:7
#7
Posted 20 May 2004 - 05:52 AM
Hump in game.
#8
Posted 20 May 2004 - 05:56 AM
Crith/Angelic in-game.
#9
Posted 20 May 2004 - 05:59 AM
Hump in game.
#10
Posted 20 May 2004 - 06:07 AM
Or it could even be made to not reveal people on your nopk list...so that if you cleared your nopk it would go back to being "normal."
Crith/Angelic in-game.
#11
Posted 20 May 2004 - 07:22 AM
Back into the shadows once again...
#12
Posted 20 May 2004 - 03:08 PM
I just thought of something that is odd but shoots what I said in the arse.
Your cleric can cast healing spells on those covert/invis/camoed and that is a target spell. So why not the vision spell too. But for vision to be a target spell you would need to know who was there.
Say /vision would cast on the cleric and all would be shown. /cast vision/fourtwenty would show my thief fourtwenty. Say you know that Armaggeddon is covert on the same square with you. So your cleric does /cast vision/armaggeddon and the spell it targeted on just Armaggeddon. This would give /spy a little more use.
Edited by Shane, 20 May 2004 - 03:13 PM.
"Before my time is done I will look down upon your corpse and smile!"
#13
Posted 20 May 2004 - 03:37 PM
Violets are blue
In Soviet Russia
Poem write you!
Belzabar in-game
#14
Posted 20 May 2004 - 08:54 PM
And the excuse about it being a room spell is rather weak... A cleric is intune with his or her diety, Which would entail that said deity would be able to give the cleric the ability to determine which life signatures would be his allies and which would be enemies. Hence the cleric would be able to weave said spell accordingly to only reveal enemies.
On another note, why would a spell with such tactical uses clearly remove any, and all tactical advantages you have over your enemy? Its absurd...
Copying From many is Research.
It's so exciting I need to poo~Deval
#15
Posted 20 May 2004 - 09:03 PM
And they already 'see' their party members..so it makes sense, now bow to Angelic and put it on the to do list
Back into the shadows once again...
#17
Posted 20 May 2004 - 10:20 PM
#18
Posted 20 May 2004 - 10:26 PM
But only the cleric gets the you revealed crit1 crit2 message...Vision allows everyone hidden to be revealed to everyone. It is cast upon the entire room and thus affects everyone in it, not just the cleric.
Therefore, everyone can see everyone!
Others wont notice them uncovering, they just see them on the playerscreen.
Back into the shadows once again...
#20
Posted 21 May 2004 - 12:09 AM
#21
Posted 21 May 2004 - 05:54 AM
Thats weak... and you know it.
Copying From many is Research.
It's so exciting I need to poo~Deval
#22
Posted 21 May 2004 - 10:13 AM
But on the subject of seeing things..
Ever had someone sneek up on you, and you just not realise - It's like that, they're there, you just haven't realised till the Cleric flashes a light in your eye and you blink again.
#23
Posted 04 July 2004 - 09:01 AM
First, the cleric is casting the spell, so one way of looking at it is for only the cleric to see the crits that he uncovers. How can a cleric show someone else what he sees? If he is pointing the hidden crits to someone else, the hidden crits would see him pointing them out, and attempt to kill the cleric before he finishes.
Second, the cleric casts vision, and the crits show right up on other crits screens. They should at least have to look around before seeing them or /refresh to see the crits that were hidden. Hitting enter after a cleric hits vision to look around and see the crits that the cleric is pointing out.
As for the cleric not pointing out his hidden party members, this makes sense to me. The cleric is seeing all the hidden crits. Is he gonna point out to everyone else on the square where ALL the hiding crits are, or the ones he sees and knows to be hostile/non party members?
Its like in war, when a person spots the enemy, he lets his side know where the enemy is, he doesn't let the enemy know where his side is.
#24
Posted 04 July 2004 - 09:03 AM
#25
Posted 04 July 2004 - 10:15 AM
Anyway, I think vision should vision the whole room, my opinion has changed since my last post.
-Proverbs 4:7
#26
Posted 11 July 2004 - 11:41 PM
Poker in-game.
#27
Posted 08 August 2004 - 08:15 AM
Let me tell you something about war, let's get basic first... Anyone can learn how to shoot a gun, anyone can learn how to walk on a line. <well 99% of us can>Its like in war, when a person spots the enemy, he lets his side know where the enemy is, he doesn't let the enemy know where his side is.
What you get trained for in war is not to go around spotting the 'bad guys' and shooting them it's about doing as much dmg as often as you can... there is a reason why people get trained to do this rather than just being handed a gun and tell them to go shoot someone.
Now back to the point I was making, as soon as you have fired a shot everyone will know that you are there, and mostly also where you were. Todays tactics requires firearms, which unfortunately does rather loud sounds and leaves some smoke from the excess gas that's developed as you fire you projectile... not to mention the flame as you fire it.
Thus as soon as you attack you are revealed to everyone and they can dive into cover/attack back.
Now back to the game, really think that 1 thief could sneak up on a party of 5 fully aware fighters/clerics/what not without getting spotted? The only class that could do some dmg from range as it is atm would be rangers, and maybe druids/mages considered that a flashing light usually don't cause much dmg <beam> and summoning the nature spirits would actually require some time and by the time you cast that spell <natures fury/stormwrath> Everyone will know that you are there way before the spell goes off.
Rangers are the only ones that should be unaffected in this case since they are to only Class with a ranged attack... now we come to the slight problem... Rangers can't covert. With Invis on them sure then I could go for them staying invis, but think of it like this... When the cleric cast vision he takes the look around and tries spotting an ambush <with his exceptional attunement to nature and life and what not> as soon as the ambush is spotted, there is no ambush the others are prepared thus hidden alts should come uncovert.
If I say that there are people hidden behind a rock 4 yards away wouldn't you turn your eyes towards it and most likely change your position and stance slightly as well, maybe gain a few yards in a direction to see more clearly exactly who and how many there is there.
I say leave it as it is, since a.) how can you move with a party if you are hidden from them? <thieves> And b.) No Class in this game excepts rangers can do anything at range in this game... it's not likely that a 300 lbs Berserk will hide behind a 3 inch thick tree.
Now to Camo... When Druids cast this spell they simply camouflage themselves <which would mean getting some shrubbery on top of them and putting some nice green grass in their helmest or whatever> but since a druid needs close range to do dmg <or has to lie in his shrubbery chanting for 5 mins rather loudly and see's his target run off before he's even halfway through that chant.> It would only be logical to see if someone is laying in a shrubbery 20 feet to your right chanting some sing song to the nature WHEN you are looking for an ambush?
That are a few of the things atleast I have learned from my training in the army... look at obvious places... if need be blast them a few times with your guns.
Further more I'd say thieves need a /vision spell. Since they are in fact the only class that knows anything about hiding <no matter of the surroundings> where as Druids should only be able to camo outside of towns where there actually are things to camo with... *druid takes a trash can and hides in it... no one notices the moving trash can as it strolls down Viper street*
And Invisible things should not exist at all in this game to make it 'realistic' since if 10 people look around and don't spot 1 thief... or better yet 10 thieves at close range I'd say that they are all blind.
I think I lost track of where I was headed in this post but I felt so good about writing that I posted it anyways.
#28
Posted 09 August 2004 - 08:29 PM
I am the old felicity, if i were on your friend add helius plz.
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