1a2
#1
Posted 24 May 2009 - 04:19 PM
I AM COMPLETELY AGAINST ANY NEW SERVER BEING ADDED, PERIOD. FIX WHAT IS THERE.
#2
Posted 24 May 2009 - 04:34 PM
If people do not want to start over then how come 1a even has a playerbase? That was in a way starting over, as they left their main stuff behind. If the game is finally fun again, it will be played, you post this thinking lvling is bad, and being on top is great. But what if lvling and acquiring new usefull gear constantly is part of the fun.
If exp and items is all people really want out of this game, and do not care about the road to achieve this, we can just create an instant lvl 40 server with best equip. Although I'm certain as any cheats on games, or private servers of famous mmorpg's point out, people will get bored of it quick.
Back into the shadows once again...
#3
Posted 24 May 2009 - 04:36 PM
We are fully compensated for our characters/gold/vaults/clan houses.
Or
It has completely new maps and names for everything.
But I agree they should just fix this server.
Edit: A whole new server seems like it'd take alot of work from JLH, why not just have him fix these core problems on this server?
Edited by Cruxis, 24 May 2009 - 04:39 PM.
#4
Posted 24 May 2009 - 04:48 PM
Still openning a new server will split people more like the original 1a server did AND as i said people do not like starting over, yes they did for 1a but it was completely new from the 20 alt version. This new server will still be 1a.
When i said to fix the current server im not talking about adding more equips etc. Im saying to adjust how classes hit, damage done, abilities and things of that nature. One example is that thieves have more armor than a druid with a midnight tunic vs a dragons skin.
Explain to me how a tunic or cape has more armor protection than an armor made of dragons skin... yea that makes sense
anyways i will again say
MAKING A NEW SERVER WILL KILL THE GAME COMPLETELY, DO NOT DO IT
#5
Posted 24 May 2009 - 04:54 PM
Nothing is made totally public about what's happening with 1a2, you don't know what we're doing, don't know what's the plans with the current server. We've heard all of this and the decision still stands.
Just stop panicking.
Piggy Or Derlok ingame
#6
Posted 24 May 2009 - 04:56 PM
If this addition means the reset of one of the current servers I am in 100% support of that also.
People seem to forget just how good Simon is at this. He got a job, a girl, and a new country and became less involved with Nightmist and focused on what was important at that time and my hats off to him. He's made it clear his intentions are to better Nightmist in a way we have only dreamed about using player suggestions or altered versions of them.
Do your thing guys. Make what they don`t want now something that can`t live with without once it is released.
Edited by Momba, 24 May 2009 - 09:30 PM.
#7
Posted 24 May 2009 - 05:02 PM
A. The game is completely rehauled. not nightmist. like pre-reset, a complete change. new maps or the maps already in placed changed somewhat with new stuff. i think you and me have talked about that maarten. races reworked, classes changed somewhat, maybe even a new class or 2 could bring interest, new items and equips, a better crafting and alchemy system, better range of what potions can do. so on so forth, basically a new game.
then leave nightmist main still around for people who like the old version, i think some of the main players would possibly come over to the new server since it wouldnt be a main copy where they need to work with people rather then them being able to kill everything themselves.
i cant see this method working though if you just change certain parts of the server though, i.e. changing certain classes slightly, hp, mp, so on and then resetting the game, people who have been playing awhile on 1a would be working on there 3rd or 4th new nightmist version, people will quit and you lose more players on 1a, again drying up the playerbase further.
or
rework the 1a game to fix the problems with the current classes. in this method, i cant see people from main coming over to 1a, the playerbase will stay seperated which isnt good for the game, nightmist will go no where as it is now, itll only keep loosing players, eventually mains playerbase will dry up and no one will play there anymore, people on main being years behind wont come to 1a and will just quit.
ScarletMuse 03/2/2005 11:20am
#8
Posted 24 May 2009 - 06:02 PM
Current staff have said time and again that the server as it is now can not be fixed. Take that statement for what you will.So I'm seeing that there are a couple forum accts that say group: Staff 1a2. I assume this is the new server that is being discussed or whatever. Here is the problem with this. Look at what happened when the last server was released, it cut the playerbase down. Do you actually think that this wont do the same thing? And it will also make several people quit due to not wanting to start from nothing again. This is a very stupid solution to the unbalanced problem. If you are going to balance things, do it, test it, and apply it to the current 1a server which was said to be the server that would be developed from the beginning, and now we find out that that was just a lie?
I AM COMPLETELY AGAINST ANY NEW SERVER BEING ADDED, PERIOD. FIX WHAT IS THERE.
It seems that originaly, way back when the drows and shifting sands, chronos and goblin camps were just a whisper and tlae told around campfires, the server was pretty well off and balanced. Players played on one character at a time. Then someone realized that you could log on 2, and then 3, and so on and so forth characters as long as your operating system and internet conection could handle it.
Changes where then made, things were balanced, and more of the same, until we have the game we play now. This took many years of players saying if this happened, and staff thinking if that happened, and having it all put in and implemented.
In my humble opinion, the only way for 1alt to be saved is for there to be a complete reset, and things going back to its original concept dating back to the last majore reset.
I have thought about this a bit, and if things get balanced, then everything will pretty much hit, dodge, and absorb just about the same. It would be like having "grey blobs" running around hitting things, instead of a diverse race/class system we have now.
Nightmist is a highly-involved icon/text-based MUD (Multi User Dungeon). Create a fully-customizable character with distinctive strengths and weakness. Choose from one of nine classes, each one significantly influencing how you experience the game.
That is a quote from the homepage of nightmist. It does not say that we have 9 classes all of whom will do the same thing. It specficaly states that some classes will be more powerful then others.
GL with w/e direction this new staff team tries to go. I am not sure if I will give it a go or not, I really do not give 1A much attention anymore. But have fun, ignore the hate, and play the game and enjoy it.
Edited by Walt, 24 May 2009 - 06:04 PM.
#9
Posted 24 May 2009 - 06:06 PM
On 1a Azure, Melody, Faith, Solstice, Wylow, Hope in game.
#10
Posted 24 May 2009 - 06:07 PM
Piggy Or Derlok ingame
#11
Posted 24 May 2009 - 06:14 PM
I only speak the truth. Sometimes the truth is very hard to swallow. There are creamy treats that are alot easier to swallow though. Want one?hate walt.
#12
Posted 24 May 2009 - 06:16 PM
On 1a Azure, Melody, Faith, Solstice, Wylow, Hope in game.
#13
Posted 24 May 2009 - 06:20 PM
Just like how Allstar(charater arch mage) was permbanned and slated for deletion, and then mysteriously re-appeared to an old friend.
#14
Posted 24 May 2009 - 06:26 PM
#15
Posted 24 May 2009 - 06:33 PM
So your opinion of staff not caring isnt cared about either? We need a group hug so we can comfort each other.You guys really should have read the previous "The Unfortunate Future of Nightmist" more carefully, if you'd bothered to rather than throwing your support behind him immediately you would have realised that your opinions as non-staff members no longer matter and therefore any debate you have is a moot point, if only that topic was still around for me to highlight those points in quotes for you all.
#16
Posted 24 May 2009 - 06:38 PM
On 1a Azure, Melody, Faith, Solstice, Wylow, Hope in game.
#17
Posted 24 May 2009 - 06:40 PM
On the other hand the opinion of players will be taken into account for suggestions for implementing new things into the game.
It was all written in the original topic very clearly, I'm just stating the facts and the reason why I opposed this being the way things are handled, however, with so much support the planned changes were clearly put through due to the topic "The Brighter Future of Nightmist" and as such this is the way Nightmist staff team will operate, unless concessions have been made to Pandilex's original proposals, presuming this hasn't happened leads to this topic being a moot point. If the staff team are still going to be questioned on their decisions then I will be slightly confused about why all the fuss was made in the first place.
On a side note Walt people learnt to use alts pre-reset, XP's ability to run a ridiculous amount of 'windows' combined with more RAM being available led to the 20 alt limit being introduced.
Edited by Prophet, 24 May 2009 - 06:44 PM.
#18
Posted 24 May 2009 - 06:42 PM
Back into the shadows once again...
#19
Posted 24 May 2009 - 06:51 PM
#20
Posted 24 May 2009 - 07:07 PM
It is just one of the many things I was informed about by someone with knowledge of what happened.whats allstar got to do with it? i don't even remember the character.
You can read up on it here
And to prophet, I was being a tad bit cynical on your opinion of our opinions not counting not counting either.
Our opinions may not matter to pandilex, but they matter to each other. At least we get to some stuff off of our chests.
Edited by Walt, 24 May 2009 - 07:10 PM.
#21
Posted 24 May 2009 - 08:28 PM
Splitting the player base even more: Well for starters if the old 1a is deleted then there is still only two servers to actually split the player base. I doubt that any of the hardcore 1a fans will run back to multi because lets face it, 1a fans love 1a for the 1a reason. To say that this will make people quit is dumb. People quit for a variety of reasons, if a reset makes a player quit forever because they lose whatever they have right now, then good ridance. When a reset occurs, in theory, everyone is number 1. So even the top 1a player couldn't quit for the reason of not being #1 anymore.
Should fix the regular 1a and not worry about a new one: Like I have previously mentioned. We have no idea if the new 1a will just be a rebalanced 1a with a couple of new things, like equipment, areas, etc. Or if it will be a totally new altared 1a, with all new maps (even towns), new races, new classes, etc.
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My support & Thoughts: I fully support a new server. If it brings down the unbalanced messed up 1a server then so be it. I hope that the new server does come with all new maps, that way players actually have to find where there going, whats the best things to train on, and etc. If there are new classes that would be nice. However, I dont think that they are needed. I do think that some races should be able to chose more classes though, or some of the stats of the races should be rethought. I also belive if there is still healers in the game (which im sure there will be) there main training should come of groups aka players. That would be a huge addition to the game.
Anyways, I have many many many many more thoughts on what should be done and added. However, I will save those until the time comes to actually put in my two cents.
I wish for the best for nightmist and I hope that Simon sees this project all the way through. Good luck to all the staff team.
#22
Posted 24 May 2009 - 08:32 PM
It's something you should look forward to but not give too much thought.
It's a bit like getting out of a swimming pool. You hate the coldness and having to get dry, but you can't stay in it forever.
#23
Posted 24 May 2009 - 08:36 PM
Piggy Or Derlok ingame
#24
Posted 24 May 2009 - 08:37 PM
Nightmist is a highly-involved icon/text-based MUD (Multi User Dungeon). Create a fully-customizable character with distinctive strengths and weakness. Choose from one of nine classes, each one significantly influencing how you experience the game.
That is a quote from the homepage of nightmist. It does not say that we have 9 classes all of whom will do the same thing. It specficaly states that some classes will be more powerful then others.
i dont quite udnerstand what that has to do with your post walt, maybe elaborate. i do understand it says distinctive strengths and weaknesses, it doesnt say some classes will be stronger then others, currently, i see no 'distinctive' weakness in thieves.
i would give the new 'nightmist' a go. i dont know if i will play for long though, but ill definately try it if its new
ScarletMuse 03/2/2005 11:20am
#25
Posted 24 May 2009 - 08:49 PM
just curious did they ever find out who restored it?
On 1a Azure, Melody, Faith, Solstice, Wylow, Hope in game.
#26
Posted 24 May 2009 - 11:19 PM
We're making a new nightmist 1a that is more balanced and will offer a fresh challenge. It will take months to finish, maybe even a year. When it is eventually ready, it will probably replace the current 1-alt. That's life. It's time to move on.
It's something you should look forward to but not give too much thought.
It's a bit like getting out of a swimming pool. You hate the coldness and having to get dry, but you can't stay in it forever.
When 1a came out it was said to be the server that would be developed and progress itself down the line. I don't think that staff or admins should make statements like this unless it is going to be followed through with. Apparently I'm the only person that thinks this is a bad idea so I'll just stop trying to voice my opinion.
Do whatever you want in making a server. Heck, if you're going to do that why not make 1 server only and get rid of the other 2 so that everybody has nothing while you're at it. It still doesn't seem right to me but there's obviously nothing I can do about it so I'll just continue playing the current 1a until it is replaced and then I'll move on.
#27
Posted 24 May 2009 - 11:33 PM
Truth be said, I'll probably stick around the multi-alt server because I have worked for over 5 years to get as far as I have now, but that doesn't mean I won't explore the results of the Third Mist.
Edited by Crane, 24 May 2009 - 11:34 PM.
Main crits:
Crane
Europa
Don't kill the
#28
Posted 24 May 2009 - 11:45 PM
#29
Posted 24 May 2009 - 11:47 PM
I know im one of the people that would quit. And if main was removed as well then i would quit all together. Well pretty much once this one alt server is gone i prolly will be to. I didnt like main as my processor has trouble keeping up with a 20 alt party. Even with 1 gig of RAM, but i did play it and try when i had all my alts. I say if you delete this server then you give everyone back all the stuff they spent on it and what not. Otherwise i believe you are just murdering the very game you helped create.
I dont know maybe im missing something here, but tbh one thing i see is that you chose all your staff members from the same clan. Not saying that you are partial to them, but why not pick one from the other side of the fence that can see from magic users point of view. So far you have picked two people that didnt play one alt that much and one who has pretty much solely used only a thief for most of the time. You need to have people from all aspects to get a balanced game. Maybe some things are being left out that we dont know about atm idk, but i think a full explaination of how things are going to go is in order. Or atleast deserved. I mean come on. We are the people that has kept nightmist going for the time being. So i think an explaination is in order at the least.
#30
Posted 25 May 2009 - 12:14 AM
Why should we whine about losing stuff, when in reality we're gaining a new system? Whether or not the areas, maps, and equipment are different, the game will be balanced. Balancing is the one thing I have seen most since the 1-alt server opened. I for one will do whatever I can to help out and be there when I'm needed. I don't think it's right that people simply complain. This decision is going through, so why not support it and make sure it does the best it can? I don't think flaming is going to get anything done. It's time to stand up and say "We can do this. We are the playerbase and we want to help." Let's make a new server, a good, balanced server. I myself will be losing quite a bit, but in the process, I know that the future hours will be worth more, starting on a clean plate, not having to worry about there being immediate issues of balancing.
Crane: "Don't knock it until you've tried it; that's what I say. If Pandilex says it could take up to a year for it to be ready then he is planning something big."
I completely agree with what he says here. Obviously we shouldn't be expecting garbage coming from one of the Administrators that brought you the original NightMist. A lot of thought will go into this new server. Even though I'm not responsible, I can promise you that much. Players won't be ashamed of what this new one has to offer. If somehow you dislike this new server when it does come out, go play WoW like all your friends probably do.
Desendent: I dont want to lose everything ive gotten and spent time on and have to start over.
I haven't thought about this too much, but here is my two cents on this. I'm pretty sure players will be compensated, either in full or partially, or in some way remembered for their achievements on the original 1-alt server. If this is not in place already, I, or we as players, can come up with some type of points system to redeem rewards in the new one, without being too powerful. Just because someone has worked hard on an unbalanced server doesn't mean they should start out as a God in the second. This would just mean more unbalanced gameplay. I'm thinking the reward of doing things on a real, balanced server will overpower losing things on a thief vs. mage/druid server.
I would like to point out that if you wish, you can choose to simply disregard my post and move on. Flame the hell out of this until it becomes locked, deleted, forgotten. Or, you can continue to develop on key points and see what Staff will or will not tell you. The game is far away from now, but perhaps before we keep wasting time, we could at least know if we will be rewarded for our work now, even if in a small fraction. I know I've been inactive for quite awhile and perhaps most of you have even forgotten who I am, but I plan to keep on playing, as I have in the dark for the last month or so again. Happy gaming, and let NightMist prevail.
Forever and ever,
Tyler
Edited by Tyler, 25 May 2009 - 12:16 AM.
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