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The Xp Loss Cap


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Poll: Should it be added back?

Do you think it should be added back, if so, at what loss of experience

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#31 AnArChY

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Posted 25 July 2008 - 08:57 AM

not sure about 10mil exp loss or if they fix it wut not but 1.5 mil how it was i agree with staff taking it off and uppering dont agree with 10mil loss either but if they refix it should be bewteen 3mil to 7mil if your willing go out pk ppl or hit n log *cough* then your willing to put your exp at risk it will make ppl think twice about battling and pking makes ppl train more not just on game all day long looking for ppl to kill lol
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#32 XxDarkAlliancexX

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Posted 25 July 2008 - 05:27 PM

You can think of my post as "popshots" if you want too, although thats not the case at all. I am just saying that the server is become less and less diverse and it is because there are several "perks" to having a thief"... and i mean sure, there are perks to everyclass dont get me wrong, but there has to be a reason why there are 45 arch thieves and 58 of all the other classes am i wrong? its because the exp is so much easier... and im not saying nerf thieves so its fair, im saying that the xp cap coming off is more discouraging on other classes due to the things i pointed out.
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#33 Cruxis

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Posted 26 July 2008 - 01:13 AM

lol, make more use of what your type of class specializes in.

Hit and run something, thieves don't have this option, so they get dotw. Any class that can do full damage and hit and run is pretty easy to train, (pretty much the only weak class because of this are zerks, training them is just plain weaksauce without a cobalt, of course paladins just plain suck regardless, the only two classes I regard as hard to train).

Edited by Cruxis, 26 July 2008 - 01:15 AM.





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