I have watched Nin a lot of times, never saw him do it from the Town side, always from the other side. But I checked spawn..desert mobs are a different story yea, still a good chance to get yourself trapped tho. Could temporarily replace it with a more frequent spawn.
Also a possible solution wouldn't involve ktp's at all.
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Rangers
Started by Hustle, Aug 25 2009 10:02 PM
32 replies to this topic
#31
Posted 29 August 2009 - 04:53 AM
Haikus are easy
But sometimes they don't make sense
Refrigerator
But sometimes they don't make sense
Refrigerator
#32
Posted 31 August 2009 - 02:30 PM
I never once supported ktp's.
. The only solution is to let people play the game. If perhaps we didnt "fix" some things that are being "exploited", people wouldnt find the need to point out other peoples "exploits". How exactly is this different than TKK? When a certain few were "exploiting" the area, new ktps were added... It's exactly the same. The other group of players could have stopped said exploits. Just like people could stop this. But instead, it is expected that staff intervenes and decides what is "bad" and what is not. And when things seem to be unjustified, or wrongly justified, it leads to a pattern of accusations and "solutions". Which i guess technically, is all 1alt really is.
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Apocalypto
#33
Posted 09 September 2009 - 04:43 AM
-Leave KTP to the boss areas. Gate training isn't exactly a bad thing. HnR itself makes things easy enough, gate training doesn't make you unPKable, just a little safer. This would infact only hurt Rangers, because they are able to double hypno to drag a mob, while leaving a Scorpion or other high POD dragged monster there to solo without much resistance for all the ther classes.
-I guess I agree with KTP's at Tirantek and Silversail. Every other KTP is pretty much rediculous PK magnets.
-What service do they provide? What are the pro's of having a KTP in the main towns? The only reason I can see, is if someone is training somewhere, then attacked; and the assailed needs to try to kill a KTP before the assailant gets to them, just to get away safely.
-I can HnR from 3 places in LF freely, leaving Arilin Gate and Windia a 5th place to HNR with no drag (high pk area regardless). Kentele, there is a square for certain classes to HnR with no drags. Yes, even by Ogres in Enchanted Forest are no drag spots to hit and run freely. Sarka, no mobs drag at all, other than what's brought in from Lost Trail. Prevention of gate training is in it's own right obsolete if that is the reasoning for their existence.
-I guess I agree with KTP's at Tirantek and Silversail. Every other KTP is pretty much rediculous PK magnets.
-What service do they provide? What are the pro's of having a KTP in the main towns? The only reason I can see, is if someone is training somewhere, then attacked; and the assailed needs to try to kill a KTP before the assailant gets to them, just to get away safely.
-I can HnR from 3 places in LF freely, leaving Arilin Gate and Windia a 5th place to HNR with no drag (high pk area regardless). Kentele, there is a square for certain classes to HnR with no drags. Yes, even by Ogres in Enchanted Forest are no drag spots to hit and run freely. Sarka, no mobs drag at all, other than what's brought in from Lost Trail. Prevention of gate training is in it's own right obsolete if that is the reasoning for their existence.
Edited by Tietsu, 09 September 2009 - 04:46 AM.
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