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Ralph: A Class Idea!


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#1 dognapot

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Posted 27 April 2004 - 07:29 PM

Ralph appeared some ages ago. he just wandered in from the forest looking lost and was taken in by a humble family of equally lost and newly arrived rock musicians who encouraged ralph spread his gift to the new world he found himself in. thus, "Ralph" was born. the next day, an automotive repair shop appeared in nightmist and had absolutely no business whatsoever. ralph's automotive shop did not fail though, it was eventually discovered that ralph had a knack for fixing things, even magical items, and what's more, creating them. soon after, ralph closed his automotive repair shop, and took his newfound gifts (and some old ones) onto his new career: adventurer.

Ralph's abilities...

plumber's crack
the plumbers crack ability causes a small amount of damage to the enemies health, but also forces them to look away and make rude comments to thier buddies, leaving them vulnerable to attack (lowers enemies dexterity temporarily).

sloth
the sloth ability allows ralph to out wait anyone who is expecting something to happen around ralph. whether it be rotating tires or leaving town. (basically it shakes off people trying to track you out of the town)

robot companion
since ralph's arrival, he has created some companions that remind him of home. these are his robot companions. normally their purpose is to bring him his home brewed ale but they also serve combative purposes. when called in battle they'll deflect damage meant for ralph and attack an enemy. when called on outside of battle they bring you ale, which makes ralph miss beer.

exploit
ralph is the only man in the world that truely knows when you need car repair. he's the only one who can diagnose mechanical problems. so it's only natural that ralph isn't always going to be honest with mechanical problems you may be facing and what's a reasonable estimate for repair. his success rate (and gold) is dependant on his charisma and the other person's intelligence. if ralph is successfull, ralph is payed for nonexistant repairs.

just a rough idea here folks, i figure he'd work best with armors along the lines of over-alls, jumpsuit, greasy clothes, and finally, irregular pants (which have got to be cheap, i mean they're irregular). man those'll be sweet. his weapons would range from robots, to simple sears tool sets. there's really only one other thing that the ralph class really needs and that's just a button on the client that says "Ralph", that when pushed makes a random ralph noise such as a fart, burp, or vulgarity. otherwise this is all ralph needs.
wouldn't it be funny if rich had registered this name first, and you were bickering with him?

#2 Silverwizard

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Posted 27 April 2004 - 09:34 PM

Dog, I still remember super model island, why is it that you work so hard on so little?
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#3 dognapot

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Posted 27 April 2004 - 09:58 PM

idunno, i've been in the mood to do something more productive for nightmist than supermodel island and ralph, but it may take a little while for that to come to fruition. in the meantime though, enjoy ralph, he'll belch and curse.
wouldn't it be funny if rich had registered this name first, and you were bickering with him?

#4 green_mantis

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Posted 28 April 2004 - 11:36 AM

You are kidding about this class. Aren't you?
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#5 Stigmata

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Posted 28 April 2004 - 12:26 PM

I'd play it
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#6 Metatron

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Posted 28 April 2004 - 05:55 PM

plumber's crack
the plumbers crack ability causes a small amount of damage to the enemies health, but also forces them to look away and make rude comments to thier buddies, leaving them vulnerable to attack (lowers enemies dexterity temporarily).

Lol man funny stuff, would sure be fun to play. lol. :)
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#7 Ambushed

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Posted 02 January 2005 - 06:29 PM

Not Supported...

Some may think it may be fun to stick a 'plumber's crack' in someone's face, but JLH WILL NOT do this.
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#8 Tom

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Posted 02 January 2005 - 06:51 PM

gotta be done :unsure:
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#9 deadman

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Posted 02 January 2005 - 11:32 PM

ppl really need to start posting real suggestions suggestions that actually have a chance of making it in game and actually make sense an are needed
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#10 Charon

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Posted 03 January 2005 - 12:54 AM

Not Supported...

Some may think it may be fun to stick a 'plumber's crack' in someone's face, but JLH WILL NOT do this.

Why the heck did you drag a spoof post up from the depths of APRIL to not support it? :unsure:

I mean I know he linked back to it... but it is possible to read a thread without bumping it ^^

Edited by Charon, 03 January 2005 - 12:57 AM.

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#11 EvilDognapot

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Posted 03 January 2005 - 07:03 AM

i'm glad it got bumped. even though i posted originally to make fun of someone else's attempt to pass of thier retard drool as a feasable suggestion, it got me thinkin' all the same...

i call it like i see it, folks. so long as nightmist is afraid of taking the steps neccessary to make room for forms of skill based advancement, alt limitations, alignment, criminal status', and every other "it's on the todo list", "in development", and "planned for nightmist 2" idea that would make nightmist bolder and better - i can't see why not. if nightmist is unable to make relevant leaps forward towards being totally kickass, then i say, let's take the safety belts off, hang our heads out the window, embrace the insanity, and have some fun!.
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#12 Sean

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Posted 03 January 2005 - 03:34 PM

i'm glad it got bumped. even though i posted originally to make fun of someone else's attempt to pass of thier retard drool as a feasable suggestion, it got me thinkin' all the same...

i call it like i see it, folks. so long as nightmist is afraid of taking the steps neccessary to make room for forms of skill based advancement, alt limitations, alignment, criminal status', and every other "it's on the todo list", "in development", and "planned for nightmist 2" idea that would make nightmist bolder and better - i can't see why not. if nightmist is unable to make relevant leaps forward towards being totally kickass, then i say, let's take the safety belts off, hang our heads out the window, embrace the insanity, and have some fun!.

Thats the most sense ive seen on this game in a while.
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#13 deadman

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Posted 03 January 2005 - 08:48 PM

Have fun you mean be completely idiotic this class has nothing to do with the game does not make any sense and is just retarded why add it? make ideas that will fit into the game an make it better not these pos ones
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#14 Chewbob

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Posted 03 January 2005 - 09:36 PM

Have fun you mean be completely idiotic this class has nothing to do with the game does not make any sense and is just retarded why add it? make ideas that will fit into the game an make it better not these pos ones

I think you'd make a great Ralph.

#15 Squee

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Posted 03 January 2005 - 09:39 PM

even though i posted originally to make fun of someone else's attempt to pass of thier retard drool as a feasable suggestion...

*quickly checks past pages*

We have the "Mechanic", "Ninja", multiple Necormancer threads and "Marine" (which I suggested >_< Bleh lol). And those are just around the same time frame that this thread was made.

(That's without mentioning other threads like "Birthday Double Xp", "Arrow Meter" and "[Undead] Wounded Druid")

And, no, I won't provide links to these class threads.
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#16 Raylen

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Posted 03 January 2005 - 10:55 PM

ppl really need to start posting real suggestions suggestions that actually have a chance of making it in game and actually make sense an are needed

ppl need to stop takin things so seriously tony :unsure: And instead of complaining, maybe you could lead by examlpe eh? I would advise you don't start with suggesting Monk or Necromancer though B)

Squee, i remember the Marine, that idea was crazy too! :)

I once suggested a Ship class, which i still stick by as being a totally awesome idea, but i don't think people quite understood my visionary thinking B)
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#17 EvilDognapot

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Posted 04 January 2005 - 07:27 AM

even though i posted originally to make fun of someone else's attempt to pass of thier retard drool as a feasable suggestion...

*quickly checks past pages*

We have the "Mechanic", "Ninja", multiple Necormancer threads and "Marine" (which I suggested >_< Bleh lol). And those are just around the same time frame that this thread was made.

(That's without mentioning other threads like "Birthday Double Xp", "Arrow Meter" and "[Undead] Wounded Druid")

And, no, I won't provide links to these class threads.

dude your suggestion was "super 1-alt marines from outer space with guns!!!@!1", and even though my brain tripped over that idea, i thank you for giving it my own "flux capacitor" moment where it hit the ground and realized...

"wtf!? why perserve an RP mentality in a game that admits it can't further encourage the fantasy theme we hold dear? as long as only 1% of nightmist knows wtf they're doing here, and the rest just train on a hamster-wheel to pwn the other hamsters, there's no point in kidding ourselves any longer. for christ's own sake let's be robots, mechanics, rock stars, chefs, ninjas, pirates, cash money millionaires, and rick james!"

seriously. no joke.
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#18 Bubba

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Posted 04 January 2005 - 07:30 AM

Rick James is out of the question.... Cuz... IM RICK JAMES BIT**!!!
Yeah Thats Right... Im Bubba... The Drunk Redneck... The Man You Meet In Prison... The Pimp On The Streets Of L.A.

#19 Stigmata

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Posted 05 January 2005 - 06:05 PM

I'm actually inclinded to agree with you - Why bother staying true to the typical RPG genre, when the game is based on who has the best pc, and who can change those pesky application windows the fastest!!!!

What's the difference between playing the game as it is now, or simply logging on mass rockstars, robots, fisherman and milkmen.

Answer = none.
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#20 EvilDognapot

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Posted 05 January 2005 - 09:11 PM

What's the difference between playing the game as it is now, or simply logging on mass rockstars, robots, fisherman and milkmen.

Answer = none.

well i'd say it's got to be more fun. changing the focus from the apparently unobtainable progress towards having rediculous fun would totally raise our fun quotient 100%.

Edited by EvilDognapot, 05 January 2005 - 09:12 PM.

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#21 Simulation

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Posted 05 January 2005 - 09:47 PM

NM sucks, there are never new areas. And don't give me bs about "Ohh staff have lives too" I understand that, but when they ARE on NM which is almost never, they don't do jack. It isn't that hard to higher new staff you know, people that are on NM alot, that will actually make areas. I say assign jobs to staff, atleast 1 new area each month, they can't do it then fire them and higher a new staffer, it isn't that hard. So if NM sucks, why not have this class? Maybe people will actually like it, and with nothing to do on this game anymore, this class MIGHT ACTUALLY BE FUN!
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#22 Stigmata

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Posted 05 January 2005 - 09:54 PM

I've been constantly on at JLH/Pandilex to re-hire me for so long now, it's not going to happen or it would have happened already.

The only reason they give me is that it would be risky to hire a new staff member incase they were to bring them hassle, which is fair enough but imo it can't bring them as much hassle as players wanting something else to do in the game.
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#23 Simulation

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Posted 05 January 2005 - 09:59 PM

Bring them hassle, they can fire you. ezpk

kkthxbai
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#24 Stigmata

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Posted 05 January 2005 - 10:12 PM

Yes, well that wouldn't even be required - I know exactly what i'm doing.

But oh well.
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#25 Simulation

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Posted 05 January 2005 - 11:59 PM

They r teh nub tubs /shrug
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#26 Squee

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Posted 06 January 2005 - 12:31 AM

There's a difference of bringing fun into Nightmist and adding cheap, novelty value to it.

Ever play Kingdom of Loathing? The game with the Undead Elbow Macaroniis? And the Seal Clubbers (who hailed from the north because there's always one class that hails from the north? And the Haunted Cans of Asparagus?

Yeah, that game was a blast for the first hour. Then it got dull and repetitive. Not something you want to strive for.
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#27 Simulation

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Posted 06 January 2005 - 12:36 AM

Yeah, that game was a blast for the first hour.

Sounds familiar... Only switch hour with week/month
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#28 Evergrey

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Posted 08 January 2005 - 12:13 AM

Yeah, that game was a blast for the first hour. Then it got dull and repetitive. Not something you want to strive for.

Yeah I find those lines slightly familiar, just can't pinpoint what it could be that provokes such a feeling in me... I better go back to gatetraining my mages.
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