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Back To The Camp Bows Again...


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#1 Rodeo

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Posted 05 February 2016 - 08:45 PM

Instead of adding new items to the game could be add BsB or Iboc to a current bosses loot table? This can also be used for both servers. Also had a discussion with piddy earlier today about 0 ac single equip stat rings that can be bought in shops so people can have a chance to get maximum mods on their chars.

The current system allows that for someone to have something that soe one else has to give up what they have.

These ideas can be used for wither server.
But mainly for 1a.

#2 Cadabra

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Posted 05 February 2016 - 09:40 PM

The ones mentioned were quest drops so would need to be new weapons making rangers have 3 vamp bows and devalues current ones.

Edited by Cadabra, 05 February 2016 - 09:41 PM.

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#3 Rodeo

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Posted 05 February 2016 - 09:44 PM

That's the point to devalue the current ones and make it so everyone that wants to play a ranger has the option of getting one without paying 3 mill for one when sleep e desiderate to sell.
I do t see why the quest ones can't be added to a current boss seems like a simple file edit.

#4 Terron

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Posted 05 February 2016 - 11:51 PM

I just said a max equip: 1, 0 ac, charisma mod ring(all class) should be shop buy. zerks should also have crafts based on that ring to allow them to equip 4 different chr mod rings in all.

 

mainly what i was referring to is after 10 years on 1a and a playerbase that has dwindled from 55 to 12 and a half of the 12 are half season players.  why is it that you can count on 1 finger the number of full equipped characters in the game lol.  (this for the mot part isn't boss related, its the advantageous quest gear, that 15 people venture to get and 2 people get to claim. epic mathematics)


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#5 Sneaky

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Posted 06 February 2016 - 12:03 AM

That's the point to devalue the current ones and make it so everyone that wants to play a ranger has the option of getting one without paying 3 mill for one when sleep e desiderate to sell.
I do t see why the quest ones can't be added to a current boss seems like a simple file edit.

 

Let's replace Oak Staff with Rune Staff in shops -- its a simple file edit, right?


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#6 Rodeo

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Posted 06 February 2016 - 12:24 AM

Sure let's roll with its not like anything is balanced when it's put ingame anyway

#7 Terron

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Posted 06 February 2016 - 02:19 AM

 

That's the point to devalue the current ones and make it so everyone that wants to play a ranger has the option of getting one without paying 3 mill for one when sleep e desiderate to sell.
I do t see why the quest ones can't be added to a current boss seems like a simple file edit.

 

Let's replace Oak Staff with Rune Staff in shops -- its a simple file edit, right?

 

sounds great, fighters will finally have enough vamp to have a pure warrior set up.  

 

 

lets just get on the real, quest items do little to nothing on main.  1 crit gains a slight damage, dodge, magic resist or vamp rate out of 20 characters. its never going to be as significant as enhance or replace the use of clerics.

 

on 1a thats the only thing to set your crit apart, or at times even make the crit playable.  Im not all excited about making shop buy questies or anything but this kid wants a gd vamp bow.  Him among most players on the server. theres only 95 ranger rolls why?. why not just make one lol.  a spider staff, a couple drops, and 1m. bam spider bow 7-8bd .2 vamp. 

 

yay your archmaster ling ranger hits 14/16-62 is that so op it'll ruin main? sure as fk isn't replacing thief or berserkers.


Edited by Terron, 06 February 2016 - 02:20 AM.

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#8 Sneaky

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Posted 06 February 2016 - 02:39 AM

Did somebody say main? How did we get talking about main? 

 

That (spider bow) is a good idea, and I'd totally support a low-end item like that being added.. That's not what this guy has been suggesting, though. He's asking for bsb/iboc, and stating that he thinks those items should be devalued, which I don't support. 

 

The smartassery / snarkines is targeted at posts that basically amount to asking for the game to be made easier ("I want a cobalt bow without doing any of the work,"  "I want to level my crits without killing bosses") because hard things are hard. 


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#9 Terron

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Posted 06 February 2016 - 03:31 AM

quote//"These ideas can be used for wither server.
But mainly for 1a."\\quote

 

I understand where hes coming from is all.  1a has little to no vamp bows because of hoarding but some don't classify it as such when the vamp bows have different names. some players have multiple rangers and bows. most have 0.  this is like the 12th time this has been posted 6x by him lol. he is trying to use the rarest class on server and wants vamp on a 1 crit server. seems legit. I have posted the spider bow thing 4-5x myself, mods/players have deleted it over and over for whatever reasons.

 

 main server doesn't need it but on the same level are they really encouraging you to use/play other classes? they sure as sh!t tell you to. I don't think the do all end all of the server should be using 20 halfass smiters with cheap vamp to work up to 16 zerks and maybe onto zerks with mods and armor. but thats just my opinion.

 

im never in support of having to level 1 or more crits to benefit another whether its main or 1a, its outright ignorant development. (this includes main server bossing, 1a crate systems, etc) 

 

 Rangers do get cobalt but it just turns them into a paladin that gains hypno but loses healing and buffs. its always an option. but a real crap one.

 

edit: nothing on nm is easier to get than a group of dotw thieves...the game cant be any easier or harder if rangers could do it to.


Edited by Terron, 06 February 2016 - 03:34 AM.

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#10 Banishment

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Posted 06 February 2016 - 06:22 AM

Bow of Artemis, craft it.


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#11 Terron

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Posted 06 February 2016 - 09:08 AM

another option.

as unlikely as cobalt or even less likely lol

 

I think what everyone is failing to understand, is that the lower tier playerbase wants more items/ a leveling system and game development based on not having that much time to play.  the latest posts are just a few of em speaking out.  do what you want, players frustrated and angry isn't for the good of the game. some people don't boss, plain and simple, im pretty sure "you fkin boss or gtfo" isn't the right reply.

tbh neither is "you add these crappy classes to your party and its easier"

 

 

low tier vamp weapons for every class - supported  - although this dead horse has been beat into hamburger.


Edited by Terron, 06 February 2016 - 09:29 AM.

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#12 Rodeo

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Posted 06 February 2016 - 11:04 AM

I just want everyone to be able to have a shot being able to play awesome classes without being overwhelmed by not having the equipment they need. What everyone has told me from day one is use this class and get a vamp bow it's already factored in by mods and staff to tell players this is what they need to play.

But don't worry I got a zerker and am working on saving up enough gold to buy myself csotw....cause to be able to effectively boss on 1a you need alot of zerks...sounds alot like main amirite.

Again sorry rant over.

#13 Sneaky

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Posted 06 February 2016 - 06:48 PM

 main server doesn't need it but on the same level are they really encouraging you to use/play other classes? they sure as sh!t tell you to. I don't think the do all end all of the server should be using 20 halfass smiters with cheap vamp to work up to 16 zerks and maybe onto zerks with mods and armor. but thats just my opinion.

 

/shrug...my party is 4 clerics, 1 mage, 2 druid, 1 fighter, 1 pally, 2 thief, 4 zerk, 5 ranger -- its a pretty even mix, and off the top of my head, at least 3 other active players on main (Gaddy, Undin, and Crane) play with similarly diverse parties. I'm not really sure where this 'everyone plays 20 thieves with dotw' mentality came from -- a few people do it, but to me it seems like it's the minority, or its used just as a "golding" party to support someone's actual mains. Most of the people who have been playing this game consistently (not restarting after years or frequently selling everything to switch between servers) have set up their parties as more diverse to avoid the leveling and equipment bottlenecks we're talking about on here. 

 

I guess what I'm getting at, is that I think that playing the game as 20 of one class is the "wrong" way to do it, and the game shouldn't be edited because that's how people decide they want to play. remember that square peg and round hole game for kids -- do you look for the right sized peg, or do you take out your saw and cut the board? lol -- a lot of this is coming across as "I want to play the game like this, make it so." 

 

no one's been saying "you fkin boss or gtfo" -- its more, you fkin boss or you fkin buy the item. if you don't have much time to play, you can focus on getting gold and buying stuff. I don't see what alternative systems are going to fix -- if its crates, there's going to be the issue of hoarding the items to make the crates (and complaints about those drop rates and the time it takes to acquire the items); if its coliseum tokens, well, aren't those just boss fights?

 

this has evolved into a response on two different topics... but idk, if you want cheap low vamp, i do think you should just play a thief, don't demand that the game adjust to you. and i agree that the leveling bottleneck is frustrating, but i don't think any good alternatives have been suggested. 


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#14 Terron

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Posted 06 February 2016 - 07:40 PM

I just want everyone to be able to have a shot being able to play awesome classes without being overwhelmed by not having the equipment they need. What everyone has told me from day one is use this class and get a vamp bow it's already factored in by mods and staff to tell players this is what they need to play.

But don't worry I got a zerker and am working on saving up enough gold to buy myself csotw....cause to be able to effectively boss on 1a you need alot of zerks...sounds alot like main amirite.

Again sorry rant over.

sounds like hes conforming to norm.  sounds good, ideas are heresy anyway.

 

 but idk, if you want cheap low vamp, i do think you should just play a thief, - that's the top rated nightmist answer on google

 

I agree with the diverse parties, I like them. game fails to set a max character parameter.  if it did at say 25 or 30(under registered player), a diverse party would have to be used to hit the most bosses possible.  but since you can have 2000 characters why the hell wouldn't you pick zerks and clerics lol


Edited by Terron, 06 February 2016 - 10:08 PM.

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#15 Gaddy

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Posted 07 February 2016 - 09:01 AM

You're a broken record of the made up logic, "if you do what people are asking, more people will play the game or not quit."
Doing whatever people ask doesn't make the game better, and I don't think there is any consistent route for retaining players except for the actual playerbase being welcoming, friendly, and forming a good community of players.


Something I never see is 1-Alt players offering to help a person accomplish something like crafting a Cobalt Bow.
There was a huge struggle with even getting enough people to help a guy level his thief.
Now, I think those would be frustrating facets of the game and could be improved for 1-Alt, but the lack of support and community of the playerbase is what costs Nightmist players the most often. But a game like Nightmist needs people to enjoy or be motivated by interacting with each other, and the 1-Alt server seems toxic. Main isn't 'great', but most active players have most other active players on their friend list.
It would be nice if /togglewho was disabled at this point though...
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#16 Terron

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Posted 07 February 2016 - 10:48 AM

lol how are you an advisor, you know next to nothing about 1a today this isn't 2007 when you gave nm1a 4 minutes of your time, its 1 clan, we all help each other every day. you are advising nothing but that "fabricated logic" you're going on about. we have a small playerbase they'll see right through your bs,  

 

I gave a cobalt bow (on 1a) items away for 6.5m to a friend who only plays rangers.  that's pretty greedy there.  we all sell leveling items as much as possible. we killed Blue dragon 100s of times last year and red dragon dozens, its not really players fault that only 2 bloods dropped.  

 

main and 1a have different problems.  mains are mainly spawn times and the fact that 1 person off work that day can spoil everyone's productive day by killing 10 spawns. there's ultimately no character or design flaws because the copious amounts of characters and damage prevent it from becoming a problematic issue.

 

1a's dilemmas are mostly created by advisor's and ex/staff somehow having more say that the 15 players that are left.  nothing is thought through period. nothing tested.  want some insight ask the lvl 40s sittin in a ch, want some testing done were right here.  don't ask some forum green-named  couldn't hack it on 1a mainer. that's the problem. how can you design a class based leveling system when only 3 of the classes can kill all the monsters on their specific list.  how can the insight on 1 class be so awful that they falter and cant kill monsters for 8 of the crates they need out of 25 cobalt or not. yea blame the playerbase, you sound like danny lol

 

when you come to 1a and level one of everything to GM+ ill bow to your logic.

 

 

edit: FTR 1a is just as friendly as main, the players are just as helpful and kind.  the last "pking" that went on were direct results of forum advisors pulling for implemented harassment tools to retaliate on players he dislike, pay gold to autokill people.. when the bombs literally blew up in this advisors face and everyone on his side of the fence, it was quickly corrected. SAD

 

players don't stay on this game because of the basic mechanics.  characters have on avg 300-400 hps  higher yield training monsters do up to 100 points of damage and have sometimes thousands of hit points and vamp costs 10 million gold. 


Edited by Terron, 07 February 2016 - 11:01 AM.

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#17 Tietsu

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Posted 08 February 2016 - 01:10 PM

Not supported.  Not the way it has been suggested.  

 

I'm not a fan of the "you want to make the game easier" argument.  This game is not hard, but it is terribly time consuming. We have more than paid our dues on 1A.  You get to a certain point when you're ready for the next tier of equipment and it's simply not there. I would support alternatives to the crafting system that takes out huge amounts of gold, while not having to wait a year for a Dragon's Blood to drop.  Or wait until we have enough willing people to take a trip to Ku'Nal and Credenza?

 

There are, what?  Four stat rings that have dropped from bosses since Stig added them to the game.  I assure you, the low amount of drops are not from lack of trying.  I suggest adding drops that take far less time to collect and are somewhat costly to craft.  We have a demand, but no supply.  We have gold and nothing to spend it on.  Gold is almost useless in the current 1A economy.  (Counting out leveling)


Edited by Tietsu, 08 February 2016 - 01:24 PM.


#18 ice_cold

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Posted 16 February 2016 - 01:25 AM

The 1-alt playerbase ran off a large portion of people. Because of this, people are now whining they can't improve their characters and want the game made easier.

 

Maybe you shouldn't have ran a bunch of people off the game aye?


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#19 Rodeo

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Posted 16 February 2016 - 03:44 PM

I never ran anyone off I brang the heat of 15 players to nightmist. People love to pk tho. Lol

#20 Terron

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Posted 16 February 2016 - 10:12 PM

the game is already 5 buttons easy, its almost impossible to make it easier than that. botting aside.

 

its kinda lame to state that players shouldn't have pked when the game was heavily PK from its creation, its about like me saying staff never did enough to change massive exp loss from pks.

 

what did pks offer this game?

 

1) slower leveling - dozens of imbalances have been created by no-one pking.

2) didn't need zillions of gold/items to shine- just determination and knowledge

3) didn't need dozens of characters - major negative impact on the crate system its item grinding 95% of your gametime.

4) classes are heavily imbalanced - no-one noticed or cared when you just died anyway the power classes were kept in check.  just a flip from invisible classes being the best to the worst/least played.

5) game was funner - triumphs on leveling were earned - not just botted or grinded out - took the skill out of the game entirely.

6) item imbalances were created by massive damage characters having a free for all on mobs instead of dieing. and massive level achievements (if you can even call it an achievement)

7) Time - most players play enough to level a single character to max level - games current state you need multiples if not all of them, to help

8) etc  

 

say what you will about it, but none of these problems were major until pking stopped, only "mass exp loss" and "token imbalance" were the topics of complaints.

 

oh yeah neither were fixed, instead just point the finger at the players who pk. lol about as obnoxious as a green team response could be.

 

anyway toodles im off to the beach.  maybe the south pacific has a sharktooth necklace :D


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#21 Sneaky

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Posted 16 February 2016 - 11:13 PM

 brang 

 

*shudders* 


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#22 Rodeo

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Posted 16 February 2016 - 11:41 PM

I had to bring the ghetto.

#23 Gaddy

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Posted 17 February 2016 - 02:08 AM

The 1-alt playerbase ran off a large portion of people. Because of this, people are now whining they can't improve their characters and want the game made easier.

 

Maybe you shouldn't have ran a bunch of people off the game aye?

 

That along with griping at Stig when he provides quests rather than him feeling thanked and appreciated.

 

But when I wrote this with some more words, it got a three paragraph rant about nonsense he doesn't know about - such as how development on 1-Alt has been managed. I have had almost no sway on 1-Alt development for years, and there aren't other Main ex-staff/advisors, but Terron is full of it, as usual.


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#24 Terron

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Posted 17 February 2016 - 03:20 AM

gaddy I'm sorry , but I have credentials and have co-created/tested and designed on several paper/mud/and MMO genre games. Including Dungeons and dragons v 3.0 3.5 and 4.0, and playtesting for blizzard on diablo 2.  You have the ultra successful 7 million player online game that is Nightmist. or you don't and .you have 20 players and you listen to 1 of them, the staffer that overrules you. 

 

whats the differences on 1a from now and 8 years ago?

 

-no pks vs lots of pks

-15 players vs 50 (more players with higher pks, say what?..)

-tons of gear vs a basic set of gear with a basic choice from  3 boots/ a stat ammy and 3 gloves (lots of equipment choices, = more to gripe about apparently. post after post) (less gear more players say what?)

-grind item system vs token system (mind you that even at 200 players the crate system would hit the exact same problems, everyone needs the same few items   can you say No testing?)

-no events vs events (theres many factors to this one, mostly the regulation of items and levels .  it got to a point where lvl 40 with cobalt always won...ur kidding right!? how unlikely a lvl 40 would even win..the answer is Csotw and any other vamp items with more than .12 vamp banned from events.)

 

the most common factor has always been time, time to play vs no time.  Pking used to alleviate some of the time disadvantages.  If you only got to play 2 hrs a day you could PK the drug dealing basement dwelling jobless fker that plays 18 hours a day and sells crack to your children, 5x and net more exp than him. that's balanced.  the parts of it that weren't

the were like leveling guilds out of towns or behind 15 ktps.

 

As thankful as I am that stig among others added areas and items to the game, im not entirely sure it was the drive the game needed to keep and draw a few new players.

 

answer to most of the problems is simple coding errors, I say errors because most of them are easy code changes.  

 

1a would benefit most from:

 

-Non Boss training mobs having damage/hps/and gold cut in half  and to a lesser extent some attack speeds

(monsters attack sometimes up to 5x per regen of stamina and hit for 100s)

-every character recieving double Hps and Mps

(its nuts that your 160 ac character gets 4 and 5 shot from monsters)

(these two changes balance nearly every issue in PKing and arena pvp as well as create a solid impact for all classes to be significantly more useful, solo, in the majority of areas and majority of monsters.  removing stress from the crate system)

 

 some other stuff that couldn't hurt or would need testing

 

- balanced exp table based per class( I know longshot)

- more races/classes or;

some unlocked class content per race

-magic absorb items working on monsters magical attacks (maybe at a 50% rate/25% on bosses)

 

Main would benefit from:

-more classes/races, promoting trade and training low levels

-higher tier items being a universal leveling item  example: spyglass blade of time sovvy 

-faster spawns/decreased drop rates

-areas that require a "find the key" theory - were the boss is always in

-and some of the aforementioned 1a development to a lesser extent.

 

 

Edit: as a player I specifically do not like quests on 1a, the items are either so common they might aswell be mainstream or so rare that w/o them your characters feel undergeared.  Not to mention the randoms don't seem random its always the same characters in large streaks of wins.   I dont complain about the quests personally, I complain I always seem to miss the "bonus exp" times.


Edited by Terron, 17 February 2016 - 03:47 AM.

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#25 Gaddy

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Posted 17 February 2016 - 03:34 AM

You don't seem to understand Nightmist's system and the limited extent that staff are able or meant to change the game.
JLH didn't take the approach of - here's the game, do as you will. He even asks staff not to develop too many new areas. It's not an open format that you can just paint with broad strokes like you own it. Staff don't own or administer the game.

Staff cannot create new classes or races. It has been tried, but Admin/Owner has not decided to implement it. And he isn't wrong - it's just not trying to push Nigthmist beyond it's current platform.
Changing all of the boss spawn rates and systems isn't something staff are meant to do. Perhaps it could be petitioned to JLH, but there is an understanding of stewardship rather than radical change.



Anyway, my post was stating that I'm not involved in modifications and updates to 1-Alt. I don't think I have the knowledge of the current game to decide how it progresses. But I do feel players are ungrateful for Stig's work and staff in the past, and I've seen 1-Alt players driven away by the negative atmosphere for years.
When it came out, we asked for a reset to adjust the game to be suited for people playing on 1-character. However, that was rejected - many of us basically said, "Fine, not something I am going to dump tons of my time into then..." That was ages ago, and we were fairly right - there has never been a chance to fairly balance the game because it was so sloshed when it opened. Staff didn't even know it was coming - it was just there one day and we scrambled.
So no, I don't pretend to know what is best for 1-Alt. But you cannot pretend that a friendly, welcoming playerbase is something this kind of game needs and depends on, regardless of gameplay.
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#26 Terron

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Posted 17 February 2016 - 04:14 AM

I understand the majority, it isn't staff.

Stigs work hasn't directly chased players away. the iron bombs and crate system have done some inderect damage, although the crate system is adequate enough because players will accommodate play-styles to compensate. many people may not agree, including me, but I am thankful its an option.  I can level a ranger to succeed at farming crates for 3 other classes if I must.

 

the game was vulgar, debased, corrupt and heavily pk and had more players.  I don't mean to pry about the game being twisted to a seemingly nopk game but no-one can name a game that is successful w/o a dominate form of pvp, because they don't exist.

 

I tend to agree with jlh on areas, too many and the players are spread far too thin, might aswell make a 3rd 3a server has the same effect. Jlh doesn't need to change anything to keep the game going, but some slight changes would help alot.

 

  1/2 power training mobs and dbl hps/mps would fix almost every problem 1a has. but in the end its up to JLH.


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#27 Rodeo

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Posted 17 February 2016 - 09:12 AM

Zerker with csotw my friends. Learn it. Love it. Lick it. :P

#28 Terron

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Posted 17 February 2016 - 09:25 AM

you'll find that isn't all its cracked up to be, when you notice most areas have stacks of monsters that eat you alive, aswell as most minibosses destroy your 0 ac and crap dodge rate.  then you will run full circle to the title of this thread "my ranger needs a vamp bow plz"


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#29 Rodeo

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Posted 17 February 2016 - 11:44 AM

Yea. I am only kidding. Lol

#30 Angelus

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Posted 17 February 2016 - 06:39 PM

Stigs work hasn't directly chased players away. the iron bombs and crate system have done some inderect damage, although the crate system is adequate enough because players will accommodate play-styles to compensate. many people may not agree, including me, but I am thankful its an option.  I can level a ranger to succeed at farming crates for 3 other classes if I must.

 

The crate system is brilliant.


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