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New Spell Idea's


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#1 GodSmack

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Posted 05 January 2005 - 11:52 AM

Prayer: it Is Known that Cleric's Pray to the Their Diety's to cast their spells, to keep themselves and other pure and clean and healthy.
Skill:Passive Usage: Can only be cast upon the cleric. Level requirment: 29 Mp Cost: 30(Give or take).

Cause Light Wounds: no describtion as of yet(but working on it) Skill: Attacking
Damage: 10-20 depending on int/wiz Can be Used to hurt players or monsters. Level requirment: 18 Mana Cost: 10

Cause Serious Wounds: Pretty much same spell but hits harder. Skill: Attacking Damage: 30-40 Mana Cost: 20 Level Requirment: 25

Cause Critical Wounds: Same as above. Skill:Attacking Damage: 50-60 Level Requirment: 30 Mana Cost: 40


There's my Thoughts I will be getting describtions soon for the melle spells don't worry it's jsut hard ot think when your drunk. But i will get some desc's done for those spells and i'll probably work on them a little afte ri get some suggestions and opinions form all you guys. This doesn't mean start a flame fest over over powering classes if you think it needs modified or JLH or any other staff think that to i can modifiy it. Well that's all i got to say for now.

Edited by -=Seth=-, 05 January 2005 - 11:53 AM.


#2 <3!

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Posted 05 January 2005 - 12:13 PM

your spell names are nuts
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#3 Malavon

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Posted 05 January 2005 - 02:45 PM

Good thing I like D&D :unsure:

I'm a little confused as to what prayer actually does though... :/

#4 GodSmack

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Posted 06 January 2005 - 12:59 AM

Prayer Regenerate's The Cleric's Mp During battle by 10 mp every 2 seconds the Spell it's self lasts only 5 minutes(if less can be less). this makes clerics less money draining at high lvls and makes healing your party or others go smoother instead of repeatedly clicking on crystals. Not saying completely take mana crystals out as if it gets to low the spell it's self would run out before it would fill mp up which leaves crystals still of needing. But it does help during training or battles or duels.



P.S. Look foward to some new spell idea's for Paladins in the near future as i am still tossing around some thoughts before making a decision.

#5 deadman

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Posted 06 January 2005 - 04:51 PM

10 mp every 2 seconds so within like 2 min they gonna go from 0 to full mp basically..... thats way to strong a spell for them to have would make the class way to easy... dont like the other spells either...
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#6 GodSmack

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Posted 07 January 2005 - 12:00 AM

Tony Prayer is gotten at lvl 29 maybe 30 which means there wouldnt really need any training involved and as i stated the Costs and dmages and everything can be changed reasonabely. these aren't set in stone i am still waiting for others to comment. the attacks seem reasonable to me considering that they give clerics more fo a edge then just a standard heal only class. Secondly i would wish for you to atleast give me some idea on what to change 10 mp every 2 seconds can be changed i haven't set these in stone yet, as i am leaving them open for more idea's and opinions from people.

#7 deadman

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Posted 07 January 2005 - 05:09 AM

Clerics were made to be a healing class an thats what a cleric is anyways they dont need these improvements they are fine the way they are.
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#8 Satterlee

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Posted 08 January 2005 - 01:42 AM

agreed
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#9 Snoopy

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Posted 12 January 2005 - 12:59 PM

mya lead to a big inbalence in 1v1 duels with a cleric being able to hit for that much and still heal for 105 orso...
a fully decced out cleric is hard to beat 1v1 at the best of times.
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#10 Arsenal

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Posted 24 April 2006 - 09:32 PM

Clerics were made to be a healing class an thats what a cleric is anyways they dont need these improvements they are fine the way they are.



*agreed*

Clerics were made for healing and not to be like a mage. They already have a damage spell, Wrath of Gods...

Serious and Critical Wounds seem to be a bit powerful seeing as how they would do 50-60 damage, which is about as much as Beam.
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