Can we remove the traps? I know yall hate thieves on 1a but gd.
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#1
Posted 07 January 2022 - 10:09 PM
Azile ingame, 1alt.
#2
Posted 07 January 2022 - 10:14 PM
I agree, so annoying getting trashed exploring gm guild. Not like any other class have damage traps they have to use pots or run back to the pub before dying to refresh.
#3
Posted 08 January 2022 - 06:34 AM
100% agree with this post. I mean you would think thieves would be able to at least disable some traps (in a RP perspective) as they are very aware of them and use them in their line of work; but to be the only class that has to deal with dying while walking around their GM guild does seem very antagonistic towards an already underpowered and under used class.
Also tagged with one or more of these keywords: 1a
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