I think the leveling items really did help on the 1-alt server. You literally have characters hitting level 36 with less than 10 days game time. The grind isn't nearly as hard there.
That being said, I do agree about boss drops. Especially on 1-alt where you have to get people to do them. You finally get 4 people together and you can only kill half the bosses, then when you do kill it, you get something pretty uninspiring no one needs. Even if you can get the required people together for something like hornet queen, no one wants to see an insect wing drop, or a mana crystal from gu'ul'arg.
On Multi being able to kill bosses alone helps, but the drop rates shouldnt be 2-5%. No one has time to play 60 hours a week anymore like we did back in the day.
On 1-alt the top bosses should always drop good items. You get the people together finally for something and getting a null drop just isn't a good idea. You don't have to worry about flooding the game because people just aren't doing it. People shouldn't have to solo lyzanther for 2 hours for 3 months to get a single ring. I don't think the drop rate should be 50%, but 10-20% on certain things definitely isnt out of the question when you have 2-3 people logging on.
New areas are always nice, but it's just a short "this is interesting" until it isn't. On multi it's probably more interesting because you can do it yourself, on 1a that just isn't the case if theres going to be a boss most likely, and then its just another place to grind without other players.
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.
ScarletMuse 03/2/2005 11:20am