Ideas:
Crystal Caves: making it so mage could kill magimox or farm for crystal shards in a more direct manner vs killing Magician Bandit for brilliant shards at a low drop rate.
Proposed changes: make it so magic resist is low enough to hit 100 with beam(Need to confirm what it currently is) and lower the hp on Magimox so you could 1-2 beam them this would also speed up the farm on something that seems really hard. Number 2: I would propose some way a mage could 100% efficient with mana in the caves some how. The idea I was chatting about could be to remove the null from magimox and change it to an Advanced Mana Crystal/Lodestone/Superior Mana Crystal at roughly 10-12%(with higher quality mana you could drop the drop chance) drop chance so you could hoard some so you could go kill the boss in the area as well. Making sure it is reasonable to kill the boss on the mage so maybe slightly less or more damage or same idk just some thoughts there. Then you would also need a way to regen health on a character that has no way to vamp health back so just some thoughts. Could put some mana ponds in there that could heal you and on a druid/ranger you could forage for mana waters. --Number 3: To make mage have something all its own we could add a small alcove near by Crystal Giant that only mage can enter and VG into the crystal caves and then VG out as a mage making a mage only square inside the crystal cave. Number 4 would be to somehow if we could make crystal golems 100% at 1 min or find some other alternative that doesnt lead to killing them in a wave and waiting for a 10 min spawn timer to roll around to resume shard hunting or killing the boss.
Also: I wouldn't be opposed to asking for a port of Genevieve over to our server either.
Another Also: Maximizing the number of mobs per square to 4 vs 5 might also help in maximizing shard farming.
Just looking for other thoughts regarding this topic.
Edited by Gregory67, 28 November 2021 - 12:20 AM.