Nm1a
#1
Posted 21 March 2007 - 10:07 PM
There are probably other things that need changing, so others feel free to post objective comments.
Do not make the same mistakes a second time over!!!
#2
Posted 21 March 2007 - 10:21 PM
#3
Posted 21 March 2007 - 10:22 PM
Be patient. Most of the regular staff had this sprung on us and we're just now trying to figure out how to balance things out.
#4
Posted 22 March 2007 - 12:54 AM
#5
Posted 22 March 2007 - 02:41 AM
1. Autek "They have about 2 days game time on them"
2. They aren't noobs and they know where to train what to get them exp fast.
Everyone thinks it so easy, but the only reason its half as easy as it is is because of friends who are willing to help get the person where they need to or run around and train together etc.
P.S. - The only way to slow down training is to get rid of Aid lmao, if you notice all but 2 of the lvl 22+ are pally/cleric which have it easy anyways. But I dont see a cleric getting Dr anytime soon and a Pally will slow down shortly.
#6
Posted 22 March 2007 - 06:33 AM
#7
Posted 22 March 2007 - 06:15 PM
A few things need ajusting. Armor prices need to be changed. Monster drops need to be changed gold wise. Levelling/exp per damage needs to be changed... and maybe the bonus points like dwarves underground?
I dno.. I aint staff...
#8
Posted 22 March 2007 - 09:30 PM
By the way, again, if SS is lowerd IT and Barracks need to be lowed aswell <3
#9
Posted 22 March 2007 - 10:35 PM
I do agree with Autek though on the fact that this is not the first time these players have ever leveled a character to 30 before.
I for one would just like to get a dang roll to start leveling before I'm too behind!
#10
Posted 22 March 2007 - 11:40 PM
A Chimp could train a cleric ffs.
Give the new game some time to evolve and develop.
#11
Posted 23 March 2007 - 04:56 AM
#12
Posted 23 March 2007 - 05:36 AM
Vegas 1a....formerly known as Memphis ¨¨*:·(^.^)·:*¨¨
#13
Posted 23 March 2007 - 05:38 AM
Edited by Penguin, 23 March 2007 - 05:39 AM.
#14
Posted 23 March 2007 - 01:35 PM
#15
Posted 23 March 2007 - 03:32 PM
Maybe a max level of 50, ending exp would be pretty high, atleast 3bil. I'd be happy to make some new weapons and armors to the way there, without new areas they'd all have to be shop items though.
Also, I'm since NM1alt is becoming NM2, I'm sure new areas will be added over time. Items that are only buyable in shop, such as 1mil amulets stat mods, all should be droppable, or an equivilant anyway. Saying this, items that are only drops should also be made shop items.
It'll either require you to make alot of gold (for 1alt, it is alot more gold, which will make people more wanting to hope for a drop), which will require many people to either quest for an item, or buy it in shop. Because of this, drop rates should be raised maybe?
Getting a drop every say 50 cappy kills and only 1 person gets it out of all the people for all those kills? Kinda lame, maybe multiply all 1 item drops (monsters that drop only 1 item) by 10 maybe? If a monster has 100% drop for a few items, maybe a monster can have a chance to drop more than 1 item. This would make bosses with more than 1 drop not 100% though, since it's 3 different chances to drop 3 items, being 30% each (or different, whatever), they could all fail. But odds are you'll get atleast 1 every time.
Maybe I'll think of more later
Edited by Ryuku, 23 March 2007 - 04:17 PM.
#16
Posted 23 March 2007 - 04:45 PM
#17
Posted 23 March 2007 - 10:57 PM
Still no roll yet! Gdit!
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