Nightmist was online and available to play right from when it was a chat room, and thus had constant feedback and the push of people wanting to play it to aid development.
Why on earth didn't I do the same with OS? Anyhow, I realise that it may help if I release OS now and build it up while people are playing and talking about it.
So, with any luck, on the 13th of July I am going to upload the client for people to mess around with.
It's not really a game, it's more of a glorified chat room as most of the cool stuff is implemented but unused. Also, I'll be running it locally so it will probably be very laggy. I imagine it will crash loads too. But if you're interested, log on and take a look. If you can envision it as a future for Nightmist then feel free to post in the development forum, reminding me of all the little (and large) things that need to be added.
All positive support is encouraged. However, don't raise your hopes about anything. There is every chance OS will continue to be a dream. It's never emerged before successfully, so it's unlikely to this time. Spare your criticism, and just see it for what it is, a bit of a laugh.
![Posted Image](http://files.getdropbox.com/u/104757/sshot.png)