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Improvment For Fighters.
#1
Posted 30 September 2006 - 11:10 AM
Make it increase over levels, .5% per level.
would be 15% to block the attack with shield at archmaster.
It would only be made for paladins/fighters, since they are the class what are experienced with shields.
Also another one, extra attack.
The idea is to get an extra attack when your attacking, same % system
increase's .5-.8% a lvl, starts from 1% at level one
make the extra hit 30% less damage then your main. i.e
You attacked a Test Dummy with a Cobalt staff of the Winds for 54 points of damage.
You attacked a Test Dummy with a Cobalt staff of the Winds for 71 points of damage.
You attacked a Test Dummy with a Cobalt staff of the Winds for 33 points of damage.
You score an extra hit due to your to your sword handleing. <example>
You attacked a Test Dummy with a Cobalt staff of the Winds for 28 points of damage
You attacked a Test Dummy with a Cobalt staff of the Winds for 45 points of damage
You attacked a Test Dummy with a Cobalt staff of the Winds for 28 points of damage
You attacked a Test Dummy with a Cobalt staff of the Winds for 56 points of damage
There's an example.
--
For leveling,
You have increased to level 28 and gained 11 hp,
Your sword handling as increased by .6%. radom gain like hp on level, .5-8% maximum % would be 21% with the lowest being 15%
For stats.
/status
Your character status is the follow below.
--
Armor: 84
--
Chance to hit twice: 16%
--
Hit points:298
--
Current Experience: 130 Million, (0.0%)
--
40% (100%) Thirst
--
35% (100%) Hunger
--
Quick example.
Maybe you could add the hunger/water system like this and give other characters this use /status
Comments/support required! (This also could be usefull for paladins too for an improvement.
#2
Posted 01 October 2006 - 02:27 AM
But this would require coding and as JLH said he aint adding major code to the basic code..
Character Name: Wind on both servers!
#3
Posted 01 October 2006 - 04:37 PM
Supported.
Edit: Nvm, just noticed 130m exp, being lvl 28, nice then ;p
Edited by Ryuku, 01 October 2006 - 04:37 PM.
#4
Posted 01 October 2006 - 11:09 PM
maybe so JLH can't add anything major to the code, but i'm sure he can add the shield block, what would be like dodge/armor block, but can only be done on fighters/paladins.
#5
Posted 02 October 2006 - 09:38 AM
#6
Posted 08 October 2006 - 03:20 PM
#7
Posted 26 October 2006 - 02:36 AM
Property of Jessica
#8
Posted 23 January 2007 - 05:03 AM
#9
Posted 10 March 2007 - 05:53 AM
![:)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/wub.gif)
Edited by Freek, 10 March 2007 - 05:54 AM.
#10
Posted 10 March 2007 - 06:21 AM
You either run the game or abandon it.
Abandon:-to leave completely and finally; forsake utterly; desert
I think he has done this or working his way toward it.
![:)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/mad.gif)
(I like any idea that improves fighters)
![:)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/rolleyes.gif)
#11
Posted 11 March 2007 - 06:35 PM
The coding excuse is really getting old now.
You either run the game or abandon it.
Abandon:-to leave completely and finally; forsake utterly; desert
I think he has done this or working his way toward it.![]()
(I like any idea that improves fighters)
/nod
also gettin fed up of wannabe staff members who keep dismissing each and every idea, good or bad, with 'there will be no new things added to game'.
#12
Posted 11 March 2007 - 06:55 PM
You don't have to like it, and I don't have to like it, but that's how things are.
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