Sickness, lvl 15, stamina: 1 Magic cost: 30
When succesfully cast on target, they recieve -1 Str for 30 seconds. If someone else or caster tries to cast again while this has been cast "This player already has drecreased stats" message appears.
Plague, lvl 25, stamina: 2 Magic cost: 50
When succesfully cast on a target, they get -1 Str and -1 Dex for 2 minutes. If someone else or caster tries to cast again while this has been cast "This player already has drecreased stats" message appears.
/insight, lvl 18, stamina: all
Only mages can use this command. Gives extra area details for some places, i.e. in swamps you may /insight by a vines and it tell you that it looks like fire could deal great harm to it, or at sludge lord square tell you that there seems to be an odd entity there. things such as that. could also give backround information on some places (gnoll fortress, windia, barracks).
Fascination, lvl 22, stamina: 1, Magic: 20
Spell like hypnotise, except considered a decreased stat, so cant be cast on a player who, for example, is plagued. Target deals 5 points less in damage and hits the caster a good deal less (5-10% less)
Facade, lvl 20, stamina: 1, magic: 45
Castable only on mage, would work like old morph, but wouldnt give increased stats, would just cast like it. You take form of whatever class you would like, or lvl. i.e. an adept can make itself look like an archmaster fighter or an archmaster mage can make itself look like an initiate pacifist (although they wont show up as green).
there's a couple more, but gotta take a nap first
![:)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/biggrin.gif)